New & Special Spells (Active and in current use):

 

Ritual Sacrifice: Healing

Top Invisibility

Copy Script

 

 

Ritual Sacrifice: Healing

Necromancy School - Level 5 Wizard Spell

Range: touch

Duration: permanent

Area of Effect: one creature

Cast Time: one turn

Components: v,s,m

Saving Throw: none

 

Description: With this spell, the caster takes the life energy from one creature (the donor) and uses it to increase the hit point total of another (the recipient).

If the recipient is the caster of the spell, then the hit points gained can bring the wizard's total above its usual maximum, with no potential ceiling. However, as a caster's hit point total climbs past 100 to 200, the chance of divine attention grows. "Extra" hit points cannot be regained by conventional healing magic once lost. If the recipient is not the caster, the spell can be used to restore hit points lost through injury or other loss, up to the recipient's usual maximum.

The donor must be of a race capable of advancing in levels. Thus the donor will either have a class or be zero-level. Most humanoid and demi-human races can be donors.

The recipient can be any creature that has hit points. This allows a wider range of potential beneficiaries than with the priest cure spells. Recipients can include creatures hit only by magic weapons, lycanthropes, undead, golems, will o' wisps, etc.

The amount of hit points gained is 1d3 + 1d3 per level. For a zero-level donor the gain is just 1d3. For a 15th-level donor the gain is 16d3.

At the start of the casting, the donor must be in perfect physical health (not wounded or diseased). The donor's state of mind - willing or unwilling, charmed, confused, feebleminded, sleeping, unconscious, insane - does not matter. The caster prepares for this spell by binding the donor securely with a specially prepared rope. Then, as the spell is cast, the wizard ritually and slowly kills the donor. At the culmination of the casting, the wizard squeezes the donor's heart's blood into a specially prepared goblet. The recipient drains this goblet and gains the appropriate number of hit points.

The casting of this spell is not a good act, and only evil wizards use it frequently.

 

 

Top Invisibility

Illusion School - Level 5 Wizard Spell

Range: touch

Duration: see below

Area of Effect: the Top

Cast Time: 7

Components: v,s,m

Saving Throw: see below

 

Description: When this spell is cast on the Top, it becomes invisible.

All things (objects and creatures) completely contained within the Top also become invisible. Things outside the Top remain visible, even if standing on top of the Top. Things that leave the Top become visible; things that enter become invisible when they are completely within the Top. Creatures within the Top perceive it normally.

There are two forms of this spell. In the first, the spell will last for 1d10 years if it remains motionless and at rest; if the Top starts moving the spell instantly ends. In the second, the spell will last 24 hours, and the Top can move while invisible. The form of the spell is chosen at the time of casting.

The spell always ends if the Top fires its weapons or hits something while moving. The caster can end it at will while in range.

When the GM thinks there is minor but sufficient cause to detect the invisible Top, a saving throw vs. spell is made. Such a minor cause would be sensing the change in air pressure as the Top moves closely by, or brushing against it, or touching it, or a character disappearing into the Top, or emerging from it, or someone standing outside on the invisible Top. A save is given for each newly perceived cause for suspicion. The acuity of the creature's senses and the creature's intelligence may affect the frequency of checks. A save may not be not needed for a very obviously revealing event.

The caster sees the invisible Top as if it were slightly transparent. To all others it is completely invisible.

The material components for this spell are an eyelash in gum arabic and a clear crystal carved approximately in the shape of the Top.

 

 

Copy Script

Evocation School - Level: 1

Range: Special

Components: V, S, M

Duration: Instantaneous

Casting Time: 1 round

Area of Effect: One object copied from and one object copied to, see below

Saving Throw: Special

 

Copy Script enables the caster to make a perfect copy of a map, letter, or any other written, printed or drawn document. The caster must have a blank parchment or a book with blank pages of sufficient size to hold the copy. The caster holds the blank object over the object to be copied, then casts the spell. Upon completion, the copy immediately appears on the formerly blank object(s). The copy is permanent and is a perfect duplicate of the original. One casting of Copy Script may reproduce up to one square foot (of non-magical parchment, paper, vellum, etc.) per level - that would usually equal one page per level for most medieval books.

Copy Script can also be used to copy spells from a new spell book into the caster's own spell book, assuming the caster's spell book is of sufficient size to contain the new spells. A Read Magic may be first cast to read the spell. The caster must first roll to see if he can learn the new spells; if so, he can cast copy to instantly copy them into his spell book. The casting time of the spell in this case is 10 rounds. One casting of Copy Script will copy one spell (of any level).

With regards to other magical writings, in general, there is a 50% + 1%/level of caster chance magical writings will copy typically information only. Magical effects may transfer as dictated by the GM on a case by case basis.

The material components for this spell are a piece of blank parchment (or a book with blank pages, as described above), and the actual amount of ink necessary to scribe the copy by hand or normally print.

Note that errors in the original text are faithfully reproduced as well.

This spell is similar to the Copy spell from AD&D, 2nd Ed., Player's Handbook Rules Supplement, The Complete Wizard's Handbook.


Abrac Site Map | 2 September 98 | Eternal Site Map

copyright © 2001 by Michael Moran Alterio, Michael Babriecki, Harry Ching, Stephen Martin, and Donald R. Parrish III (all rights reserved)