Monk Duel Rules Example

The Lawful and Ritual Monkish Protocol of Combat for Advancement Through Restrictive Levels:

I. The Challenge.

The Challenger asks the Challenged if he wishes to Combat. At this point it does not matter as to whether the Challenger is the lower level Monk. It usually is but does not have to be. Asking can be verbal or written. If it is in the written form, a copy of the protocol's rules are included.

II. The Response, Consequences and Rules for Selecting Components of Combat.

The Challenged either accepts or rejects the challenge.

If the Challenged rejects the Challenger's Challenge then face is lost, the level is lost by the Challenged and gained by the Challenger. No material possessions are lost. No titles are (directly) lost.

If the Challenged accepts the Challenger, then the Challenged has the First Pick of the Components of Combat.

In selecting the Components of Combat the Challenged gets the first pick, the Challenger the next. This alternating sequence is repeated until all the below conditions are established. At anytime (including First Pick) the Challenged may opt to pass on his turn to choose the individual component.

Once an individual selects a condition having sub-categorizes of choices then his opponent must make the choice in that next subsequent category.

III. Protocol of Combat

Melee Type:

1. Only HTH.

2. Only weapons.

3. Both.

Combat Type:

1. Magic items.

2. No magic items.

1. Non-monk abilities (including naturally magical ones).

2. No non-monk abilities (including naturally magical ones).

1. Magical assistance. These are magical effects from people (casters), devices, creatures or other magical sources.
Any combinations of the following:
Before the start of combat. Y/N
During time-outs (if applicable). Y/N
Note: During actual is NEVER acceptable.

2. No magical assistance. See above for definitions.

Combat Conditions:

1. Present Location.

2. A exact specified, real location.

Victory Conditions:

1. First blood (first hp, segment of round, and in a tie either the most damage from that blow or whomever strikes the second blow the fastest).

2 To 0 hp. Unconsciousness.

3. To the Death.

4. To the Death (non-recoverable).

5. Hitting the floor of a non-arena area.

6. To some other specified (mutually agreed) upon condition. An opponent may be adamant and declare that your choice be one of the above traditional choices.

The Time:

1. Immediately after the last Components of Combat is chosen. In which case Location must be Present.

2. Within 1 standard week (ten days).

The Duration of the Combat:

1. Time-outs.

2. No time-outs.

1. One to four time-outs.

2. Each (and every) time-out being 1 to 4 rounds.

IV. Violation and Misconduct

The highest, oldest, non-participating monk in the vicinity becomes the referee and arbitrator.

Minor violation will result in the penalizing of the violator as the arbitrator decrees.

Major violation will result in a forfeit by violator.

V. Victory

When the victory condition is met, combat stops and the victor gains or retains his level.

[Keep in mind that this isone set of the philosophical rules of one particular sect of monks. Every monastery or school might have variations from the above or even a completely different set of rules.]


Site Map | 24 February 99

copyright © 2001 by Michael Moran Alterio, Michael Babriecki, Harry Ching, Stephen Martin, and Donald R. Parrish III (all rights reserved)