Vauhwyt (pronounced "Vow-wet") Played by Cayzle Date Created: July 15, 2003 (Vauhwyt began life as an NPC (Catacombs clerk) on Nov. 18, 2002) Date Updated: 11 April 2007 Race: Liontaur (wemic) Class: Rogue2/Sorcerer1/Fighter1/Avenger3 Level: 7 Experience: 27,863 Experience Goal: 28,000 xp to level 8 Campaign: Dirt City Age: 19 Height: 6 feet even Weight: 490 pounds Hero Points: 2 Str: 13 (+1) Int: 14 (+2) Wis: 11 (+0) Dex: 20 (+5) Con: 14 (+2) Chr: 13 (+1) Ability Score Mods: Dex 16 raised to 18 by race, to 19 at level 4, to 20 by Gloves. Con 16 dropped to 14 by race Hit Points: 37 rolled +14 Con +6 Toughness = 57 Unmodified hit die progression: 6, 4, 3, 9, 7, 5, 3 +3 racial bonus Toughness feat. 2nd Toughness = WLA feat Default AC (large size): 19 (+5 dex bonus, +1 nat AC, +1 Ring, +1 Amulet +1 padded armor +1 buckler -1 size) Alignment: Chaotic Good Base Speed: 40 feet SAVES ========== ========== ========== ========== Fort: +7 (base: +2 ftr +3 avenger +2 Con) Refx: +11 (base: +3 rge +3 avenger +5 Dex) Will: +7 (base: +2 sor +3 avenger +2 feat) COMBAT (large size) AC19 ========== ========== ========== Melee: +4 (base: +1 rge +1 ftr +2 avgr +1 Str -1 Size) Missle & Light: +8 (base: +1 rge +1 ftr +2 avgr +5 Dex -1 Size) Weapons...........Tot. Att........Dam.........Crit.......Range MW Armr Spikes....+9/+7*........1d8(+1s).....x2(20)......-- MW Gauntlet (off)..+7.............1d6........x2(20)......-- Paw (off)..........+3.............1d4........x2(20)......-- MW Longspear.......+4...........2d6(+1s).....x2(20)...10' reach COMBAT (medium size) AC21 ========== ========== ========== Melee: +4 (base: +1 rge +1 ftr +2 avgr +0 Str -0 Size) Missle & Light: +10 (base: +1 rge +1 ftr +2 avgr +6 Dex -0 Size) Weapons...........Tot. Att........Dam.........Crit.......Range MW Armr Spikes....+11/+9*........1d6........x2(20)......-- MW Gauntlet (off)..+9............1d4........x2(20)......-- Paw (off)..........+5............1d3........x2(20)......-- MW Longspear.......+4............1d8........x2(20)...10' reach COMBAT (huge size) AC17 ========== ========== ========== Melee: +4 (base: +1 rge +1 ftr +2 avgr +2 Str -2 Size) Missle & Light: +6 (base: +1 rge +1 ftr +2 avgr +4 Dex -2 Size) Weapons...........Tot. Att........Dam.........Crit.......Range Touch...............+6............--...........--.....10' reach Grapple (spikes)...+16..........2d6(+2s).......--........-- MW Armr Spikes.....+7/+5*.......2d6(+2s).....x2(20)...10' reach MW Gauntlet (off)...+5..........1d8(+1s).....x2(20)...10' reach Paw (off)...........+0..........1d6(+1s).....x2(20)...10' reach MW Longspear........+4..........3d6(+3s).....x2(20)...20' reach COMBAT NOTES --- (*) -2 to hit when using two weapons in a full attack. --- Fighting with weapons and paws, paws are at -5 to hit --- Str dam is halved on off attacks. --- Huge size results from Enlarge Person spell. --- Medium size, from Reduce Person spell. --- Spear is at -1 when using buckler (default). --- Grapple is +4 BAB +2 Str +8 size +1 feat +1 MW armor spikes. --- AC must deduct buckler when using spear. --- Total Sneak Att damage is +3d6. ========== ========== ========== ========== SKILLS (Ranks: 50 Rge, 4 Scr, 4 Ftr, 24 Avgr, 14 WLA, 4 bonus) Progression of Ranks ............R1....S1....R2....F1....A1....A2....A3..|..TOT bluff........4.............................1........|...5 concentrate..2cc...4................................|...5(+1cc) climb........1*..........1*....1*....1*....1*.......|...5 craft pois...1.....4**..............................|...5 dcphr scrpt..3.......................1.....1.....1..|...6 dis device...3.......................1.....1.....2..|...7 disguise.....1......................................|...1 esc artist...3.......................1.....1.....1..|...6 hide.........4...........2...........2.....1.....1..|..10 intimidate...1...........1.....4...........1........|...7 jump.........1*....2*....1*....1*....1*....1*....2*.|...9 literacy.....2......................................|...2 move sil.....4...........2...........2.....1.....1..|..10 open locks...1......................................|...1 slght o hnd..3...........2..........................|...5 tumble.......4...........1..........................|...5 use mag dev..4...........2...........1.....1.....2..|..10 ---------------------------------------------------- TOTAL.......42....10....12.....6....10....10....10..|.100 cc = cross class *WLA ranks **Craft ranks awarded by DM Jan Skill..............Ranks......Mods.........................Total Bluff................5......+1 Chr...........................+6 Concentration........5......+2 Con...........................+7 Climb................5......+1 Str...........................+6 Craft(poison)........5......+2 Int...........................+7 Decipher Script......6......+2 Int...........................+8 Disable Device.......7......+2 Int +2 tools.................+11 Disguise.............1......+1 Chr +2 syn +2 kit +10 AS.....+16 Escape Artist........6......+5 Dex..........................+11 Hide................10......+5 Dex -4 size..................+11 Intimidate...........7......+1 Chr +4 size* +2 syn..........+14 Jump.................9......+1 Str +4 spd +1 race +2 syn....+17 Literacy.............2 Move Silent.........10......+5 Dex +1 race..................+16 Open Locks...........1......+5 Dex +2 tools..................+8 Sleight o Hand.......5......+5 Dex +2 syn...................+12 Tumble...............5......+5 Dex +2 syn...................+12 Use Magic Device....10......+1 Chr..........................+11 cc = cross-class skill; * vs medium size target Languages: Common, Liontaur, Goblin SPELLS (sorcerer lvl 4) ========== ========== ========== 6 cantrips -- Rd Mgc, Det Mgc, Prestidigit, Message, Acid Splsh, Mage Hand 3 first level spells -- Reduce Pers, Enlarge Pers, Exp Retreat 1 second level spell -- Alter Self Spells per Day: 6 0 lvl, 7 1st lvl, 3 2nd lvl. NOTE: 5% Arcane Spell Fail Chance SPECIAL ABILITIES ========== ========== ========== ========== Rogue: Trapfinding, Sneak Attack +1d6, Evasion Sorcerer: Familiar -- Raven (Mookie) Avenger: Sneak Attack +2d6, Immune to fear Avenger: Immune to scorp, spider, snake poisons Avenger: +2 vs all other poison; ability to use poison Woldian League of Adventurers: Weapon Proficiency (Longspear), Toughness, 2 ranks/lvl Special: 4 Craft ranks bestowed by DM Jan, April 2004 LIONTAUR ABILITIES ========== ========== ========== ========== +1 Natural Armor Class, Large Size +3 Hit Point Bonus (Racial Toughness feat) Low-light Vision, Speed: 40 feet Racial skill: +1 on Jump and Move Silent rolls; -2 Swim FEATS ========== ========== ========== ========== Iron Will (lvl 1) Alertness (familiar) Weapon Proficiency (longspear) (WLA feat) Toughness (racial feat) Weapon Focus (Grapple) (lvl 3) Weapon Finesse (fighter bonus feat) Two-Weapon Fighting (lvl 6) Toughness (WLA feat) EQUIPMENT (weight in parentheses) ========== ========== Left side: • A Grey Leather Sectioned Belt Pouch to hold scrolls, potions (1) -- won present fishing in the Giggling Ghost -- seals, potions, scrolls, etc. • masterwork longspear (18) • mithril buckler (5) • saddlebag (4) -- 150 feet silk rope (15) -- Masterwork light hammer & four pitons (6) Right side: • masterwork spiked gauntlet (4) • large belt pouch (4) -- Mookie • saddlebag (4) -- Bag of Tricks (2) -- waterskin & 5 days rations (18) -- disguise kit (16) Center: • masterwork padded spiked armor (40) • pockets in clothes -- whistle -- wealth in coins and gems -- Masterwork thieves tools (2) -- Precious small items marked (*) below • crystal scales earring • two hidden poisoned daggers • straps on back to slip spear into (1) Total Weight: 141 lbs Max for light load: 150lbs; medium load: 151-300lbs; heavy load: 301-450lbs Money & Wealth: -- 1,148 gp Sentimental Magic Items: • *Earing of Crystal Scales (A birthday present from Bill Troublefinder, given at his farewell birthday party) -- A pair of crystalline scales hanging balanced from a single chain . It sparkles and shines; it is intricately carved, no more than an inch in any dimension. It is lit by a mild silverish light from within, perhaps just enough to read by on the night of a new moon. It has a loop in its shape that allows it to be worn as an earing, or upon a necklace as a pendant or amulet. Its worksmanship is breathtaking, and it seems designed specifically for Vauhwyt. • *Small-rose colored vial with a gold plaque on it, labelled as follows: "Cure Light Wounds presented to Vauhwyt for her years of service to the Catacombs." • *+1 Amulet of Natural Armor (A gift from Kanchana, Chosen of Domi, subsequently enchanted in the Catacombs) -- carved masterwork darkwood and oak pendant with the inlaid knotwork symbol (not High Woldian) meaning 'ward' or 'protection,' it hangs on a long leather string. • *The Amulet of Wardd -- When invoked, bestows a special blessing on one weapon of your choosing, then disappears -- the blessing is particular to you, and may not be transferred. This may be used once, and only by the person on whom Wardd has bestowed his blessing. The Token will permanently enchant one weapon of your choosing. The amulet/token endows any single, non-natural weapon with a "(d4-2) luck bonus," i.e., it will stack with enchantment bonuses. The bonus applies to the weapon, but it is particular to you, i.e., the bonus will not convey to other wielders of the weapon nor can you reassign it to another weapon. Each round that you use the weapon in combat, roll a d4: 4 = the weapon gains a +2 luck bonus; 3 = gains a +1 luck bonus; 2 = no bonus or penalty; 1 = gains a -1 luck penalty. • *A Hide from Undead potion in a tiny black wood coffin (a 2006 CC holiday present) Major Magic Items: • *Rust Bag of Tricks • *Ring of Protection +1 • *Ishgaran Gloves of Dexterity +1 Seals • Goblin Seal of Night Eyes: +1 Spot Check in the dark for one round. • Goblin Seal of Stubbornness: +1 Will Save for next save if within 10 rounds. • Goblin Seal of Dodging: +1 AC vs one thrown attack in the next ten rounds. • Goblin Seal of the Rat - When activated, this seal produces an image of a rat. It acts and sounds as a real rat would, scavenging, feeding and scurrying. The activator has no control over what the image does. The duration of the effect is 1 minute. • Hobgoblin Seal of the Hero - When activated, the target of this seal receives +1 to hit and damage for 3 rounds. Potions and scrolls • 1 potion of Cure Moderate Wounds (2d8+3) • 4 potions of Cure Light Wounds (1d8+1) • 2 scrolls of Unseen Servant • 4 scrolls of Grease • 1 scroll of Jump and Shield • 18 scrolls Cure Light Wounds* • 1 scroll of Hide from Undead* *divine scrolls Notable Mundane Items • *A masterwork silver flute in a brown velvet bag (a 2004 CC holiday present) • *A small blue pin with two tines (WLA membership pin) • *Silver ring of a wolf's head with amber eyes -- (House of Wolves friendship symbol) • *An emerald-colored leaf-shaped earring (won in a GG contest) • *A mug from the Inn of Quiet Repose in KM • *An Emerald Dragons T Shirt (Emerald Talon Watching Party in the GG, Feb 06, GG) • *A green-clad K'Nara Action Figure • *2 hidden envenomed daggers (large scorpion venom (DC 18 1d6 Str / 1d6 Str} FAMILIAR (MOOKIE) ========== ========== ========== ========== Raven (Tiny Magical Beast) Hit Dice: 7 (28 hp) Speed: 10 ft. (2 squares), fly 40 ft. (average) Armor Class: 15 (+2 size, +2 Dex, +1 natural AC), touch 14, flat-footed 13 Base Attack: +8 (BAB +4, Dex +2, Size +2) Attack: Claws +8 melee (1d2-5) Space/Reach: 2-1/2 ft./0 ft. Saves: Fort +5, Ref +8, Will +7 Abilities: Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6 Feat: Weapon Finesse Specials: Low Light Vision, Improved Evasion, Speaks Common, Share Spells, Empathic Link Mookie's gear: tiny frontpack, two ceramic rings, one with Cont Flame cast on it. MOOKIE'S SKILLS ========== ========== ========== ========== Skill..............Ranks........Mods........................Total Bluff................5........-2 Chr.........................+3 Concentration........5........+0 Con.........................+5 Decipher Script......6........-2 Int.........................+4 Esc Artist...........6........-2 Int.........................+4 Hide................10........+2 Dex +8 size................+20 Intimidate...........8........-2 Chr -8 size +2 syn..........+0 Jump.................9........-5 Str -12 speed +2 syn........-6 Literacy.............2 Move Silent.........10........+2 Dex........................+12 Tumble...............5........+2 Dex +2 syn..................+9 Use Magic Device....10........-2 Chr.........................+8 EXPERIENCE HISTORY ========== ========== ========== ========== A Plot Most Foul........................580 Better Left Alone?......................570 Curse of the Crescent Moon Market.....1,200 Blackbird Lake........................1,020 The Gate..............................1,200 The Book..............................2,750 Hero Point Award 20Jul05................120 Dark Fae Rising Module - Gnome village........................400 - Village entrance skirmish............300 - Full Moon Market battle............1,000 - Temple battle......................2,000 - Finale and vote......................500 - Three hero points....................360 Clean House Module 12Mar06............6,012 - RP award.............................263 - One hero point.......................150 Koshe Marr Module 30Aug06.............4,958 - RP award.............................100 - Two hero points......................360 Ghost Ship Module 30Mar07.............3,600 - Two hero points......................420 ------------------------------------------- Total................................27,863