John Me

Also, John Bel in the Elflands, and John Whorfin to the Eternal Party.

Str 10 1-6 doors, 2% bars
Int 13 3 languages, 55% learn, 9 spells max
Wis 16 +2, 2-1st, 2-2nd level spells
Dex 17 +2 missles, -3 AC
Con 14 88% shock, 92% ress.
Cha 13 5 henchfolk, +1 react

A Skill-Based Eternal Character XP: 0
Race: Mostly Elf and Human, with Other Influences Level Equivalent (as Rogue): 1
Gender: Male Age: Physical - 16 , Mental - Special
Deity: Several and Many Height: 5 ft 2 in, 113 lbs
Alignment: Neutral Good Move: 15"
AC: 1 with Armor spell, 5 otherwise This Sheet: Current as of Day 649
Hit Points: 10 - History: 8, 2

Attack Chart
5 4 3 2 1 0 -1 -2 -3 -4 -5 damage
Warrior 1 15 16 17 18 19 20 20 20 20 20 20 -
Hand Ax 15 16 17 18 19 20 20 20 20 20 20 1-6 / 1-4
Hand Ax (off hand) 17 18 19 20 20 20 20 20 20 20 20 1-6 / 1-4
Short Bow 13 14 15 16 17 18 19 20 20 20 20 1-6 / 1-6

Non-proficiency penalty: -2.

Saving Throws (as Wizard 1)

Paralyzation, Poison, Death Magic

14 +4 vs magic and poison (con, race)

Petrification, Polymorph

11 +3 dexterity

Rod, Staff, Wand

13 +2 wisdom

Breath Weapon

15

Spells

12


Spells

1 2 3 4 5






Cleric 2 2 - - - -
Wisdom
2 (2) - - -
Total
4 - - - -
Wizard 1

1

-

-

-

-



Skills
Level XP Goal Notes
Warrior Attacks (1800)

1

0

1800

Use of Warrior Attack Chart. THAC0: 20.
Ranger Hit Dice (400)

1

0

400

2d8 at 1st lvl.
Wizard Saving Throws (200)

1

0

200

Use of Wizard Saving Throw table.
Climb Walls (150)

1

0

150

Base Chance: 65%. Adjusted: 65%.
Detect Noise (150)

1

0

150

Base Chance: 20%. Adjusted: 30%.
Hide in Shadows (200)

1

0

200

Base Chance: 10%. Adjusted: 30%.
Language, Centaur (150)

1

0

150

Speak with centaurs.
Move Silently (200)

1

0

200

Base Chance: 15%. Adjusted: 35%.
Priest Spell Casting (400)

1

0

400

Cast 1 1st lvl spell.
Priest Spheres / Clerics (400)

1

0

400

Cast up to 1st lvl spells as 1st lvl priest.
Special Monk Move (400)

1

0

400

Move at 15 ''.
Special Monk Dodge (400)

1

0

400

5% damage reduction from ranged attacks.
Survival (100)

1

0

100

Known Terrain: Forest.
Tracking (200)

1

0

200

Base Roll for success: 15.
Two-Handed Ax Fighting (300)

1

0

300

1st Hand -2, 2nd Hand -4, mod by Dex.
Weapon Skill - Hand Axe (200)

1

0

200

Normal use allowed.
Weapon Skill - Short Bow (200)

1

0

200

Normal use allowed.
Wizard Research (450)

1

0

450

Allows creation of new spells.
Wizard Schools / Mages (1400)

1

0

1400

Cast up to 1st lvl spells as 1st lvl wizard.
Wizard Spell Casting (1200)

1

0

1200

Cast 1 1st lvl spell.
Total

1

0

(17 skills from 17 Dex; 2 from 2 hit dice; 1 of 3 free langs)

Special Racial Abilities

Special Abilities

Restrictions and Disadvantages

Personal Details

Magic Items

Mundane Items


Site Map | 5 April 99

copyright © 2001 by Michael Moran Alterio, Michael Babriecki, Harry Ching, Stephen Martin, and Donald R. Parrish III (all rights reserved)