Vauhwyt (pronounced "Vow-wet") Played by Cayzle Date Created: July 15, 2003 (But Vauhwyt began life as an NPC (Catacombs clerk) on Nov. 18, 2002) Date Updated: 25 Feb 2005 Race: Liontaur (wemic) Class: Rogue2/Sorcerer1 Level: 3 Experience: 4,570 Experience Goal: 6,000 xp to level 4 Campaign: Dirt City Age: 18 Height: 7 feet even Weight: 720 pounds Hero Points: 1 Str: 14 (+2) Int: 12 (+1) Wis: 13 (+1) Dex: 16 (+3) Con: 14 (+2) Chr: 16 (+3) Ability Score Mods: Dex 16 reduced to 15 by race, raised to 16 by Gloves. Int 11 and Str 13 raised to 12 and 14 by race Hit Points: 24 Unmodified hit die progression: lvl 1: 6; lvl 2: 4; lvl 3: 3 Armor Class: 18 (+3 dex bonus, +4 nat AC, +1 Ring, +1 Amulet -1 size) -- 0r 22 with Blood Armor Alignment: Chaotic Good Base Speed: 40 feet SAVES ========== ========== ========== ========== Fort: +2 (base: +0 rge, +0 sor, +2 Con) Refx: +5 (base: +3 rge, +0 sor, +2 Dex) Will: +5 (base: +0 rge, +2 sor, +1 Wis +2 feat) COMBAT (large size) ========== ========== ========== ========== AC 18/22 Melee: +2 (base: +1 rge, +2 Str, -1 Size) Missl: +2 (base: +1 rge, +2 Dex, -1 Size) Weapons.......Tot. Att..........Dam.........Crit.......Range Paws............+2...........1d4(+2s).....x2(20).......- Fist............+2...........1d4(+2s).....x2(20).......- Fist(secondry)..-3...........1d4(+1s).....x2(20).......- MW Longspear....+3...........2d6(+3s).....x2(20)...10' reach COMBAT (huge size) ========== ========== ========== ========== AC 16/20 Melee: +2 (base: +1 rge, +3 Str, -2 Size) Missl: +0 (base: +1 rge, +1 Dex, -2 Size) Weapons.......Tot. Att..........Dam.........Crit.......Range Paws............+2...........1d6(+3s).....x2(20)...10' reach Fist............+2...........1d6(+3s).....x2(20)...10' reach Fist(secondry)..-3...........1d6(+1s).....x2(20)...10' reach Longspear.......+3...........3d6(+4s).....x2(20)...20' reach COMBAT NOTES Fighting with paws and fist, fist is at -5 to hit and str dam bonus is halved. Charging gives +2 to hit, +2 damage, and -2 AC. Huge size results from Enlarge Person spell. SKILLS (Ranks: 45 Rogue, 3 Sorcerer, 2 WLA) ========== ========== ========== Skill..............Ranks........Mods........................Total Bluff................4........+3 Chr.........................+7 Concentration.....2cc +3......+2 Con.........................+7 Craft(pottery).......4........+1 Int +2 mw pottery tools.....+7 Decipher Script......5........+1 Int.........................+6 Hide.................6........+2 Dex -4 size.................+4 Intimidate...........4........+3 Chr +4 size*...............+11 Jump.................6........+2 Str +4 speed +1 race.......+13 Literacy.............2 Move Silent..........6........+2 Dex +1 race.................+9 Tumble...............6........+2 Dex.........................+8 Use Magic Device.....6........+3 Chr.........................+9 cc = cross-class skill; * vs medium size target Languages: Common, Liontaur, Goblin SPELLS (sorcerer) ========== ========== ========== ========== 4 cantrips -- Read Magic, Prestidigitation, Message, Dancing Lights 2 first level spells -- Mage Armor, Enlarge Person Cast per Day: 5 cantrips, 4 first level spells. SPELL THEME ========== ========== ========== ========== Special ability from Seal of Beautiful Spells (Golden Tap Prize) -- This seal changes the look of your spells. For example, if you choose the theme of "Screaming Skulls," your fireball might manifest as a small screaming skull that impacts and explodes into a fiery ball that momentarily resembles a 20-foot-radius shattering skull, although it causes damage exactly like a standard fireball. Add +5 to the DC of any Spellcraft check made to identify your spells. This effect is permanent. All your spells have your "theme." Vauhwyt's Spell Theme: Blood Specific Spell Manifestations: -- Read Magic: Whites and irises of eyes turn blood red for duration. -- Prestidigitation: Effects vary depending on use, but most have blood theme. -- Message: An icon forms on Vauhwyt's forehead, drawn in red: ----- http://www.woldiangames.com/high_woldian/images/speech.gif -- Dancing Lights (Vauhwyt calls this "Blood Light"): ----- Torches are red ----- Glowing balls of light look like glowing balls of blood ----- Humanoid shaps seems to drip blood that disappears when it hits the floor. -- Mage Armor (Vauhwyt calls this "Blood Armor"): ----- After this spell is cast, subject looks like she was dipped in blood, head to toe. ----- A half hour later the "blood" fades to a dried, brownish color. -- Enlarge Person: An icon forms on the target's forehead, drawn in red: ----- http://www.woldiangames.com/high_woldian/images/big.gif SPECIAL ABILITIES ========== ========== ========== ========== Rogue: Trapfinding, Sneak Attack +1d6, Evasion Sorcerer: Familiar -- Raven (Mookie) Woldian League of Adventurers: Weapon Proficiency (Longspear), 4 ranks Jump Special: Craft(pottery) ranks bestowed by DM Jan, April 2004 LIONTAUR ABILITIES ========== ========== ========== ========== +4 Natural Armor Class, Large Size +5 Hit Point Bonus (one time only first level bonus) Low-light Vision, Speed: 40 feet Charge attacks give +2 to hit, -2 AC, and +2 damage Racial skill: +1 on Jump and Move Silent rolls; Racial Feat: Taur Multi-Attack FEATS ========== ========== ========== ========== Improved Unarmed Strike Alertness (with familiar near) Iron Will EQUIPMENT (weight in parentheses) ========== ========== Left side: • A Grey Leather Sectioned Pouch to hold vials and potions (1) (won present fishing in the Giggling Ghost) -- seals, potions, etc. (secured to belt) • masterwork longspear (18) • saddlebag (4) -- 150 feet silk rope (15), hammer & five pitons (5), block and tackle (5) Right side: • large belt pouch (4) -- wealth, scrolls, whistle -- Precious small items marked (*) below • saddlebag (4) -- change of clothes (artisan's outfit) (8) -- bedroll & pillow (10), waterskin & 5 days rations (18) Center: • crystal scales earring • explorer's outfit • backpack (4) -- crowbar in pack (5) Total Weight: 101 lbs Max for light load: 174lbs; medium load: 175-350lbs; heavy load: 351-525lbs Money & Wealth: -- 64 gp Sentimental Magic Items: • *Earing of Crystal Scales (A birthday present from Bill Troublefinder, given at his farewell birthday party) -- A pair of crystalline scales hanging balanced from a single chain . It sparkles and shines; it is intricately carved, no more than an inch in any dimension. It is lit by a mild silverish light from within, perhaps just enough to read by on the night of a new moon. It has a loop in its shape that allows it to be worn as an earing, or upon a necklace as a pendant or amulet. Its worksmanship is breathtaking, and it seems designed specifically for Vauhwyt. • Small-rose colored vial with a gold plaque on it, labelled as follows: "Cure Light Wounds presented to Vauhwyt for her years of service to the Catacombs." • +1 Amulet of Natural Armor (A gift from Kanchana, Chosen of Domi, subsequently enchanted in the Catacombs) -- carved masterwork darkwood and oak pendant with the inlaid knotwork symbol (not High Woldian) meaning 'ward' or 'protection,' it hangs on a long leather string. Major Magic Items: • Rust Bag of Tricks • +1 Ring of Protection • +1 Ishgaran Gloves of Dexterity White Seals • Seal of the Scarecrow. This seal when activated will radiate fear in a 10ft radius around the user (enemy must make Will DC:12 to resist or run in fear for 1 round). (Scarecrow contest prize, awarded in GG 24 Nov 04.) • Feasting Seal, "When you activate this seal it will produce a full turkey and all the trimmings that will feed a whole group and releave you all of hunger." (Poetry contest prize, awarded in GG 24 Dec 04.) • Seal of Seeing - Activated as a Standard Action, provides the user Darkvision for 1 round. (awarded by Black Tap DM Mike K on 12 Nov 04) • Seal of Understanding - Activated as a Standard Action, gives the entire party the benefits of a Tongues spell for one round. (awarded by Black Tap DM Mike K on 12 Nov 04) • Seal of Swimming - Activated as a Standard Action, gives the user +20 bonus to their Swim check for 1 round. (awarded by Black Tap DM Mike K on 12 Nov 04) • Seal of Fire and Ice - Activated as a Standard Action, gives the user Energy Resistance (20 hp) to both Fire and Cold based attacks. Duration - 3 rounds or until used up. (awarded by Black Tap DM Mike K on 12 Nov 04) • Seal of Escape - Mentally activated as a Free Action, gives the user all the benefits of a Freedom of Movement spell for three rounds. (awarded by Black Tap DM Mike K on 12 Nov 04) Potions and scrolls • 3 scrolls unseen servant • 3 scrolls ray enfeeb • 4 scrolls cure light wounds • 2 scrolls reduce person • 1 scroll shield • 2 potions of Cure Light Wounds (1d8+1) Notable Mundane Items • A masterwork silver flute in a brown velvet bag (a 2004 CC holiday present) • *A small blue pin with one tine (WLA membership pin) • *Silver ring of a wolf's head with amber eyes (House of Wolves friendship symbol) • *An emerald-colored leaf-shaped earring (won in a GG contest) • *A bottle of perfume with a picture of a fairy on it blowing a kiss (same GG contest) FAMILIAR (MOOKIE) ========== ========== ========== ========== Raven (Tiny Magical Beast) Hit Dice: 3 (12 hp) Speed: 10 ft. (2 squares), fly 40 ft. (average) Armor Class: 15 (+2 size, +2 Dex, +1 natural AC), touch 14, flat-footed 13 Base Attack: +5 (BAB +1, Dex +2, Size +2) Attack: Claws +5 melee (1d2-5) Space/Reach: 2-1/2 ft./0 ft. Saves: Fort +0, Ref +5, Will +4 Abilities: Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6 Feat: Weapon Finesse Specials: Low Light Vision, Improved Evasion, Speaks Common, Share Spells, Empathic Link Mookie's gear: tiny frontpack, two ceramic rings, one with Cont Flame cast on it. MOOKIE'S SKILLS ========== ========== ========== ========== Skill..............Ranks........Mods........................Total Bluff................4........-2 Chr.........................+2 Concentration........5........+0 Con.........................+5 Decipher Script......5........-2 Int.........................+3 Hide.................6........+2 Dex +8 size................+16 Intimidate...........4........-2 Chr -8 size.................-6 Jump.................6........-5 Str -12 speed..............-11 Literacy.............2 Move Silent..........6........+2 Dex.........................+8 Tumble...............6........+2 Dex.........................+8 Use Magic Device.....6........-2 Chr.........................+4 EXPERIENCE HISTORY ========== ========== ========== ========== A Plot Most Foul........................580 Better Left Alone?......................570 Curse of the Crescent Moon Market.....1,200 Blackbird Lake........................1,020 The Gate..............................1,200 ------------------------------------------- Total.................................4,570