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Zeoll

Cayzle

Name: Zeoll
Race: Liontaur (Wemic)
Class: Wemic Priest
Age: 20
Weight: 745 lbs
Height: 7 ft
Level: 1
Experience Points: 0 (2000 to next)
Hero Points: 2

S: 12
I: 11 (+2 NWP slots)
W: 17 (+3 saves, spells 1,1,2,2,3)
D: 10
C: 15 (+1 hp)
Ch:17 (+6 loyalty and reaction)

hp: 14
AC: 4 (base AC 6 + leather armor + shield)
Align: Neutral Good
Move: 12"

Saving Throws: PPD 10, RSW 14, PP 13, BW 16, S 15

Save Adjustments: +3 wisdom, +1 vs poison, +2 vs fire, elec.

Attacks:
1) Greatsword: 3 att/2rnds; THAC0 19, Dam 1-10/3-18+2
2) Long Sword: 1 att/rnd, THAC0 20, Dam 1-8/1-12
3) Claws: 2 att/rnd, THAC0 20, Dam 1-4/1-4
4) Wrestle: 1 att/rnd, THAC0 19, Dam per DMG+1

Attack Adjustments (already factored in above):
Wrestle Proficiency (as per Wemic Priest rules)
Greatsword Specialization.

Weapon Proficiencies (2 total): Greatsword, Long Sword

Nonweapon Proficiencies (4 base + 2 free + 2 Int):
(F) Wrestling (NA)
(F) Religion (W/0)
(1) Dream Reading (W/0)
(1) Hunting (W/-1)
(1) Tracking (W/0)
(1) Singing (Chr/+1)
(1) Musical Instrument - Drum (D/0)
(1) Artistic Ability - Song writing and composition (W/0)

Languages: Wemic, Common (speaks with accent)

Special Class Abilities & Restrictions:
Totem Bag (empty)
Turn Undead
Save Bonuses (+1 poison, +2 fire & elec.)
Function at -1 hp
Hero Points: 2 at first level
Donate 10% of wealth
Illiterate: cannot use written items
Wemic Priest Ethos

Special Race Abilities & Restrictions:
Natural base AC 6.
5 extra hit points at first level.
Leap up 10 feet or across 30 feet fram a standing start
Leap up to 50 feet across with a running start.
Paw attacks -- two in each round in addition to normal weapon attacks.
Large in size -- can use large weapons in one hand.
Large in size -- weapon damage against large opponents is used.
Inhuman form -- no boots can be worn; armor is quite scarce.

Spells Available (all spheres):
1st level: 3

Spells Typically Chosen:
Bless, Cure Light Wounds, Light

Possessions:
Left side: long sword (in scabbard)

Right side: medium wood shield

Center: belt (worn), belt pouch (in front), backback (on back), leather armor, shirt (under armor), greatsword (in back scabbard under backpack), beads (braided in mane)

In belt pouch: coins (15 gp), components

In backpack: 1 week's food, 2 skins of water, 2 large sacks, 2 small sacks, silver dagger, 1 spare shirt, tinderbox, small drum, 6 torches


Home | This page last modified: September 29, 2000 | Wemic Info Central