Abrac Adabra - Mage/Druid

STR 15 1-8 [20] open doors, 7% bend bars
INT 18 +7 languages, 85% to learn spell, 18 spells/level
WIS 18 +4 wisdom saves, 1+1+2+2+3+4 spell bonus
DEX 16 +1 to hit with missiles, -2 AC bonus
CON 14 [15] 88% system shock, 92% resurrection survival
CHA 15 [17] 7 henchmen, +3 loyalty, +3 reaction bonus

Half-Elf  Mage/Druid  Levels: 9/9 XP Accumulated: 212,050 / 120,870
Religion: Force of Nature Bonus: +10% / +0%
Alignment: True Neutral Next Level Goal: 250,000 / 125,000
AC: 0 [with potential + from staff] Height: 5' 8"  Weight: 140 lbs
Hit Points: Hair Color: Brown  Eye Color: Grey
  45 [natural base] Movement Rate: 12"
  57 [+ 12 with staff] This PC Sheet Current As Of: Day 609
  05 [Stoneskin Protection Units] Old PC Sheets: Day 230, Day 500


Attack Chart -
5 4 3 2 1 0 -1 -2 -3 -4 -5 Damage
Lvl 9 Druid 11 12 13 14 15 16 17 18 19 20 20 -
Staff +1 10 11 12 13 14 15 16 17 18 19 20 1-6+1
Dagger +2 9 10 11 12 13 14 15 16 17 18 19 1-4/1-3+2
Bullets +1 9 10 11 12 13 14 15 16 17 18 19 2-5/2-7+1
Sling Bullets 10 11 12 13 14 15 16 17 18 19 20 2-5/2-7
Sling Stones 10 11 12 13 14 15 16 17 18 19 20 1-4
*Punch/Kick 11 12 13 14 15 16 17 18 19 20 20 1-4/1-3


Mage Weapons of proficiency: staff, dagger; -5 non-prof, 1/6.
Druid Weapons of proficiency: staff, scimitar, sling, dagger; -4 non-prof, 1/5.


Saving Throws -
Mage Druid
Paraly, Poison, Death Magic 13 7 +4 for wisdom
Rod, Staff, Wand 9 11 +1 for dexterity
Petrification, Polymorph 11 10 +2 vs fire & lightning plus immunity to woodland creature charm magic (druid)
Breath Weapon 13 13 -2 vs cold-based attacks (penalty, see below)
Spells 10 12 +2 ring (all creatures and things within a 5' radius)


Spells -
1 2 3 4 5
Mage 4 3 3 2 1
Ring Doubles - 3 - - -
Total Mage 4 6 3 2 1
Druid 4 4 3 2 1
Wisdom Bonus 2* 2* 1 1 -
Total Druid 6 6 4 3 1

* - Wisdom Bonus Spell Picks, these do not have to be prayed for ahead of time. Instead, they can be chosen at the time of casting.


Special Abilities -


Special Notes -


Restrictions & Disadvantages -


Magic In Effect -


Magic Items -

Major:


Minor:

 

Stored in Top:



Mundane Items
-

 


 Mage Spell Books -
#/ LEVEL: 4 3*2=6 3
1st 2nd 3rd
1 Read Magic Bind Dispel Magic
2 Burning Hands Continual Light Blink
3 Comp Lang ® Darkness 15' rad Clairvoyance
4 D Magic Detect Invis Explosive Ruins
5 Feather Fall ESP Feign Death
6 Hold Portal Flaming Sphere Fireball
7 Identify Invisibility Gust of Wind
8 Magic Missile Irritation Hold Person
9 Enlarge ® Knock ® Hold Undead
10 Mount Know Align ® Lightning Bolt
11 Pro Evil ® Locate Object ® Non-Detection
12 Phantasmal Force Magic Mouth Pro Normal Missiles
13 Shield Melf's Acid Arrow Sepia Snake Sigil
14 Shocking Grasp Mirror Image Slow
15 Sleep Rope Trick Suggest
16 Taunt Strength Tongues ®
17 Unseen Servant Stinking Cloud Vampiric Touch
18
Wizard Mark Wizard Lock Water Breath ®
19
Copy Script*

#/ LEVEL: 2 1 0
4th 5th 6th
1 Charm Monster Cloudkill Invis. Stalker
2 Detect Scrying Dismissal Stone to Flesh ®
3 Dim Door Hold Monster Monster Sum IV
4 Fire Shield Ritual Sacrifice: Heal**
5 Fire Trap Telekinesis
6 Massmorph Teleport
7 Minor Globe Inv Top Invisibility*
8 Phantasmal Killer Wall of Force
9 Polymorph Self
10 Remove Curse
11
Stoneskin    

 

® - These spells have a reversible form.

* - Personally researched spell.

** - Campaign spell discovered.


The Official Eternal (2nd edition) List of Druid Spells


Site Map | 26 September 99

copyright © 2001 by Michael Moran Alterio, Michael Babriecki, Harry Ching, Stephen Martin, and Donald R. Parrish III (all rights reserved)