DON: I was thinking, the time of the Eternals is too much of a
coincidence with the time of the change of gods. They must be linked somehow and now I think I know. We must hurry to get Nomad his sword, for it is the "Time of the Quickening"
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DON: It was only a matter of time before it completely sank in. In this time of Cosmic flux, the Eternals were created. What vanity makes us think that we are alone? Just as we were formed, so would the Anti-Eternals be created, the Evil Party -- because there must be a balance. We are destined to fight, for it is the time of the Quickening and there can only be one...
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HARRY: ok guys, just remember, when dealing with emergency situations, it is important to keep your head on....
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MICHAEL: That is going to be very difficult when during this adventure I give everyone a vorpal blade.... :)
Do you think we should play the anti-party once? Opposite alignments and all? Interesting....
Question: Are they _identical_?? To a T? Just alignment or a completely different team? Hmmm?
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DON: This is just an ill thought that has come to Marvin, after our recent encounter with forces seeking to restore balance -- it started him thinking.
Marvin believes that the anti-party would consist of merged NPCs that sought the downfall of our Eternal selves. Not opposite, just opposed.
With this thought, what bad guys did we face? Clerics of various gods
(including grim, bow wielding ones; ones that have hellhounds as pets), Aresland NPCs, a few Lawful Evil monks, some mages with bogus familiars...
Think of what each of us would create as our charactor's worst
nightmare... and then make it Eternal.
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MICHAEL: That might be interesting but as far as this adventure I (as GM) have other plans for everyone. Mostly things more local (mostly). A "settling-down" of sorts. Nothing very mighty. I (as PC) wish to do
the same (but I doubt Mike A will let me).
When you are GM again do it!
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STEVE: "The Sickening"
Something for us to play, or something for us to fight? Remember, some (or at least one) of us has some annoying antipathies...
While I wouldn't mind hanging up Nomad for a while to run around as an eternal vampire, I don't think that I as Nomad would want to run into a reincarnating undead.
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STEVE: I was just pondering.
We seem to cover a fair range of alignments ourselves. True, if things are a stuggle between good and evil we're lacking on the evil end, but if it's law vs. chaos then we're pretty well there, right? In that case there needn't be anti-eternals...
But also in that case, if one of us were to change alignment, it would reflect a fundamental shift in the power structure of the universe, right? Something that major deities would oppose?
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DON: It is true that the anti-eternals may not be evil (per se), but could represent all that we opposed (the Greek gods, certain Demon-lords, etc). Or just be anti-matter-like reflections of our party.
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MICHAEL: Me, I would like to see everyone go EVIL for an entire adventure. Run amok killing all animate (and inaminate) things in sight. Have fun and give out prizes for the most things killed.
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ME: We seem to cover a fair range of alignments ourselves. True, if things are a stuggle between good and evil we're lacking on the evil end, but if it's law vs. chaos then we're pretty well there, right? In that case there needn't be anti-eternals...
Well, I say, whatever cosmic connection we concoct to explain ourselves, I don't think that alignment has much to do with it. For one thing, it's not like any of us have been paragons or archtypes. Frankly, I see alignment as one of the characteristics that _least_ define our characters.
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MICHAEL: Interesting. I think you are right. But after all, I would say that, initially, the concept of alignment within the game system was a generalization (stratification?) of groups of people. This was then interpreted by a young minds reading the various descriptions and then transformed, literally into archtypes, the way kids tend to do.
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ME: Besides, think back to RPI. The big thing our PCs did was to help bring about the Twighlight of the Gods. It may be that THAT was our big moment -- everything after may be our reward. Anyway, whatever force it was that moved our destinies, it was a force more powerful than mere gods, since we helped it bring gods down.
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MICHAEL: Reward? Please you think the Powers that Be to kind. More so, our unusual transformation is just another method to manipulate us and force us to manipulate others.
Quoting the "No one Manip-nates me!
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[Send in other contributions and I'll add them to the conversation.]
Site Map | 1 January 98
copyright © 2001 by Michael Moran Alterio, Michael Babriecki, Harry Ching, Stephen Martin, and Donald R. Parrish III (all rights reserved)