Labyrinths & Liontaurs
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Humans

You are adaptable and versatile, and your kind have quickly spread to every terrain. You may adventure for any reason at all, and a great many humans do. Exploration, adventure, riches, curiosity, trade, settlement, and missionary work motivate many humans. Perhaps you embody the greatest human motivation of all: because it is there. Humans can and do excel in every role, from warrior to wanderer, from monk to magic user.

Details

Introduction: Humans are younger than the civilized races of demi-humans (a term coined by humans to refer to people other than themselves, considered an insult by so-called demi-humans). They have spread far and fast, and their adaptability has allowed them to become the dominant race in the world. Humans have children easily, leading to big families. They are ambitious, and they embrace change (which they call "progress"). Humans are known for their clever inventions most notably, iron and steel; superior arms and armor have helped them in their rise.

Appearance: Humans vary in height and weight, averaging around five feet tall. They may weigh under 100 pounds or over 200. Humans are robust and healthy, surpassed in endurance only by dwarves, but with a vibrant energy that has worked well to fuel human success. Depending on the local culture, their fashions may range from pants, shirts and tunics to kilts, togas, sarongs, and more. Their eye, hair, and skin colors also vary widely.

Society: The human tendency to experiment means that there is no standard human society. Governments range from monarchies to theocracies to republics to even more unusual options. Some human societies are modest and conforming; others are wild and raucous. For example, among all races, only humans pratice slavery, and only in some human cultures. Most humans are farmers or fishers, but many have flocked to new remarkable human cities.

Alignment: Humans are amazingly varied and divergent among themselves, in attitudes, traditions, morals, and outlooks. They run the full range of philosophies and alignments, as many lawful as chaotic, as many evil as good. This variation, combined with human adaptability and willingness to embrace novel ideas, has propelled them to a commanding position as the most expansionistic and numerous of peoples.

Rules

Character Creation: Apply the following adjustments to every human player character.

Tyro Tier (character level 3): Select one of these three powers:

Adventurer Tier (character level 8): Select one of these three powers*:

Hero Tier (character level 13): Select one of these two powers*:

Legend Tier (character level 18): Select one of these two powers*:

* Or select a lower tier power that you have not chosen before.

Human Inventions List - All the following require 50 gp and one day to make (no check required), weigh one pound (unless otherwise noted), and can be sold for 25 gp. If you have the human Tinker or Inventor racial power, then you are proficient with the inventions you have chosen. Otherwise, when you use use human inventions you suffer the standard non-proficiency penalty.

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