Vauhwyt (pronounced "Vow-wet") Played by Cayzle Date Created: July 15, 2003 (But Vauhwyt began life as an NPC (Catacombs clerk) on Nov. 18, 2002) Date Updated: 9 October 2005 Race: Liontaur (wemic) Class: Rogue2/Sorcerer1/Fighter1/Avenger1 Level: 5 Experience: 12,000 Experience Goal: 15,000 xp to level 6 Campaign: Dirt City Age: 18 Height: 7 feet even Weight: 720 pounds Hero Points: 0 Str: 14 (+2) Int: 12 (+1) Wis: 14 (+2) Dex: 16 (+3) Con: 14 (+2) Chr: 16 (+3) Ability Score Mods: Dex 16 reduced to 15 by race, raised to 16 by Gloves. Int 11 and Str 13 raised to 12 and 14 by race Wis 13 raised to 14 at lvl 4 Hit Points: 44 Unmodified hit die progression: 6, 4, 3, 9, 7 Armor Class: 18 (+3 dex bonus, +4 nat AC, +1 Ring, +1 Amulet -1 size) -- 0r 22 with Blood Armor Alignment: Chaotic Good Base Speed: 40 feet SAVES ========== ========== ========== ========== Fort: +6 (base: +2 ftr, +2 avenger, +2 Con) Refx: +7 (base: +3 rge, +2 avenger, +2 Dex) Will: +8 (base: +2 sor, +2 avenger, +2 Wis +2 feat) COMBAT (large size) ========== ========== ========== ========== AC 18/22 Melee: +3 (base: +1 rge, +1 ftr, +2 Str, -1 Size) Missl: +3 (base: +1 rge, +1 ftr, +2 Dex, -1 Size) Weapons.......Tot. Att..........Dam.........Crit.......Range Paws............+3...........1d4(+2s).....x2(20).......- Fist/grab.......+3...........1d4(+2s).....x2(20).......- Grapple........+12...........1d4(+2s).......--.........- Paw (secondry)..-2...........1d4(+1s).....x2(20).......- MW Longspear....+4...........2d6(+3s).....x2(20)...10' reach COMBAT (huge size) ========== ========== ========== ========== AC 16/20 Melee: +3 (base: +1 rge, +1 ftr, +3 Str, -2 Size) Missl: +1 (base: +1 rge, +1 ftr, +1 Dex, -2 Size) Weapons.......Tot. Att..........Dam.........Crit.......Range Paws............+3...........1d6(+3s).....x2(20)...10' reach Fist/grab.......+3...........1d6(+3s).....x2(20)...10' reach Grapple........+17...........1d6(+3s).......--.........- Paw (secondry)..-2...........1d6(+1s).....x2(20)...10' reach Longspear.......+4...........3d6(+4s).....x2(20)...20' reach COMBAT NOTES Fighting with spear and paws, paws are at -5 to hit and str dam bonus is halved. Charging gives +2 to hit, +2 damage, and -2 AC. Huge size results from Enlarge Person spell. SKILLS (Ranks: 45 Rge, 3 Scr, 3 Ftr, 7 Avgr, 10 WLA) ========== Progression of Ranks ............R1....S1....R2....F1....A1..|..TOT bluff........4.......................1..|...5 concentrate..2cc...3....................|...5 craft pots.........4**..................|...4 climb..............1*..........1*.......|...2 dcphr scrpt..4...........1..............|...5 hide.........4...........2...........2..|...8 intimidate...4.................3........|...7 jump.........2.....2*....2*....1*....1*.|...8 literacy.....2..........................|...2 move sil.....4...........2...........2..|...8 swim...............1*................1*.|...2 tumble.......4...........2...........1..|...7 use mag dev..4...........2...........1..|...7 --------------------------------------------- TOTAL.......36.....9....11.....5.....9..|..70 cc = cross class *WLA ranks **Craft ranks awarded by DM Jan Skill..............Ranks........Mods........................Total Bluff................5........+3 Chr.........................+8 Concentration.....2cc +3......+2 Con.........................+7 Climb................2........+2 Str.........................+4 Craft(pottery).......4........+1 Int +2 mw pottery tools.....+7 Decipher Script......5........+1 Int.........................+6 Hide.................8........+2 Dex -4 size.................+6 Intimidate...........7........+3 Chr +4 size* +2 syn........+16 Jump.................8........+2 Str +4 spd +1 race +2 syn..+17 Listen...............0........+2 Wis +2 familiar.............+4 Literacy.............2 Move Silent..........8........+2 Dex +1 race................+11 Spot.................0........+2 Wis +2 familiar.............+4 Swim.................2........+2 Str ........................+4 Tumble...............7........+2 Dex +2 syn.................+11 Use Magic Device.....7........+3 Chr........................+10 cc = cross-class skill; * vs medium size target Languages: Common, Liontaur, Goblin SPELLS (sorcerer) ========== ========== ========== ========== 5 cantrips -- Rd Mgc, Prestidigit, Message, Dancing Lights, Det Mgc 2 first level spells -- Mage Armor, Enlarge Person Cast per Day: 6 cantrips, 5 first level spells. SPELL THEME ========== ========== ========== ========== Special ability from Seal of Beautiful Spells (Golden Tap Prize) -- This seal changes the look of your spells. For example, if you choose the theme of "Screaming Skulls," your fireball might manifest as a small screaming skull that impacts and explodes into a fiery ball that momentarily resembles a 20-foot-radius shattering skull, although it causes damage exactly like a standard fireball. Add +5 to the DC of any Spellcraft check made to identify your spells. This effect is permanent. All your spells have your "theme." Vauhwyt's Spell Theme: Blood Specific Spell Manifestations: -- Read Magic: Whites and irises of eyes turn blood red for duration. -- Prestidigitation: Effects vary depending on use, but most have blood theme. -- Message: An icon forms on Vauhwyt's forehead, drawn in red: ----- http://www.woldiangames.com/high_woldian/images/speech.gif -- Dancing Lights (Vauhwyt calls this "Blood Light"): ----- Torches are red ----- Glowing balls of light look like glowing balls of blood ----- Humanoid shaps seems to drip blood that disappears when it hits the floor. -- Mage Armor (Vauhwyt calls this "Blood Armor"): ----- After this spell is cast, subject looks like she was dipped in blood, head to toe. ----- A half hour later the "blood" fades to a dried, brownish color. -- Enlarge Person: An icon forms on the target's forehead, drawn in red: ----- http://www.woldiangames.com/high_woldian/images/big.gif SPECIAL ABILITIES ========== ========== ========== ========== Rogue: Trapfinding, Sneak Attack +1d6, Evasion Sorcerer: Familiar -- Raven (Mookie) Avenger: Sneak Attack +1d6, Immune to fear, certain poisons Woldian League of Adventurers: Weapon Proficiency (Longspear), ranks in Jump, Climb, Swim Special: Craft(pottery) ranks bestowed by DM Jan, April 2004 LIONTAUR ABILITIES ========== ========== ========== ========== +4 Natural Armor Class, Large Size +5 Hit Point Bonus (one time only first level bonus) Low-light Vision, Speed: 40 feet Charge attacks give +2 to hit, -2 AC, and +2 damage Racial skill: +1 on Jump and Move Silent rolls; Racial Feat: Taur Multi-Attack FEATS ========== ========== ========== ========== Improved Unarmed Strike Alertness (familiar) Iron Will Improved Grapple EQUIPMENT (weight in parentheses) ========== ========== Left side: • A Grey Leather Sectioned Pouch to hold vials and potions (1) (won present fishing in the Giggling Ghost) -- seals, potions, etc. (secured to belt) • masterwork longspear (18) • saddlebag (4) -- 150 feet silk rope (15), hammer & five pitons (5), block and tackle (5) Right side: • large belt pouch (4) -- wealth, scrolls, whistle -- Precious small items marked (*) below • saddlebag (4) -- change of clothes (artisan's outfit) (8) -- bedroll & pillow (10), waterskin & 5 days rations (18) Center: • crystal scales earring • explorer's outfit • backpack (4) -- crowbar in pack (5) Total Weight: 101 lbs Max for light load: 174lbs; medium load: 175-350lbs; heavy load: 351-525lbs Money & Wealth: -- 64 gp Sentimental Magic Items: • *Earing of Crystal Scales (A birthday present from Bill Troublefinder, given at his farewell birthday party) -- A pair of crystalline scales hanging balanced from a single chain . It sparkles and shines; it is intricately carved, no more than an inch in any dimension. It is lit by a mild silverish light from within, perhaps just enough to read by on the night of a new moon. It has a loop in its shape that allows it to be worn as an earing, or upon a necklace as a pendant or amulet. Its worksmanship is breathtaking, and it seems designed specifically for Vauhwyt. • Small-rose colored vial with a gold plaque on it, labelled as follows: "Cure Light Wounds presented to Vauhwyt for her years of service to the Catacombs." • +1 Amulet of Natural Armor (A gift from Kanchana, Chosen of Domi, subsequently enchanted in the Catacombs) -- carved masterwork darkwood and oak pendant with the inlaid knotwork symbol (not High Woldian) meaning 'ward' or 'protection,' it hangs on a long leather string. • The Amulet of Wardd -- When invoked, bestows a special blessing on one weapon of your choosing, then disappears -- the blessing is particular to you, and may not be transferred. This may be used once, and only by the person on whom Wardd has bestowed his blessing. The Token will permanently enchant one weapon of your choosing. The amulet/token endows any single, non-natural weapon with a "(d4-2) luck bonus," i.e., it will stack with enchantment bonuses. The bonus applies to the weapon, but it is particular to you, i.e., the bonus will not convey to other wielders of the weapon nor can you reassign it to another weapon. Each round that you use the weapon in combat, roll a d4: 4 = the weapon gains a +2 luck bonus; 3 = gains a +1 luck bonus; 2 = no bonus or penalty; 1 = gains a -1 luck penalty. Major Magic Items: • Rust Bag of Tricks • +1 Ring of Protection • +1 Ishgaran Gloves of Dexterity White Seals • Seal of Seeing - Activated as a Standard Action, provides the user Darkvision for 1 round. (awarded by Black Tap DM Mike K on 12 Nov 04) • Seal of Understanding - Activated as a Standard Action, gives the entire party the benefits of a Tongues spell for one round. (awarded by Black Tap DM Mike K on 12 Nov 04) • Seal of Swimming - Activated as a Standard Action, gives the user +20 bonus to their Swim check for 1 round. (awarded by Black Tap DM Mike K on 12 Nov 04) • Seal of Fire and Ice - Activated as a Standard Action, gives the user Energy Resistance (20 hp) to both Fire and Cold based attacks. Duration - 3 rounds or until used up. (awarded by Black Tap DM Mike K on 12 Nov 04) • Seal of Escape - Mentally activated as a Free Action, gives the user all the benefits of a Freedom of Movement spell for three rounds. (awarded by Black Tap DM Mike K on 12 Nov 04) Green Seals • Seal of Captivity: Once activated, all members of your party gain +5 on any attempts to escape captivity. This applies to skill checks, saves, any check. (awarded by Silk Tap DM Mikey on 28 Aug 05) • Seal of the Backstabber: Only a rogue may use this seal as a free action. Add 3d6 to all sneak attack damage for the next 3 rounds. (awarded by Silk Tap DM Mikey on 28 Aug 05) Potions and scrolls • 0 scrolls unseen servant • 3 scrolls ray enfeeb • 4 scrolls cure light wounds • 0 scrolls reduce person • 0 scroll shield • 2 potions of Cure Light Wounds (1d8+1) Notable Mundane Items • *A masterwork silver flute in a brown velvet bag (a 2004 CC holiday present) • *A small blue pin with one tine (WLA membership pin) • *Silver ring of a wolf's head with amber eyes (House of Wolves friendship symbol) • *An emerald-colored leaf-shaped earring (won in a GG contest) • *A bottle of perfume with a picture of a fairy on it blowing a kiss (same GG contest) • *An acorn marked with a rune of Death FAMILIAR (MOOKIE) ========== ========== ========== ========== Raven (Tiny Magical Beast) Hit Dice: 5 (22 hp) Speed: 10 ft. (2 squares), fly 40 ft. (average) Armor Class: 15 (+2 size, +2 Dex, +1 natural AC), touch 14, flat-footed 13 Base Attack: +6 (BAB +2, Dex +2, Size +2) Attack: Claws +6 melee (1d2-5) Space/Reach: 2-1/2 ft./0 ft. Saves: Fort +4, Ref +7, Will +6 Abilities: Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6 Feat: Weapon Finesse Specials: Low Light Vision, Improved Evasion, Speaks Common, Share Spells, Empathic Link Mookie's gear: tiny frontpack, two ceramic rings, one with Cont Flame cast on it. MOOKIE'S SKILLS ========== ========== ========== ========== Skill..............Ranks........Mods........................Total Bluff................5........-2 Chr.........................+3 Concentration........5........+0 Con.........................+5 Decipher Script......5........-2 Int.........................+3 Hide.................8........+2 Dex +8 size................+18 Intimidate...........7........-2 Chr -8 size +2 syn..........-1 Jump.................8........-5 Str -12 speed +2 syn........-7 Literacy.............2 Move Silent..........8........+2 Dex........................+10 Tumble...............7........+2 Dex +2 syn.................+11 Use Magic Device.....7........-2 Chr.........................+5 EXPERIENCE HISTORY ========== ========== ========== ========== A Plot Most Foul........................580 Better Left Alone?......................570 Curse of the Crescent Moon Market.....1,200 Blackbird Lake........................1,020 The Gate..............................1,200 The Book..............................2,750 Hero Point Award 20Jul05................120 Dark Fae Rising Module - Gnome village........................400 - Village entrance skirmish............300 - Full Moon Market battle............1,000 - Temple battle......................2,000 - Finale and vote......................500 - Three hero points....................360 ------------------------------------------- Total................................12,000