Gods
In a fantasy campaign, immortal and powerful deities play a vital role, especially as mentors and beings of veneration for priests (clerics, paladins, and summoners). Gods are also key to culture, history, and setting. They create artifacts and monsters, seeking to influence the world and the mortals who live there. Indeed, the worship of mortals may well be the power that fuels the gods.
Game masters are, of course, free to use any pantheon of gods that they like. Here are the default gods for Labyrinths & Liontaurs, along with notes on history in the base campaign setting and on how they interact with the world. There may well be more and other gods, especially demigods, but these are the most notable.
| God | Tow-choth-ah | E-aff-ah | Wech-in | Ee-tal | How-jath | Ay-ow | Yal | Lut | Fim | ||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Emotion | Tranquility | Curiosity | Joy | Worry | Contempt | Anger | Resolve | Sorrow | Mirth | ||
| Alignment | N | NG | CG | LG | LE | CE | LN | NE | CN | ||
| Power | Greater god | Greater god | Lesser god | Lesser god | Lesser god | Lesser god | Demigod | Demigod | Demigod | ||
| Role | Father | Mother | Son | Daughter | Son | Daughter | Construct | Abberation | Outsider | ||
| Symbol | Moon | Sun | Rainbow | Cloud | Skull | Flame | Gear | Blob | Asterisk | ||
| Ethos | Avoid extremes; celebrate nature and life. | Avoid cruelty; share knowledge and craft. | Never be stingy; embrace surprises. | Never relax; protect the weak. | Never trust; always plan ahead. | Never show mercy; bathe in blood. | Speak only the truth; strive for justice. | Weep and despair; lash out in pain. | Carry on and keep laughing; delight in trickery. | ||
| Weapon | Scythe | Warhammer | Long Bow | Longsword | Heavy Pick | Flail | Morningstar | Dagger | Whip | ||
| Domains | Animal, Creation, Healing, Plant, Weather | Artifice, Community, Glory, Knowledge, Rune | Air, Chaos, Light, Love | Good, Protection, Travel, Water | Darkness, Earth, Law, Undeath | Evil, Fire, Madness, War | Magic, Time | Repose, Mutation | Charm, Luck | ||
| Race | halfling | dwarf | elf | sphinx | gnome | orc | kobold | abberations | human |
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