Labyrinths & Liontaurs
Contents

Notes

Constructs

Constructs often appear to be statues or other objects that can move about on their own. A few resemble living (or undead) things. They are made of a range of different materials, and are animated in several ways. They are loyal to you, their creator, and they lack the ability to reproduce. Because the magic needed to create them is powerful, they are not easily made, and they are rare.

Constructs are magical monsters that you can create if you have the Craft Construct feat. That feat has a prerequisite, the Craft Permanent Items feat, which is the Tier II Enchanter Tree feat. Thus, creating constructs requires you to be within the Adventurer Tier.

Activation and Control

With one exception, constructs are never soul-linked to their creator (or anyone else), but they are keyed to their creator, that is, they accept orders only from their creator. Since only the creator can order a construct, a construct's utility to another person is limited. A maker In general, if a construct maker

The Construct Type

Features: A construct has the following features.

Traits: A construct possesses the following traits (unless otherwise noted in a creature's entry).

Because its body is a mass of unliving matter, a construct is hard to destroy. It gains bonus hit points based on size, as shown on the following table.

Construct Size Bonus Hit Points
Fine
Diminutive
Tiny
Small 10
Medium 20
Large 30
Huge 40
Gargantuan 60
Colossal 80

Construct Varieties

These monsters range from weak to mighty. The weakest can be made by second-tier people, since it is possible to take the Craft Construct feat at the Adventurer tier. The greatest constructs result from the labors of legendary people.

Base Constructs

Construct CR Gold Cost XP Cost Required CL
Homunculus 1 4,000 400 7
Iron Cobra 2* 5,000 500 8
Animated Object (Tiny - Medium) 3** 7,000 700 9
Ice Golem 4 10,000 1,000 10
Animated Object (Large) 5 12,000 1,200 11
Wood Golem 6 18,000 1,800 12
Animated Object (Huge) 7 22,000 2,200 13
Flesh Golem 8 30,000 3,000 14
Animated Object (Gargantuan) 9 40,000 4,000 15
Clay Golem 10 50,000 5,000 16
Stone Golem 11 65,000 6,500 17
Retriever 12 90,000 9,000 18
Iron Golem 13 120,000 12,000 19
*Increase the CR by 1 for adamantine and mithril cobras. **The CR of animated objects smaller than medium is less, but has no effect on cost or required CR.

Advanced Constructs

It is possible to start with a base construct as a starting point, and create it in a stronger or weaker version.

Crafting a construct with more Hit Dice than the typical specimen described in each entry can be done, up to double the base version's hit dice. Each extra hit die raises the cost of the construct in gold and experience by 10 percent per die; every two hit dice increase raises the required caster level (CL) by 1.

A construct one size larger than described can be made, but only one size change may be applied to a construct. The increase in gold and experience point costs is 100% of the base price, and the required CL rises by 2. A size decrease reduces base construction costs by 10 percent and reduces the required CL by 1. Size advancement does not apply to animated objects — see the table above regarding size variations for them.

Building a golem with the advanced template increases its cost by 30 percent of the base price and raises the required CL by 2. (Applied to constructs, this template does not increase ability scores that start at —.)

Building a golem with the young template decreases its cost by 15 percent of the base price and reduces the required CL by 1.