Vauhwyt (pronounced "Vow-wet") Played by Cayzle Date Created: July 15, 2003 (Vauhwyt began life as an NPC (Catacombs clerk) on Nov. 18, 2002) Date Updated: 21 Jan 2008 Race: Liontaur (wemic) Class: Rogue2/Sorcerer1/Fighter1/Avenger4/Grim2 Level: 10 Experience: minimum 45,000 Experience Goal: 55,000 xp to level 11 Campaign: Blackbird Lake Age: 22 Height: 6 feet even Weight: 490 pounds Hero Points: 2? Alignment: Chaotic Good Base Speed: 40 feet Str: 14 (+2) Int: 14 (+2) Wis: 11 (+0) Dex: 22 (+6) Con: 14 (+2) Chr: 14 (+2) Ability Score Mods: Dex 16 raised to 18 by race, to 19 at level 4, to 20 at level 8, to 22 by Gloves. Con 16 dropped to 14 by race. Str 13 raised to 14 by belt. Chr 13 raised to 14 by cloak. Hit Points: 59 rolled +20 Con +6 Toughness = 85 Unmodified hit die progression: 6, 4, 3, 9, 7, 5, 3, 6, 8, 8 Racial bonus Toughness feat and WLA bonus Toughness Note: HP often raised 1d10+7 by False Life spell. Default AC (large size): 20 (+6 dex bonus, +1 nat AC, +1 Amulet +3 padded armor -1 size) Note +4 with Shield spell, +2 vs evil with Protection from Evil SAVES ========== ========== ========== ========== Fort: +11 (base: +2 ftr +4 avenger +3 grim +2 Con) Refx: +13 (base: +3 rge +4 avenger +6 Dex) Will: +11 (base: +2 sor +4 avenger +3 grim +2 feat) Note: +4 vs poison, +2 vs mental attacks, evasion COMBAT (large size) AC20+ ========== ========== ========== Melee: +7 (+1 rge +1 ftr +3 avgr +1 grm +2 Str -1 Size) Missle & Light: +11 (+1 rge +1 ftr +3 avgr +1 grm +6 Dex -1 Size) Weapons...............Tot. Att........Dam.........Crit.......Range MW Spike Chain.......+12/+10*.......2d6(+3s).....x2(20)...10' reach Paw (secondary)........+6...........1d4(+1s).....x2(20)......-- MW Armr Spikes (off)...+10..........1d8(+2s).....x2(20)......-- COMBAT (medium size) AC22+ ========== ========== ========== Melee: +7 (+1 rge +1 ftr +3 avgr +1 grm +1 Str -0 Size) Missle & Light: +13 (+1 rge +1 ftr +3 avgr +1 grm +7 Dex -0 Size) Weapons...........Tot. Att........Dam.........Crit.......Range MW Spike Chain.......+14/+12*.......2d4(+1s).....x2(20)...10' reach Paw (secondary)........+8.............1d3........x2(20)......-- MW Armr Spikes (off)...+12............1d6........x2(20)......-- COMBAT (huge size) AC18+ ========== ========== ========== Melee: +7 (+1 rge +1 ftr +3 avgr +1 grm +3 Str -2 Size) Missle & Light: +9 (+1 rge +1 ftr +3 avgr +1 grm +5 Dex -2 Size) Weapons..............Tot. Att........Dam.........Crit.......Range Touch..................+9............--...........--.....10' reach Grapple (spikes)......+19..........2d6(+3s).......--........-- MW Spike Chain.......+10/+8*.......3d6(+4s).....x2(20)...20' reach Paw (secondary)........+4..........1d6(+1s).....x2(20)...10' reach MW Armr Spikes (off)...+8..........3d6(+3s).....x2(20)...10' reach COMBAT NOTES --- (*) -2 to hit using spike chain and armor spikes in a full attack. --- Fighting with weapons and paws, paws are at -5 to hit --- Str dam is halved on off/secondary attacks. --- Huge size results from Enlarge Person spell. --- Medium size, from Reduce Person spell. --- Grapple is +6 BAB +3 Str +8 size +1 feat +1 MW armor spikes. --- Total Sneak Att damage is +3d6. SPELLS (sorcerer lvl 7) ========== ========== ========== Spells per day: 6 - 7 - 7 - 4 Chosen from: 7 cantrips -- Message, Acid Splash, Mage Hand, Prestidigitation, Detect Magic, Read Magic, Light, (Detect Victim) 5 first level spells -- Reduce P, Enlarge P, Exp Retreat, Shield, Jump 3 second level spells -- Alter Self, False Life, Resist Energy, (Nemesis Insight) 2 second level spells -- Blink, Shrink Item. NOTE: 5% Arcane Spell Fail Chance ========== ========== ========== ========== SKILLS (Note: WLA membership gives two ranks per level) Progression of Ranks - Levels 1-8 ............R1....S1....R2....F1....A1....A2....A3....A4..|..TOT bluff........4.......................1....................|...5 climb........1*..........1*..........1*..........1*.......|...4 conc (1 CC)..1.....4.................1.....1.....1.....2..|..10(+1cc) dcphr scrpt..3.......................1.....1.....1.....1..|...7 dis device...3.......................1.....1.....1.....1..|...7 disguise.....1............................................|...1 esc artist...3.......................1.....1.....1.....1..|...7 hide.........4...........2...........1.....1.....1........|...9 intimidate...1...........1.....4.......................1..|...7 jump.........1*....1*....1*....1*....1*....1*....1*....1*.|...8 know arcna................................................|...0 literacy.....2............................................|...2 move sil.....4...........2...........1.....2.....1.....1..|..11 open locks...1............................................|...1 slght o hnd..4...........2................................|...6 swim...............1*..........1*..........1*..........1*.|...4 tumble.......4...........1................................|...5 use mag dev..4...........2...........1.....1.....2.....1..|..11 ---------------------------------------------------------------- TOTAL.......42.....6....12.....6....10....10....10....10..|.106 Progression of Ranks - Levels 9-10+ ............G1....G2....F2....A5....G3....G4...AT1....R3..|..TOT bluff.....................................................|...5 climb........1*...........................................|...5 conc.........1............................................|..11 (+1cc) dcphr scrpt...............................................|...7 dis device................................................|...7 disguise..................................................|...1 esc artist................................................|...7 hide.........2.....2......................................|..13 intimidate.........1......................................|...8 jump.........1*....1*.....................................|..10 know arcna...1.....1......................................|...2 literacy..................................................|...2 move sil..................................................|..11 open locks................................................|...1 slght o hnd...............................................|...6 swim...............1*.....................................|...5 tumble....................................................|...5 use mag dev...............................................|..11 ---------------------------------------------------------------- TOTAL........6.....6.....6...10.....6......6.....8....12..|.106 cc = cross class *WLA ranks Skill..............Ranks......Mods.........................Total Bluff................5......+2 Chr +4 Avg +4 shades.........+15 Climb................5......+2 Str +2 kit....................+9 Concentration.......11......+2 Con +4 Avg...................+17 Decipher Script......7......+2 Int...........................+9 Disable Device.......7......+2 Int +2 tools.................+11 Disguise.............1......+2 Chr +2 syn +2 kit +10 AS.....+17 Escape Artist........7......+6 Dex..........................+13 Hide................10......+6 Dex -4 size +5 armor.........+17 Intimidate...........8......+2 Chr +4 size* +2 syn +4 Avg...+20 Jump................10......+2 Str +4 spd +1 race +2 syn....+19 Know Arcana..........2......+2 Int...........................+4 Literacy.............2 Move Silent.........11......+6 Dex +1 race +5 armor.........+23 Open Locks...........1......+6 Dex +2 tools..................+9 Sleight o Hand.......5......+6 Dex +2 syn...................+13 Swim.................5......+2 Str -2 race...................+5 Tumble...............5......+6 Dex +2 syn...................+13 Use Magic Device....11......+2 Chr..........................+13 cc = cross-class skill; * vs medium size target Languages: Common, Liontaur, Goblin NOT INCLUDED ABOVE +8 to hide darkwalking; +3 to Chr-based checks (except bluff) with circlet of persuasion; change in size alters size mods SPECIAL ABILITIES ========== ========== ========== ========== Rogue: Trapfinding, Sneak Attack +1d6, Evasion Sorcerer: Familiar -- Raven (Mookie) Avenger: Sneak Attack +2d6, Immune to fear, Resolute will Avenger: Immune to scorp, spider, snake poisons Avenger: +4 vs all other poison; ability to use poison Grim: Nail Shadow, Spirit Sense, Darkwalk 2 min/day Woldian League of Adventurers: Weapon Proficiency (Longspear) Woldian League of Adventurers: Toughness, 2 ranks/lvl LIONTAUR ABILITIES ========== ========== ========== ========== +1 Natural Armor Class, Large Size +3 Hit Point Bonus (Racial Toughness feat) Low-light Vision, Speed: 40 feet Racial skill: +1 on Jump and Move Silent rolls; -2 Swim FEATS ========== ========== ========== ========== Iron Will (lvl 1) Alertness (familiar) Weapon Proficiency (longspear) (WLA feat) Toughness (racial feat) Weapon Focus (Grapple) (lvl 3) Weapon Finesse (fighter bonus feat) Two-Weapon Fighting (lvl 6) Toughness (WLA feat) Weapon Proficiency (spiked chain) (lvl 9) EQUIPMENT BY CONTAINER (weight in parentheses) ========== ========== • A Grey Leather Sectioned Belt Pouch to hold scrolls, potions (1) -- won present fishing in the Giggling Ghost -- holds seals, potions (see below) • Second Belt Pouch (1) -- holds familiar • Handy Haversack (5) -- shrunk items -- sentimental items (see below) -- wands, scrolls (see below) • Saddle Bags (8) -- sling, 10 bullets (10) -- 150 feet silk rope (15) -- masterwork light hammer & four pitons (6) -- climbing kit (10) -- disguise kit (16) -- bag of tricks (2) -- waterskin & 5 days rations (18) • Worn/Carried -- spiked padded armor (60) -- masterwork spiked chain (20) -- masterwork spiked gauntlet (4) -- amulet of natural armor +1 -- ring of feather falling -- shades of bluffing +4 -- gloves of dexterity -- cloak of charisma -- belt of strength -- two hidden daggers (4) -- masterwork thieves tools (2) -- whistle Total Weight: 141 lbs Light load: 174 lbs; medium load: 175-348 lbs; heavy load: 349-525lbs Money & Wealth: -- ??? gp Sentimental Items: • Earing of Crystal Scales (A birthday present from Bill Troublefinder, given at his farewell birthday party) -- A pair of crystalline scales hanging balanced from a single chain . It sparkles and shines; it is intricately carved, no more than an inch in any dimension. It is lit by a mild silverish light from within, perhaps just enough to read by on the night of a new moon. It has a loop in its shape that allows it to be worn as an earing, or upon a necklace as a pendant or amulet. Its worksmanship is breathtaking, and it seems designed specifically for Vauhwyt. • Small-rose colored vial with a gold plaque on it, labelled as follows: "Cure Light Wounds presented to Vauhwyt for her years of service to the Catacombs." • The Amulet of Wardd -- When invoked, bestows a special blessing on one weapon of your choosing, then disappears -- the blessing is particular to you, and may not be transferred. This may be used once, and only by the person on whom Wardd has bestowed his blessing. The Token will permanently enchant one weapon of your choosing. The amulet/token endows any single, non-natural weapon with a "(d4-2) luck bonus," i.e., it will stack with enchantment bonuses. The bonus applies to the weapon, but it is particular to you, i.e., the bonus will not convey to other wielders of the weapon nor can you reassign it to another weapon. Each round that you use the weapon in combat, roll a d4: 4 = the weapon gains a +2 luck bonus; 3 = gains a +1 luck bonus; 2 = no bonus or penalty; 1 = gains a -1 luck penalty. (Reward for saving a Temple of Wardd during the Fey King's plague) • A Hide from Undead potion in a tiny black wood coffin (a 2006 CC holiday present) • A masterwork silver flute in a brown velvet bag (a 2004 CC holiday present) • A small blue pin with two tines (WLA membership pin) • Silver ring of a wolf's head with amber eyes (House of Wolves friendship symbol) • An emerald-colored leaf-shaped earring (won in a GG contest) • A mug from the Inn of Quiet Repose in Kosh Marre • An Emerald Dragons T Shirt and a green-clad K'Nara Action Figure (Emerald Talon Watching Party in the GG, Feb 06, GG) Major Magic Items: • +2 Shadow Silent Padded Armor with Masterwork Armor Spikes • Rust Bag of Tricks • Ring of Feather Falling • Handy Haversack • Gloves of Dexterity +2 • Ishgaran Cloak of Charisma +1 • Ishgaran Belt of Strength +1 • Renik's Shades of Bluffing +4 • +1 Amulet of Natural Armor (A gift from Kanchana, Chosen of Domi, subsequently enchanted in the Catacombs) -- carved masterwork darkwood and oak pendant with the inlaid knotwork symbol (not High Woldian) meaning 'ward' or 'protection,' it hangs on a long leather string. Seals • Goblin Seal of Night Eyes: +1 Spot Check in the dark for one round. • Goblin Seal of the Rat - When activated, this seal produces an image of a rat. It acts and sounds as a real rat would, scavenging, feeding and scurrying. The activator has no control over what the image does. The duration of the effect is 1 minute. Potions, scrolls, wands • 1 potion of Cure Moderate Wounds (2d8+3) • 4 potions of Cure Light Wounds (1d8+1) • 1 scroll of Unseen Servant • 4 scrolls of Grease • 1 scroll of Jump and Shield • 17 scrolls Cure Light Wounds* • 1 scroll of Hide from Undead* *divine scrolls FAMILIAR (MOOKIE) ========== ========== ========== ========== Raven (Tiny Magical Beast) Hit Dice: 8 (32 hp) Speed: 10 ft. (2 squares), fly 40 ft. (average) Armor Class: 15 (+2 size, +2 Dex, +1 natural AC), touch 14, flat-footed 13 Base Attack: +9 (BAB +5, Dex +2, Size +2) Attack: Claws +9 melee (1d2-5) Space/Reach: 2-1/2 ft./0 ft. Saves: Fort +6, Ref +9, Will +8 Abilities: Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6 Feat: Weapon Finesse Specials: Low Light Vision, Improved Evasion, Speaks Common, Share Spells, Empathic Link Mookie's gear: tiny frontpack, two ceramic rings, one with Cont Flame cast on it. MOOKIE'S SKILLS ========== ========== ========== ========== Skill..............Ranks........Mods........................Total Bluff................5........-2 Chr.........................+3 Concentration.......10........+0 Con........................+10 Decipher Script......7........-2 Int.........................+5 Esc Artist...........7........+2 Dex.........................+9 Hide................10........+2 Dex +8 size................+20 Intimidate...........8........-2 Chr -8 size +2 syn..........+0 Jump................11........-5 Str -12 speed +2 syn........-4 Literacy.............2 Move Silent.........10........+2 Dex........................+12 Tumble...............5........+2 Dex +2 syn..................+9 Use Magic Device....10........-2 Chr.........................+8 EXPERIENCE HISTORY ========== ========== ========== ========== A Plot Most Foul........................580 Better Left Alone?......................570 Curse of the Crescent Moon Market.....1,200 Blackbird Lake........................1,020 The Gate..............................1,200 The Book..............................2,750 Hero Point Award 20Jul05................120 Dark Fae Rising Module - Gnome village........................400 - Village entrance skirmish............300 - Full Moon Market battle............1,000 - Temple battle......................2,000 - Finale and vote......................500 - Three hero points....................360 Clean House Module 12Mar06............6,012 - RP award.............................263 - One hero point.......................150 Koshe Marr Module 30Aug06.............4,958 - RP award.............................100 - Two hero points......................360 Ghost Ship Module 30Mar07.............3,600 - Two hero points......................420 Rescuing Rossa........................2,500 - Hero point & other bonuses...........570 ------------------------------------------- Total................................30,933