Past Skills

Skills used in past lives, or recreated skills that provide the flavor of past characters.

Warrior Attacks
Ranger Hit Dice*
Priest Saving Throws
Wizard Saving Throws
Climb Walls
Detect Noise
Find/Remove Traps
Hide in Shadows
Juggling
Jumping
Language, Centaur
Language, Gnome
Metal Armor
Move Silently
Multiple Attacks
Open Locks
Parry And Attack*
Priest Magic Items
Priest Research
Priest Scrolls
Priest Spell Casting
Priest Spheres for Clerics
Religion
Riding, Land-Based
Special Monk Move*
Special Monk Dodge*
Special Ranger Damage*
Spellcraft
Survival
Swimming
Tracking
Turn Undead
Two-Handed Ax Fighting*
Weapon Skills - Hand Ax, Staff, Mace, Hammer, Flail, Long Sword, Lance, Dart, Short Bow
Wizard Magic Items
Wizard Research
Wizard Schools for Mages
Wizard Scrolls
Wizard Spell Casting

Not all of these skills are known to John Me, who is limited to the number of possible known skills just like any other skill-based character (highest stat plus hit dice is the number of skills that can be known, plus a few extra language skills). Rather, this list reflects the diversity of past life experiences open to potential learning.

Skills marked with an asterisk are described below:

*Ranger Hit Dice (400) - Prereq: equal or higher Warrior Attacks - Restrict: follow ranger ethos, retain no more wealth than can be carried, used to maintain a modest residence, and used to pay for spell research facilities (a modest residence must be made of wood and not exceed 100 sq ft per level) - Rarity: V
Description: Allows two eight-sided hit dice at first level, with another eight-sided hit die per level up to level 10 (11 dice total), then 2 hit points per level thereafter.

*Parry And Attack (300) - Prereq: Equal or higher Warrior Attacks - Restrict: none - Rarity: V
Description: Gives an AC bonus in melee against attacks from a single opponent. At level 1 this is the Str to-hit bonus +1, and an additional +1 is given at levels 4, 8, 12, 16, and 20. While Parrying, the only possible action is a single melee attack with a -3 penalty. Parry bonuses cannot bring an Armor Class below -10. This skill cannot be used with Tumbling.

*Special Monk Movement (400) - Prereq: Monk Dodge - Restrict: no armor, limited number of magic items (3 weapons, 4 other items, 5 non-perm. items) - Rarity: V
Description: Gives the character an increased base movement rate as on the first edition Monk: 15 at first level, rising by one with each new level.

*Special Monk Dodge (400) - Prereq: Monk Move - Restrict: no armor, no hirelings, mercenaries, or servants, henchfolk until level 8 is gained) - Rarity: V
Description: Reduces damage from normal and magical ranged attacks by 5% cumulative per level. Max damage reduction is 75% at 15th level. Damage is reduced only for those ranged attacks that require a successful to-hit (arrows, darts) or allow a saving throw (fireball, dragon breath) -- attacks that automatically succeed at full damage (magic missile) are unaffected by this skill.

*Special Ranger Damage (800) - Prereq: equal or higher Ranger Hit Dice - Restrict: as for Ranger Hit Dice - Rarity: V
Description: Grants a +1 damage bonus per level against "Giant-Class Humanoids" as listed in the first edition PH and determined by the GM.

*Two-Handed Ax Fighting (300) - Prereq: Equal or higher Warrior Attacks, equal or higher Monk Dodge - Restrict: no armor - Rarity: V
Description: Allows a character to fight with a hand ax in each hand. No other secondary weapon combination is possible. At level 1, primary weapon attacks suffer a -2 penalty and secondary weapon attacks suffer a -4 penalty. At level 3 the penalties are -2 and -3; at level 5, -1 and -3; at level 7, -1 and -2; at level 9, 0 and -2; at level 11, 0 and -1; and at level 13, 0 and 0. Note that the character's dexterity reaction adjustment can worsen (for a low dex) or lighten (for a high dex) these penalties, although a high dex never gives a bonus to attack rolls.


Site Map | 20 March 00

copyright © 2001 by Michael Moran Alterio, Michael Babriecki, Harry Ching, Stephen Martin, and Donald R. Parrish III (all rights reserved)