Lord Marvin the Piggy Fighter
Note: Aside from a few Web formatting changes, this PC sheet has not been updated for events during and after the 2001 Reunion.
Str |
18 (21) |
+1 to hit, +3 damage, 1-12 [20] open doors, 20% bend bars |
Int |
13 [11] |
+3 languages [2 points gained as gift of Solar] |
Wis |
12 |
|
Dex |
11 |
|
Con |
19 |
+2 (+5) hp, 99% system shock, 100% resurrection survival (no regen) |
Cha |
6 |
2 henchmen, -3 loyalty, -2 reaction |
Half-Orc Fighter Level 4 |
XP Accumulated: 10,672 |
Movement Rate: 12" |
Bonus: +10% |
Hit Points: 57 |
Next Level Goal: 16,000 |
AC: 0 /-4 w/shield (extra -2 adj vs. evil = -2/-6) |
Height: 5' 10" / Weight: 191 lbs |
Alignment: Lawful Neutral |
Hair Color: Black / Eye Color: Black |
Religion: Disenchanted Sheemite, formerly a Tyche
worshipper, looking for a good god of luck. |
This PC Sheet Current As Of: Day 1,044
Old Marvins -- Day: 230, 500, 600, 721, 801 |
Attack Chart
|
5 |
4 |
3 |
2 |
1 |
0 |
-1 |
-2 |
-3 |
-4 |
-5 |
Damage |
Level 4 Fighter |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
20 |
20 |
- |
Strength (+1 to hit) |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
20 |
(+3) |
+1 Mithral Dagger |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
20 |
20 |
1-4/1-3 (+3+1) |
Short Sword |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
20 |
1-6/1-8 (+3) |
+2 2-H Sword (spec.) |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
1-10/3-18 (+3+2+2) |
3/2 attacks with 2H sword -- weapon specialization.
Weapons of proficiency: lance, short sword, long bow, two-handed sword (x2 specialization).
1 gained per 3 levels, 4 total, -2 non-proficiency penalty.
Saving Throws
|
Fighter |
|
Paraly, Poison, Death Magic |
13 |
+1 vs. normal and magical fire and heat |
Rod, Staff, Wand |
14 |
+4 vs. death (power word, symbol, etc, with magic sword) |
Petrification, Polymorph |
14 |
+1 vs. poison (con of 19) |
Breath Weapon |
16 |
+3 banded mail |
Spells |
16 |
|
Special Abilities
- Native Languages: (2) Common (Teth variety) and Orcish.
- 60' infravision (Half-Orc).
- Detect Evil: Innate magical ability - 60' radius, upon concentration. Last as long as minimum concentration is maintained. Once concentration is broken, detect stops. May move at half movement rate and still maintain adequate concentration.
- 5% Natural Chance of Detecting Invisible Objects.
- Special Power - Control of Gems of Flame: A permanent special ability gained from drinking a famous glowing red potions. Gained the ability to sense (12" range) and identify the value of the red gems listed below. Can slowly attract one gem of this sort by concentrating. Movement is 20 feet per round. Gain a permanent +1 save versus normal and magical fire & heat. Marvin may hold one of these gems in his hand and convert it into one of the flowing effects:
- Red Agate (10gp) - Can produce a reddish light (undetectable by infravision) with a 60 foot radius. Last as long as minimum concentration is maintained. Once concentration is broken, glow persists for 10 rounds. May move at half movement rate and still maintain adequate concentration, for this power only. This ability is gained at first level.
- Star Rose Quartz (50 gps) - Can "cast" any one of the following spells; Burning Hands, Fairie Fire, Flame Arrow, Affect Normal Fires. Use spell initiatives. Receiving damage during "casting" will ruin effect but only never lose a gem because of this. This ability is gained at third level.
- Red Garnet (100 gps) - Can cast any one of the following spells; Resist Fire, Fire Trap, Fireball (6D6 damage max). This ability is gained at sixth level.
- Red Spinel (500 gps) - Can cast either Delayed Blast Fireball (9D6 maximum damage) or Wall of Fire (as per MU spell, 10 round maximum duration). The spell produced is cast in all other respects as if by a spell caster of owner's present level. This ability is gained at ninth level.
- Ruby (1,000 gps) - Unknown effect. This ability, if any, is gained at twelfth level.
- Special Power - Flaming Death Skull: The ability to create an illusion of a limited nature -- can produce the following illusion: Marvin's head suddenly transforms into a hollow-eyed human skull bathed in an erie red flaming radiance. This is a equivalent to a third level Illusion/phantasm spell. There is a generation of light equal to that of a torch. There is an olfactory component of sulfur as well as a thermal component of warmth. It is not actual flame or fire and therefore cannot ignite combustibles. This effect can be turned on and off at will. The effect is so perfect and convincing that a possible fear effect (in others) may result. Concentration is not required and movement is not impeded while in effect. Another action can be done while turning the illusion on or off. Gained at 7th.
- Psionics - [39 points + 4 + 4 = 47]
- Continual Protection from Evil, 1" radius, (which also protects from enchanted, conjured, or summoned creatures).
Restrictions & Disadvantages
- Marvin's charisma is rather low, 6. Humans and all others act accordingly. Among orc-kind this is not too much of a problem.
- Marvin has died one time(s); lost 1 point of Constitution. Restored.
Non-Weapon Proficiencies (3 slots +3 from Int +1 at 3rd)
- Reading and Writing (2 slots)
- Modern Language - Common (Lothar / Old Empire variety)
- Riding
- Swimming
- Mountaineering
- Blank Slot -- gained at 3rd level.
Magic Items
- +2 Two-Handed Sword - Soulsaver (15 lbs)
- Owner is immune to possession & life energy level drain.
- +4 on saves vs. death (power word, symbol, etc.).
- Extends time limit on Raise Dead indefinitely.
- NO out of body or astral travel allowed.
- Owner will not allow out of possession.
- Oil of Timelessness (1 lb)
- Eternal Clasher Shield - Magical but not complete. Info on incomplete weapons:the first time this weapon is used to deliver a killing blow to a creature, the weapon becomes a weapon designed to slay that particular type of creature. It will probably become +1, +3 and double damage vs the target species. Info on incomplete shields: unknown.
- +3 Banded Mail
- +1 Mithril Dagger
- +3 Bullete Shield
- +2 Bullete Shield
Other Items
- 860 gp carried (gold, platinum, gems = 4 lbs)
- 3,000 gps in Shoal.
- Mundane possessions (see below)
- Robe of Servant of Astaroth
- Red Gems -
- Red Agates = 9
- Star Rose Quartz = 1
- Red Garnet = 3
- Red Spinel = 1
- Ruby = 2
Mundane Possessions and Encumberance
Standard Adventurer's Kit |
|
Tinderbox (Flint/Steel) |
0.1 |
Lantern, bullseye |
3 |
Dry rations - 2 weeks |
2 |
Local dried fruit for snacks/extra |
0.5 |
Salt, Herbs, Pepper, Spices |
0.1 |
Wine, in skin |
1 |
Local fruit juice, in skin |
1 |
Waterskin |
1 |
Backpack |
2 |
Beltpouch |
0.5 |
Candle x3 |
0.1 |
Chalk |
0.1 |
Fish hooks, line |
0.1 |
Scroll case x2, 10 sheets blank paper |
1 |
Oil x3 |
3 |
Hammer/Spikes (10) |
5 |
Silk rope, 75 ft |
12 |
Small rack |
0.1 |
Sewing needle, thread, spare buttons |
0.1 |
Whetstone, cooking knife, cooking pan |
1 |
Blanket |
1 |
Writing ink (1 vial), Quill |
0.1 |
|
34.8 lbs |
Additional Items |
|
Short sword |
3 |
Dagger |
1 |
Shield (medium) |
10 |
Plate mail |
50 |
Composite Long Bow (Strongbow) |
3 |
24 arrows (sheaf) |
2.4 |
Quiver |
1 |
Crampons, 3 Pitons |
5 lbs |
|
75.4 lbs |
Special Items |
|
Sword, potion, gold (from above) |
20 lbs |
|
|
Total |
130.2 = 12" move |
|
|
Allowed Encumberance |
135 lbs at 12" allowed |
Follower: Greegan Scraft, of New Orc City
Site Map | 30 November 01
copyright © 2001 by Michael Moran Alterio, Michael Babriecki, Harry Ching, Stephen Martin, and Donald R. Parrish III (all rights reserved)