[A dialog between me, as Whorfin, and Michael, as GM]
Abracon: Joseph Greensleeve's Current Turn
Abracon: Mike, the orb does not look like a gem. It is very, very magical-like. It hovers and moves about. Its edges are not distinct; it throbs with power
Abracon [repeating from my turn]:I am currently in a Shrine near the elf village where I came ashore. I learned that the largest town, the one I have to visit -- is called Yallambi. Also, my Divination spell told me, "Elu Tintollo -- and be silent!" The first part is someone's name. I summoned a centaur for inspiration and decided that I had to rethink my approach. Here's what I do. Ask the centaur to tell me his name. Give him my thanks for coming and the +1 Dagger from the Morkoth Lair. Ask him to meet me again in a few days.
Abracon: The centaur tells you his name is Koob D'nah. (Koob for short)
Aiwendil: I tell him I am also known as Edooig Mmmmmmd.
Aiwendil: The mission is he will meet me outside the elf lands...
Aiwendil: we will then travel into the heart of the elf realm ...
Aiwendil: I do not expect him to fight for me...
Aiwendil: And I will pay him and cast good magic on him... and he will just seem like my associate.
Abracon: He takes your +1 dagger and agrees.
Abracon: He says, these lands are not true Fay anymore
Aiwendil: I tell him that I am here to bring the true essence of Fairy to the land.
Aiwendil: And drive the foul worship away.
Aiwendil: I tell him that I am here to bring the true essence of Fairy to the land.
Abracon: "All by yourself," he asks sarcastically?
Aiwendil: Then I take out the orb and show it.
Aiwendil: I explain that it is a Holy Sign from the Great God of the Elves.
Aiwendil: Then I ask him to touch it to receive the Orb's blessing (as I hold it).
Abracon: And he does it.
Abracon: When he touches it he gets a bit dizzy....
Abracon: but then comes around.
Aiwendil: I tell him that he can feel the power of it.
Abracon: He says, "Use your magic to call me!"
Aiwendil: Then I'll tell him that I will be in disguise when next he sees me...
Aiwendil: But he will know me from the call of my spell
Abracon: And he trots off.
Aiwendil: So then I set off posthaste back to the village.
Abracon: mark off a day
Abracon [repeating from my turn]: Then rush back to the village from which I came. Stay only long enough to have lunch and tell people I see that sudden urgent business calls me back north. Then swim off in the direction from which I came.
Abracon: It will be lunch of the next day ... you get in late.
Abracon: the shrine was 1/2 day out.
Abracon [repeating from my turn]: Swim half a day north. Stop when I see a rock formation I will recognize. This being the next day, I'll have two stone shapes prayed for. I'll borrow a page from the Abrac Adabra book of security -- stone shape out a hollow, deposit items within, then smooth it back over. In the hollow I will put EVERY possession I have EXCEPT:
easily concealed spell components (including three true sight components)
non-magic holy symbol (hidden)
clothing
seven 25 gp gems and 25 gp
Staff of Me
Rings of Inner Planes (worn)
Lucky Mended Iron Arrow of Death and Direction
+2 Dagger
Potion of Invis - 2 doses
Paper, ink, quill
the Orb of Good
Aiwendil: Note that clothing includes my normal vestments ....
Aiwendil: Under my civvies.
Aiwendil: By the way, I know my memory sucks...
Aiwendil: So I will try very hard to make this memorable!!!
Abracon: 1) Find a memorable spot -- one my arrow can find.
Abracon: Inside the rock hollow I make...
Aiwendil: I'll shape a set of stairs!
Aiwendil: Since my arrow can find stairs...
Aiwendil: And since this has to be the only stairs around...
Aiwendil: This will work fine.
Abracon: hold on a sec while I roll this sleaze!
Aiwendil: I may have to wait one more day for the extra stone shape spell.
Abracon: wait 2 to make the stairs big enough for the arrow to find.
Abracon [repeating from my turn]: That's it. No armor, no other magic items, no other mundane items. Then I'll shave my head bald (with the +2 dagger) and head off inland. It is, of course, important for me to find my way back, so I will do everything possible to imprint this spot on my mind.
Abracon: When you bought things in Yallambi....
Abracon: everyone commented on your gold pieces.
Abracon: how they were imperials from new avo.
Aiwendil: Ah. Even the Morkoth coins?
Abracon: no not those
Abracon: those you can use -- they were very nondescript
Aiwendil: Instead of seven 25 gp gems and 25 gp,
Aiwendil: I'll take 7 gems and Morkoth coins...
Abracon: Shaving your head will make you not fit in.
Abracon: I told you of the style here.
Abracon: half dreadlockian.
Abracon: left for married, right for single
Aiwendil: See, there is no way I could fit in...
Aiwendil: So I want to seem different in a NEW way.
Aiwendil: I want to circle around for at least three days travel outside the Elf lands.
Aiwendil: Then call my Friend Koob.
Aiwendil: SOP for outside travel...
Aiwendil: Cast Animal Summon I every day. For Wolves
Aiwendil: When I get some... They travel with me all day and watch at night.
Aiwendil: I cast Speak to animals to tell them this.
Aiwendil: And I cast CLW on any that are wounded.
Abracon: understand....they don't want to enter the elf lands
Aiwendil: Fine, I don't want them to either EXCEPT
Aiwendil: Every morning I send them all away except for the biggest.
Aiwendil: Him or her I keep near so that when I cast the spell again, the big one will answer the call...
Aiwendil: even if no other wolves are around.
Aiwendil: This way I get to keep this one biggest one with me all the time.
Aiwendil: This Big Wolf I want to try to befriend.
Aiwendil: I'll cast Speak to animals multiple times.
Aiwendil: And touch the orb to it.
Aiwendil: And feed it good food.
Aiwendil: And bless it
Aiwendil: And hunt with it.
Aiwendil: I'll name him or her Friendly
Aiwendil: So that it will enter the Elf lands as my friend
Abracon: And he does....
Abracon: this might slow you down a bit
Abracon: add a extra day.
Aiwendil: I understand that I also have to cast ASI each day to keep my Wolf Friend Friendly.
Abracon [repeating from my turn]: I want to circle around the Elf lands and approach from inland. I will cast the Call Woodland Beings to attract my friend Koob the Centaur (double normal chance if I ask for him by name - plus the Elf God is a Nature God so I might get a bonus+10% to summon). I'll keep trying with repeated castings until I get him.
Abracon: how many CWB do u get a day?
Aiwendil: I'll take two the first day I try to summon Koob
Aiwendil: Then three the next day if it doesn't work.
Abracon: you get him on try 1 of day 2.
Abracon: he is not happy about the wolves
Aiwendil: I send all away but Friendly.
Aiwendil: I tell Friendly to be friendly
Abracon: still....this is not cool
Aiwendil: Why does he object?
Abracon: He objects because he usually shoots at wolves and I rolled it.
Aiwendil: I tell him this a specially blessed and Good wolf.
Aiwendil: Does he still object?
Abracon: He does not object any longer.
Abracon: But he tells you that that story may not fly in Elfland.
Aiwendil: He thinks the elves will not like a wolf in town.
Abracon: Some druids can get away with it....
Abracon: Do you get Animal Friendship?
Aiwendil: Nope. That's why I have to blow a Anim Sum I each day to keep Friendly friendly.
Abracon: how long does ASI last?
Aiwendil: Until the "mission" is carried out. I figure the mission (accompany and protect me)...
Aiwendil: can be renewed daily?
Abracon: understand
Aiwendil: It is a 4th level spell.
Abracon: You do not have to renew cwb however....you think that you can have only 1 active
Abracon: at a time.
Abracon: PLEASE
Abracon: REVIEW...
Abracon: YOUR TURN AND MODIFY....
Time
+1 Back to Village
+2 Making stairs and cubby.
+3 travel around
+1 train wolf
+1 Meet Koob
Marked off dagger.
copyright © 2001 by Michael Moran Alterio, Michael Babriecki, Harry Ching, Stephen Martin, and Donald R. Parrish III (all rights reserved)