Gray Dragon
created by Michael Babriecki

Climate/Terrain: Any healthy, clean, isolated, non-civilized natural setting
Frequency: Very Rare
Organization: 25% Solitary, 75% Clan
Activity Cycle: Any
Diet: Special
Intelligence: Exceptional (15-16)
Treasure: Special - See Table 1
Alignment: Neutral Neutral
No. Appearing: 1 or 2-12
AC: -2 (base)
Movement: 9", FL 36", JP 3", SW 12"
HD: 14 (base)
THAC0: 8 (at 14 HD)
# Attacks: 3 + specials
Damage/Attack: 1-8/1-8/5-30 (5D6)
Special Attacks: Special - See Below
Special Defense: Variable - See Below
Magic Resistance: Variable - See Table 1
Size: G (40' base)
Morale: Elite (15-16) [Fanatical (17) with any clan member present]
XP Value: Variable - See Table 1

Table 1: Abilities By Age Category

Age Body Length (ft) Tail Length (ft) AC Breath Weapon Spells M/D MR% Treasure Type XP Value
01 2-12 3-12 1 2D8+1 NIL/NIL NIL NIL 2500
02 12-23 12-21 0 4D8+2 NIL/NIL NIL NIL 5000
03 23-42 21-30 -1 6D8+3 NIL/NIL NIL NIL 7500
04 42-61 30-49 -2 8D8+4 1 NIL 1/2H 10000
05 61-80 49-68 -3 10D8+5 11 20 H 12500
06 80-99 68-87 -4 12D8+6 111 25 H 15000
07 99-118 87-106 -5 14D8+7 211/1 30 H, R 17500
08 118-137 106-125 -6 16D8+8 221/11 35 Hx2, R 20000
09 137-156 125-144 -7 18D8+9 222/21 40 Hx2, R 21500
10 156-165 144-153 -8 20D8+10 2221/22 45 Hx2, R 23000
11 165-174 153-162 -9 22D8+11 2222/221 50 Hx3, R 24500
12 174-179 162-167 -10 24D8+12 22221/222 55 Hx3, R 26000

This dragon species description is to be used in conjunction with the Monstrous Manual rules on chromatic dragons.

General

Gray dragons are always true neutral in alignment. Gray dragons are intelligent, even tempered and easy-going. Some often times overlook transgressions that would send a standard dragon into a rage. Typically their attitudes fall into two categories:

1. A non-involvement mind set, they are aloof, uninterested, non-confrontational (except when life, treasure hoard or clan is threatened).

2. Clan Quest: If a member of a clan they may, from time to time, embark upon an almost fanatical clan quest to promote the various concept, politics and philosophies. A few of these are listed:

a. "Balancing the alignment-driven extremes in the world". Often this may take the form of targeting or destroying or removing powerful persons/powers/beings/creatures whose alignment is considered too extreme, i.e. any alignment that does not contain at least one neutral component.

b. A militant pro-nature reasoning with little or no concern for anything else.

c. Blood Oath; very simply, chromatic dragon genocide. The goal is the destruction/domination of all non-gray dragons in the area and/or region.

When gray dragons hatch their scales are light gray in color. As they age their scales darken in shade especially in the areas along the length of their backs and spines. This assumes a deep, dark (almost black) charcoal gray. From a distance and when the dragon is still, grays look as if they have been sculpted from stone as does a statue. Sometimes, if the setting is right, they have been known to pretend to be statues.

Gray dragons do not have their own language; rather, they can communicate with other grays by means of limited, line of sight telepathy. All grays have this ability, which is gained at birth. In some cases this ability may extend to the communication with any intelligent creature. 28% of hatchling gray dragons have this extended ability. And the chance to possess this ability increases 5% per age category of the dragon. Gray dragons do speak the languages of both good and evil dragon kind. 25% of all grays know at least one other true language.

Combat

Gray dragons combat intelligently. When fighting with clan members or other grays for a common purpose they melee with near perfectly executed group plans. Their dragon-to-dragon telepathy aids them in this purpose, allowing them to fight with perfect timing while maintaining in an utterly cool, non revealing, silence.

They rarely succumb to panic or hatred in the heat of battle. They will avoid a fight and tactically or strategically withdraw in order to fight another day. Gray dragons try to envision every situation with open-mindedness and a myriad of options, even unconventional ones.

Breath Weapon / Special Abilities

Gray dragons typically have three breath weapon types:

 

Table 2: Third Breath Type

D20 Dragon Type Type Cone Dimensions Notes
1 Brass Sleep Cloud 70' x 5' x 20' high As per Monstrous Manual.
2 Brass Heat 50' x 40' x 20' high As per Monstrous Manual.
3 Bronze Lightening 100' x 5' As per Monstrous Manual.
4 Bronze Repulsion Cloud 20' x 30' x 30' high As per Monstrous Manual.
5 Black Acid 60' x 5' As per Monstrous Manual.
6 Blue Lightening 100' x 5' As per Monstrous Manual.
7 Gold Fire 90' x 5' x 30' high As per Monstrous Manual.
8 Gold Chlorine Gas 50' x 40' x 30' high As per Monstrous Manual.
9 Green Chlorine Gas 50' x 40' x 30' high As per Monstrous Manual.
10 Red Fire 90' x 5' x 30' high As per Monstrous Manual.
11 Silver Cold 80' x 5' x 30' high As per Monstrous Manual.
12 Silver Paralysis Cloud 50' x 40' x 30' high As per Monstrous Manual.
13 Copper Slow Gas 30' x 20' x 20' high As per Monstrous Manual.
14 Copper Acid 70' x 5' x 20' high As per Monstrous Manual.
15 White Cone of Frost 70' x 5' x 25' high As per Monstrous Manual.
16 Platinum Cone of Cold 8" x 3" As per Monster Manual.
17 Platinum Gaseous Vapor 8" x 3" As per Monster Manual. Save or assume gaseous form for 6 turns.
18 Platinum Sonic Vibration 8" x 3" As per Monster Manual. Save or receive 75 points of disintegration damage.
19-20 None gained - -

A gray dragon may use its breath weapon once per 3 rounds regardless of which breath was used last.

Amongst abilities gained (see Table 1), grays cast magic spells (both wizard and priest), innately and at will, at a level equal to 2 + dragon's age category. The Priest spells used are always of the Druid variety. These spells are obtained in the following manner; a 4th level dragon obtains a first level mage spell, his next age category [5th] will give him a second 1st level mage spell and one second level mage spell. So a Young Adult gray will have a total of two first level and one second level mage spells.

During a dragon's development the Wizard/Priest[Druid] spell ability is rolled randomly. If this duplicates (or can potentially duplicate) a previously rolled magic spell or a special ability [Table 3], then the determination of the spell is re-rolled. Gray dragons, if they have the option, tend to diversify their powers rather than specialize.

Because of the homogenous nature of the gray dragonkind they obtain certain advantages when combating other non-gray dragons. +4 on saves versus all dragons breath weapons, 1/4 damage when successfully saved, 1/2 damage if failed. They are immune to normal fire, cold and electricity.

Table 3: Special Abilities, By Age Category

Age Level Category Special Ability # of Activations or Duration
01 Hatchling Water Breath Continuous
02 Very Young Speak with Animals Continuous
03 Young Entangle Twice/day
04 Juvenile Neutralize Poison Twice/day
05 Young Adult Know Alignment Continuous
06 Adult Detect Lie Continuous
07 Mature Adult Quest Once/day
08 Old Teleport Without Error Twice/day
09 Very Old ESP Continuous
10 Venerable Non-Detection Continuous
11 Wyrm Hallucinatory Terrain Once/day
12 Great Wyrm Mind Blank Once/day

All special abilities gained at various age categories are usable as per Table 3. They function at the minimum level required for casting or at the age category or the dragon, whichever is greater.

Gray dragons have the ability to use magic items befitting to the following classes: Fighter, Mage and Druid. These items must be of practical type, size and appropriate for manipulation in order to be used them. To be determined by GM.

In addition to their normal detection of magic, gray dragons can also (at the same range) detect psionic energy and psionic-like activities.

Habitat / Society

Gray dragons can live anywhere but they prefer any healthy, clean, isolated, non-civilized natural setting. Their lairs are secluded and are usually underground and surrounded by stone.

Gray dragons are the result of a successful mating between two chromatic-type dragons of differing color. Gray dragons may also be produced (50% of the time) when a gray and chromatic-type mate. Grays have no qualms about mating with non-grays. Non-grays consider mating with a gray scandalous, disgraceful and shameful. When there is a mating between a gray and a color-type there is a 50% chance that their will be eventual alignment shift (towards NN in only one axis) in the color dragon.

Gray dragons rarely fight each other. If there is a potential dispute between two grays they will usually avoid confrontation and disassociate from one another other. Grays tolerate each other more, they need the protection of fellow gray dragons to ward off their worse enemy, most of chromatic dragon-kind.

This particular dragon sub-species typically has stronger species ties (with other grays) and as a result form larger clans. From 2-12 may be members of the same clan. Clan-bound gray dragons in general tend to avoid association with members from other gray clans as well as non-aligned grays.

Gray dragons of the same clan tend to live with relative closeness of each other (but not always). Gray dragons have the ability to perform a Clan (or Family) Call: If a clan member (or a direct gray dragon relative) is within 100 miles performs an audible trumpet call, there is a 20% chance at any given time one or more (1D4) gray dragons may make an appearance in 1-100 rounds. The nature of the call is both audible and telepathic. It is not limited to LOS and is able to penetrate miles of solid rock.

Ecology

Gray dragons can eat almost anything. However they usually sustain themselves upon herd animals or schools of fish. They also enjoy eating massive amounts of solid granite from time to time.

Though they typically avoid associations with humans and humanoids, gray dragons sometimes associate with druids.

Additional Information

The existence of the gray dragon type supports the popular theory that the current chromatic subspecies originated from common ancestors long ago. A Summary of Common Dragon Abilities from Monstrous Manual could go here.

Table 4: Standard Species Abilities

Age Level Age Category Age (Years) Hit Die Modifier
01 Hatchling 0-5 -6
02 Very Young 6-15 -4
03 Young 16-25 -2
04 Juvenile 26-50 Nil
05 Young Adult 51-100 +1
06 Adult 101-200
07 Mature Adult 201-400
08 Old 401-600
09 Very Old 601-800
10 Venerable 801-1000
11 Wyrm 1001-1200
12 Great Wyrm 1200+


Notes on what the party knows about dragons.

In essence, very little. The Party has heard rumor of "dragon cities" very, very far away (SWW of orc cities, buried deep in the jungle/mountains). Are they truly occupied by dragons or is that merely an appelation? Do dragons in general follow the same rules here? Who knows. The Party has heard of the standard dragon color-types but does it mean that all red dragons breath fire? Don't know. And then the gem-based types as well. More may exist but the Party knows not.

Michael Babriecki adds: "Prior to Eternal Day 721 - If Gray Dragons could be persuaded to, they would be perfect enemies of the Old Empire."


Site Map | 6 September 99

copyright © 2001 by Michael Moran Alterio, Michael Babriecki, Harry Ching, Stephen Martin, and Donald R. Parrish III (all rights reserved)