Zoltan
Str |
15 |
1-8 doors, 7% bars |
Int |
14 |
4 languages |
Wis |
15 |
+1 save bonus |
Dex |
16 |
+1 missles |
Con |
16 |
+2 hp, 95% shock, 96% ress. |
Cha |
18 |
15 henchfolk, +8 loyalty, +7 react |
Human Monk Level 10 |
XP: 600,000 |
Diety: Tuohenga |
Height: ? |
Alignment: Lawful Neutral |
Weight: ? |
AC: 1 |
Move: 24" |
Hit Points: 48 |
|
Attack Chart
|
5 |
4 |
3 |
2 |
1 |
0 |
-1 |
-2 |
-3 |
-4 |
-5 |
Damage |
Lvl 10 Thf |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
20 |
- |
missiles (+1) |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
- |
open hand (x2) |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
20 |
3-13 |
w/+1 gloves |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
3-13 (+1) |
light crossbow |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
1-4/1-4 (+5) |
staff |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
20 |
1-6/1-6 (+5) |
bastard sword |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
20 |
2-8/2-16 (+5) |
Weapons of Proficiency: light crossbow, spear, dagger, staff, halberd,
bastard sword - special ability
1 weapon per two levels, 5 weapons total; -3 non-proficiency penalty
Saving Throws
Poison |
11 |
+2 dex |
Petrify |
10 |
+2 ring |
Rods |
10 |
+1 wis |
Breath |
14 |
|
Magic |
11 |
|
Thief Abilities
|
Pockets |
Locks |
Traps |
Move |
Hide |
Hear |
Climb |
Base |
60 |
67 |
65 |
78 |
63 |
30 |
99 |
Dex |
+5 |
- |
- |
- |
- |
- |
- |
No Armor |
+5 |
- |
- |
+10 |
+5 |
- |
+10 |
Totals |
70 |
67 |
65 |
88 |
68 |
30 |
99 |
Monk Abilities
- Add 5 points of damage with a monk weapon of proficiency.
- Stun for 1-6 rounds if hit with 5 or more on a D20. If stunned then chance to kill = AC of opponent +3%. Stun = opponent may not attack and further attacked on the victim are at +4 and as from behind. Stun/Kill only applies to living things, not to golems/dopplegangers. For level 10 Monk the max height & weight of opponent = 8', 750 lbs.
- Save versus petrification vs. non-magical missiles for no damage, fail for half. Same for Fireballs, Lightning Bolts, etc.
- Can fall up to 30' if within 4 feet of a wall and take no damage.
- Surprised 16% of the time.
- Speak with Animals.
- Mask mind. ESP has only an 18% chance of working.
- Immune to disease, Haste, Slow.
- Catalepsy 20 turns.
- Heal 1D4+4 points, once per day.
- Speak with Plants.
- Beguiling, charms, hypnosis, and suggestion spells have only 45% of working.
- Telepathic & Mind Blast attacks made as if 18 Intelligence.
Special Abilities
- Use Bastard Sword as monk weapon.
- Pick Pockets as a Thief of equal level.
- Invisibility at Will: Duration 2 rounds. Once per level per day.
- Can Read & Use Magic-Users scrolls as if a 10th level Thief. M-U only, 25% chance of backfire (reverse of intent).
- As a worshipper of Tuohenga, can cast Protection from Evil once per day, as a cleric of equal level.
- Breath of Strength (a permanent ability gained by reading a scroll obtained from the Abysmal Layer of Astaroth). Once per day when one to ten rounds are spent using an ancient magical breathing exercise the strength of this monk may be temporarily raised as follows; Strength is raise by one full point for each round of uninterrupted breathing, to max 20 after 10 rounds. Should the exercise be interrupted, no further strength can be gained that day. A full 24 hours must pass before this power can be used again. Note: The monk restriction still applies: no "to-hit" or damage bonuses/penalties due to strength. Duration = 1-6 turns.
Monk Strictures
- No armor is allowed. Only a limited range of weapons are usable by monks. Dexterity gives no adjustment on AC.
- Monks may retain only a small fraction of whatever treasure they gain. No more than 2 magical weapons and 3 other magic items. [Potions are not include in this category; however potions are limited to 4 in number].
- Only these magic items are usable: magic weapons, rings, misc. magic items usable by thieves, and special monk items. No others.
- No "to-hit" or damage bonuses/penalties are given due to strength.
- At 6th level monks may hire persons on a short time basis a single adventure. Two henchmen plus one per level until maximum capacity (due to Charisma) is obtained. These may be fighters (but not paladins or rangers), thieves, or assassins. At 8th level monks gain followers - these are discussed in detail (PHB).
- There is a limited number of monks of high level.
Magic Items
- +1 Gloves of Boxing: makes hands equivalent to a +1 weapon. Able to break down normal wooden doors in 2-5 rounds.
- Javelin of Lightning: quantity = 3, +2, but not to-hit or damage, 9" range (no range penalties), stroke of lightning 1/2" wide, 3" long. 1-6+20 points of electrical damage. Backstroke 3" back, 20 points of damage or save for half damage. Activation phrase, "Thor's Spit!"
- +2 spear
- +1 dagger
- +2 Ring of Protection.
- Ring of Infravision 60'.
- Robe of The Gargoyle: Transforms person and possessions. AC 4 (plus dex, rings, etc), 9"/15" (flight), attacks as 4+4HD, #4, 1-3/1- 3/1-6/1-4, +1 or better needed to hit, does not detect as evil, can speak but not cast spells, can employ magic items.
- Potions: Extra Healing (1); Fire Resistance (1); De-Teleportation Dust (1), inhibits Teleports in or out, Gating and Summonings for 1 full day.
- Continual Light Stone: does not count against magic item limits.
-----------------------------------------
Questions:
- Pick a height and weight.
- Magic items need revision. Zoltan has these four weapons: gloves, javelins, spear, dagger. Only two are allowed. One of the first actions needed is to bring the total to two. The GM has suggested that three could be traded for a single, better one. Plus, there may be hand-me-down bracers from Steve as an option.
22 June 97
copyright © 2001 by Michael Moran Alterio, Michael Babriecki, Harry Ching, Stephen Martin, and Donald R. Parrish III (all rights reserved)