John Me
Also, John Bel in the Elflands, and John Whorfin to the Eternal Party.
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A Skill-Based Eternal Character | XP: 0 |
Race: Mostly Elf and Human, with Other Influences | Level Equivalent (as Rogue): 1 |
Gender: Male | Age: Physical - 16 , Mental - Special |
Deity: Several and Many | Height: 5 ft 2 in, 113 lbs |
Alignment: Neutral Good | Move: 15" |
AC: 1 with Armor spell, 5 otherwise | This Sheet: Current as of Day 649 |
Hit Points: 10 - History: 8, 2 |
Attack Chart
5 | 4 | 3 | 2 | 1 | 0 | -1 | -2 | -3 | -4 | -5 | damage | |
Warrior 1 | 15 | 16 | 17 | 18 | 19 | 20 | 20 | 20 | 20 | 20 | 20 | - |
Hand Ax | 15 | 16 | 17 | 18 | 19 | 20 | 20 | 20 | 20 | 20 | 20 | 1-6 / 1-4 |
Hand Ax (off hand) | 17 | 18 | 19 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 1-6 / 1-4 |
Short Bow | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 20 | 20 | 20 | 1-6 / 1-6 |
Saving Throws (as Wizard 1)
Paralyzation, Poison, Death Magic |
14 | +4 vs magic and poison (con, race) |
Petrification, Polymorph |
11 | +3 dexterity |
Rod, Staff, Wand |
13 | +2 wisdom |
Breath Weapon |
15 | |
Spells |
12 |
Spells
1 | 2 | 3 | 4 | 5 | |
|
|
|
|
|
|
Cleric 2 | 2 | - | - | - | - |
Wisdom |
2 | (2) | - | - | - |
Total |
4 | - | - | - | - |
Wizard 1 |
1 |
- |
- |
- |
- |
Level | XP | Goal | Notes | |
Warrior Attacks (1800) |
1 |
0 |
1800 |
Use of Warrior Attack Chart. THAC0: 20. |
Ranger Hit Dice (400) |
1 |
0 |
400 |
2d8 at 1st lvl. |
Wizard Saving Throws (200) |
1 |
0 |
200 |
Use of Wizard Saving Throw table. |
Climb Walls (150) |
1 |
0 |
150 |
Base Chance: 65%. Adjusted: 65%. |
Detect Noise (150) |
1 |
0 |
150 |
Base Chance: 20%. Adjusted: 30%. |
Hide in Shadows (200) |
1 |
0 |
200 |
Base Chance: 10%. Adjusted: 30%. |
Language, Centaur (150) |
1 |
0 |
150 |
Speak with centaurs. |
Move Silently (200) |
1 |
0 |
200 |
Base Chance: 15%. Adjusted: 35%. |
Priest Spell Casting (400) |
1 |
0 |
400 |
Cast 1 1st lvl spell. |
Priest Spheres / Clerics (400) |
1 |
0 |
400 |
Cast up to 1st lvl spells as 1st lvl priest. |
Special Monk Move (400) |
1 |
0 |
400 |
Move at 15 ''. |
Special Monk Dodge (400) |
1 |
0 |
400 |
5% damage reduction from ranged attacks. |
Survival (100) |
1 |
0 |
100 |
Known Terrain: Forest. |
Tracking (200) |
1 |
0 |
200 |
Base Roll for success: 15. |
Two-Handed Ax Fighting (300) |
1 |
0 |
300 |
1st Hand -2, 2nd Hand -4, mod by Dex. |
Weapon Skill - Hand Axe (200) |
1 |
0 |
200 |
Normal use allowed. |
Weapon Skill - Short Bow (200) |
1 |
0 |
200 |
Normal use allowed. |
Wizard Research (450) |
1 |
0 |
450 |
Allows creation of new spells. |
Wizard Schools / Mages (1400) |
1 |
0 |
1400 |
Cast up to 1st lvl spells as 1st lvl wizard. |
Wizard Spell Casting (1200) |
1 |
0 |
1200 |
Cast 1 1st lvl spell. |
Total |
1 |
0 |
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(17 skills from 17 Dex; 2 from 2 hit dice; 1 of 3 free langs) |
Special Racial Abilities
Special Abilities
Restrictions and Disadvantages
Personal Details
Magic Items
Mundane Items
Site Map | 5 April 99
copyright © 2001 by Michael Moran Alterio, Michael Babriecki, Harry Ching, Stephen Martin, and Donald R. Parrish III (all rights reserved)