Labyrinths & Liontaurs
Contents

Notes

Bat, Vampire

This large, furry bat is about the size of a deer, with dark leathery wings that blot out the stars.

Vampire Bat CR 1

XP 400

N Medium animal

Init +2; Senses blindsense 40 ft.; Spot +10

Defense

AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)

hp 11 (2d8+2)

Fort +4, Ref +7, Will +2

Offense

Speed 20 ft., fly 40 ft. (good)

Melee bite +3 (1d6+3) plus 1d4 Con damage.

Space 5 ft.; Reach 5 ft.

Statistics

Str 14, Dex 15, Con 13, Int 2, Wis 14, Cha 6

Base Atk +1; CMB +3; CMD 15

Feats Defiance (+2 Reflex Saves), Enlightened (+3 Spot)

Skills Fly +10, Spot +10, Stealth +7; Racial Modifiers +4 Spot when using blindsense

Ecology

Environment any temperate or tropical

Organization solitary, pair, or colony (3-8)

Treasure incidental

Special Abilities

Damage (Ex) On a successful attack, the vampire bat drinks blood, inflicting 1d4 points of Constitution damage.

The vampire bat is usually found lairing in desolate areas, resting in caves or other secluded areas during the day and taking to the skies in search of prey at night. It has an average wingspan of 8 feet and weighs roughly 30 pounds.

The vampire bat generally doesn't shelter in groups larger than eight, often living a solitary life. A vampire bat prefers feeding on livestock and herd animals.

Bat, Dire

This bat has a wingspan the length of two elves, over-sized ears, and a squat, upturned snout with rows of needle-like teeth.

Dire Bat CR 3

XP 800

N Large animal

Init +2; Senses blindsense 80 ft., low-light vision; Spot +6

Defense

AC 15, touch 11, flat-footed 13 (+2 Dex, +4 natural, -1 size)

hp 34 (4d10+12)

Fort +7, Ref +6, Will +2

Offense

Speed 20 ft., fly 40 ft. (good)

Melee bite +6 (2d6+4)

Space 10 ft.; Reach 5 ft.

Special Attacks wounding

Statistics

Str 17, Dex 15, Con 16, Int 2, Wis 13, Cha 6

Base Atk +4; CMB +8; CMD 20

Feats Flyby Action, Graceful (+3 Stealth)

Skills Fly +8, Spot +10, Stealth +5; Racial Modifiers +4 Spot when using blindsense

Ecology

Environment temperate or warm forests, hills, or underground

Organization solitary or colony (2-8)

Treasure incidental

Special Abilities

Wounding (Ex) Any living creature damaged by a dire bat continues to bleed, losing 1d3 hit points per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic.

Dire bats are animals with wolfish grins and immense wingspans. Survivors of a lost era, they are rarely seen beyond the dark forests and deep caves they haunt. Although dire bats are omnivores, they prefer the flavor of fresh meat over that of other prey.

These bats' fur varies in coloration, from deep auburn to almost black, and their skin is black. A dire bat's wingspan is 14 feet across, and it weighs 250 pounds.

Bat, Dire Vampire

This animal looks like a midnight black dire bat with red eyes and sharp long fangs.

Dire Vampire Bat CR 5

XP 800

N Large animal

Init +2; Senses blindsight 80 ft., low-light vision; darkvision; Spot +10

Defense

AC 15, touch 11, flat-footed 13 (+2 Dex, +4 natural, -1 size)

hp 53 (7d8+21)

Fort +8, Ref +10, Will +3

Offense

Speed 20 ft., fly 50 ft. (good)

Melee bite +6 (2d6+4)

Space 10 ft.; Reach 5 ft.

Special Attacks wounding, Constitution damage

Statistics

Str 17, Dex 15, Con 16, Int 2, Wis 13, Cha 6

Base Atk +4; CMB +8; CMD 20

Feats Flyby Action, Graceful (+3 Stealth), Defiance (+2 Reflex Saves), Enlightened (+3 Spot)

Skills Fly +8, Spot +10, Stealth +8; Racial Modifiers +4 Spot

Ecology

Environment jungles, warm mountains, or underground

Organization solitary or colony (2-6)

Treasure incidental

Special Abilities

Wounding (Ex) Any living creature damaged by a dire bat continues to bleed, losing 1d4 hit points per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic.

Constitution Damage (Ex) On a successful attack, the vampire bat drinks blood, inflicting 1d4 points of Con damage.

Vampire dire bats are the apex predators of the flying animal kingdom, but they still rely on stealth and darkness to find targets and drain them of life. They are common in areas with large slow prey, such as dinosaurs. They have black fur and red eyes. A dire vampire bat's wingspan is 18 feet across, and it weighs 350 pounds.