Nomad

Str 16 +1 dam, 1-9 doors, 10% bars
Int 15 4 languages, 65% learn spells, 11 spells/lvl
Wis 16 +2 save bonus
Dex 17 -6 AC adj. (Barbarian), +2 missles
Con 16 (17) +4 HP (Barbarian), 95% shock, 96% ress
Cha 15 7 henchfolk, +3 loyalty, +3 reaction

Half-Elf Barbarian Level 9
(with Samurai, Druid, Mage skills)

Alignment: Neutral,
but with Code of Honor
Deity: Uller (Norse)

Height: 5' 5"
Weight: 145 lbs
Move: 13"

XP: 852,243

AC: -2 (bracers & dex bonus)
Hit Points: 125

Old Nomad (day 230)

Full-size portrait here

Attack Chart
5 4 3 2 1 0 -1 -2 -3 -4 -5 Damage
Lvl 9 Ftr 7 8 9 10 11 12 13 14 15 16 17 -
Strength 7 8 9 10 11 12 13 14 15 16 17 +1
Katana 7 8 9 10 11 12 13 14 15 16 17 1-10/1-20 +1
Wakisashi +2

5

6

7

8

9

10

11

12

13

14

15

2-8/1-12 +3

Wakisashi +2 (off)

7

8

9

10

11

12

13

14

15

16

17

2-8/1-12 +3

Lng Bow +2 3 4 5 6 7 8 9 10 11 12 13 1-6 or 1-8 +2
Lvl 8 Thf 12 13 14 15 16 17 18 19 20 20 20 -
Open Hand 12 13 14 15 16 17 18 19 20 20 20 Special
Weapons of Proficiency (Barbarian); katana, wakisashi, long bow, flail, trident, quarterstaff. 1 attack/round. 1/2, 6 total, -1 non-proficiency penalty.

Saving Throws
(As a level 9 barbarian)
Poison 8 +2 vs fire/lightning (druid)
Petrify 9 +3 vs poison and petrify (part barbarian)
Rods 10 +2 wisdom
Breath 9 +3 dexterity
Magic 11 Immune to woodland creature charm magic

Spells
1 2 3
Magic User - level 6 4 2 2
Druid - level 4 4 2 2
Wisdom Bonus 2 2 -
Total Druid 6 6 2

 


Special Abilities

Barbarian Abilities
(At 9th level, skills functioning at 4th level Barbarian. Further level advancement occurs at even Barbarian levels. Note: This is the basic character advancement class.)

Samurai Abilities
(Abilities locked at 8th level, no further progression allowed.)

Thief Abilities
(Abilities locked at 8th level, no further progression allowed?)

Pockets Locks Traps Move Hide Hear Climb
00 40 25 50 40 15 86

Spell Caster Abilities

Half-Elf Abilities

Miscellaneous Abilities

 

Restrictions & Disadvantages

 

Skills and Abilities that Nomad does not possess

 

Religion

Nomad respects Uller (Norse), and looks to his Clerics/Druids for advice, but prefers taking responsibility for his own life to placing his decisions in the hands of even a god.

 

Code of Honor

 

Magic Items

 

Mundane Possessions

 

A List of Druid Spells

 

Nomad's Spell Book
1st 2nd 3rd
1 Afct Norm Fires Audible Glamor Clairvoyance
2 Alarm Detect Invisibility Dispel Magic
3 Burning Hands ESP Fly
4 Feather Fall Invisibility Hold Person
5 Identify Knock Hold Undead
6 Magic Missile Mirror Image Illusionary Script
7 Mending Stinking Cloud Lightning Bolt
8 Mount Strength Pro Evil 10'
9 Read Magic Web Spectral Force
10 Spider Climb Wizard Lock

Nomad's Can't Book
1st 2nd 3rd
Comp Lang Mirror Image Fireball
Pro Evil Pro Norm Missiles Item
Slow Tongues
Water Breathing

 

Motuc the Cat (familiar)

[Lives Used: 1] AC 5, HD 1 (9 hit points), Move 18" (for short periods of time), Intelligence = Semi, Attacks (claws x 2, rear claws, bite (all do 1-2)). Wears collar with magical diamond of Water Walking. Familiar is not bound to Nomad by Find Familiar spell, so there is no gain or loss of hit points. The cat's last whereabouts was the Top. THAC0: 19.


Site Map | 21 August 98

copyright © 2001 by Michael Moran Alterio, Michael Babriecki, Harry Ching, Stephen Martin, and Donald R. Parrish III (all rights reserved)