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I originally found the following conversation posted at the Excite Newsgroups site, but it has since expired. Rather than see the content disappear into the aether, I present it below. I have asked the participants for permission -- if anyone objects, please let me know.


Dungeons N' Dragons Role Playing Games
Article: 1 of 10
From: Alasdair Sinclair <als54@student.canterbury.ac.nz>
Subject: wemics
Date: Tue, 18 May 1999 20:19:38 +1200
I have a player who wants to play a wemic, and so I said "sure" and chucked complete humanoids his way, but it's missing a couple of vital bits and peices. Can anyone help?
Er. yes. He wants to know the approximate weight, height, age and max age of a wemic, and I have no idea what to tell him aside from Size L.

Thanks.

Alasdair (Mashugenah) Sinclair


Article: 2 of 10
From: Neutronium Dragon <ahailey@direct.ca>
Subject: Re: wemics
Date: Tue, 18 May 1999 10:39:29 GMT
In article <3741229A.BD2DABD1@student.canterbury.ac.nz>, als54@student.canterbury.ac.nz says...
I have a player who wants to play a wemic, and so I said "sure" and chucked complete humanoids his way, but it's missing a couple of vital bits and peices. Can anyone help?
Er. yes. He wants to know the approximate weight, height, age and max age of a wemic, and I have no idea what to tell him aside from Size L.

This Dragon article is the best source you'll find for that.

http://www.tsr.com/Dragon/Backissues/157may90/157EcologyOfTheWemic.txt

On the other hand, after seeing all of the abilities wemics have, not just the couple mentioned in the Humanoids Handbook and Monstrous Compendium, you might be reconsidering. As long as the player is willing to take one the psychological aspects, it shouldn't be a problem - their compulsive honesty can be a *real* drawback.



Article: 3 of 10
From: Dream Weaver <ssheldon@bowdoin.edu>
Subject: Re: wemics
Date: Tue, 18 May 1999 09:41:00 -0400
The cumpulsive honesty is what makes playing them a challenge. 8) Thats what the whole point is about, Role Playing a character believeably. Not just getting wealth.

stevo


Article: 4 of 10
From: Neutronium Dragon <ahailey@direct.ca>
Subject: Re: wemics
Date: Tue, 18 May 1999 20:05:46 GMT
In article <37416DEC.B579B01C@bowdoin.edu>, ssheldon@bowdoin.edu says...
The cumpulsive honesty is what makes playing them a challenge. 8) Thats what the whole point is about, Role Playing a character believeably. Not just getting wealth.

Oh, I agree. It's just that some people are hooked on 'balance' notions, and might not consider an RP disadvantage worth the statstical benefits that wemics have. (I'm neither overly concerned with everything adding up just so, nor do I consider an RP disadvatage 'too weak'.)



Article: 5 of 10
From: Alasdair Sinclair <als54@student.canterbury.ac.nz>
Subject: Re: wemics
Date: Fri, 21 May 1999 15:52:37 +1200
The cumpulsive honesty is what makes playing them a challenge. 8) Thats what the whole point is about, Role Playing a character believeably. Not just getting wealth.

Oh, I agree. It's just that some people are hooked on 'balance' notions, and might not consider an RP disadvantage worth the statstical benefits that wemics have. (I'm neither overly concerned with everything adding up just so, nor do I consider an RP disadvatage 'too weak'.)

As it happens, my player has decided he will play a wemic, truth and all. Unfortunately honesty is not going to be a problem in my party (2 Paladins, an LG ranger and a reformed Elven theif.. it's being dishonest that's caused him to want to stop playing his present fighter).

Alasdair (Mashugenah) Sinclair


Article: 6 of 10
From: Neutronium Dragon <ahailey@direct.ca>
Subject: Re: wemics
Date: Fri, 21 May 1999 05:58:38 GMT
In article <3744D885.29A6BCAA@student.canterbury.ac.nz>, als54@student.canterbury.ac.nz says...
As it happens, my player has decided he will play a wemic, truth and all. Unfortunately honesty is not going to be a problem in my party (2 Paladins, an LG ranger and a reformed Elven theif.. it's being dishonest that's caused him to want to stop playing his present fighter).

Even so, it could cause all sorts of problems in negotiations or diplomacy. Even paladins can be adroit negotiators, and can easily refuse to say things that are considered too sensitive to reveal. The wemic, on the other hand, may well blow the attempt with some true, but unwanted, statement, or reveal more than they were supposed to... etc.

Then, there's what happens when they decide they have a reason to party. (Alcohol and a wemic is a very bad combination...)



Article: 7 of 10
From: Dream Weaver <ssheldon@bowdoin.edu>
Subject: Re: wemics
Date: Fri, 21 May 1999 07:08:35 -0400
What about NPC reaction? How common are wemics in your world? If they are uncommon or rare will the town guard even let him the gate? They might consider him a monster the Paladins are taking in to sell or execute.

Stevo


Article: 8 of 10
From: Alasdair Sinclair <als54@student.canterbury.ac.nz>
Subject: Re: wemics
Date: Sat, 22 May 1999 10:15:37 +1200
What about NPC reaction? How common are wemics in your world? If they are uncommon or rare will the town guard even let him the gate? They might consider him a monster the Paladins are taking in to sell or execute.

I actually inhereted my campaign world from a friend who "moved on" from fantasy to WOD and he had a big thing for wemics. In the northern part of the continent they are the most populous meta-human, and further south where my party actually is they're still 5th or 6th. So, that's not too much of a problem.
The problem that Neutronium Dragon really highlighted for me though was the alcohol. My party habitually stays in inns and taverns and suchlike, I can just imagine the Kender (yes, that player has problems with the rest of the party too) daring the wemic to a drinking match. }{-) Since the player decided he wanted to play a wemic I've been thinking of actually conning my party into shifting locations to return to the wemic homeland, dunno yet. That part of my campaign world used to be free-roaming savannah until a bunch of humans decided they could use the land more profitably. They're just blots on the landscape yet, but it could be interesting to play there..
--

Alasdair (Mashugenah) Sinclair


Article: 9 of 10
From: Alasdair Sinclair <als54@student.canterbury.ac.nz>
Subject: Re: wemics
Date: Sat, 22 May 1999 10:15:44 +1200
What about NPC reaction? How common are wemics in your world? If they are uncommon or rare will the town guard even let him the gate? They might consider him a monster the Paladins are taking in to sell or execute.

I actually inhereted my campaign world from a friend who "moved on" from fantasy to WOD and he had a big thing for wemics. In the northern part of the continent they are the most populous meta-human, and further south where my party actually is they're still 5th or 6th. So, that's not too much of a problem.
The problem that Neutronium Dragon really highlighted for me though was the alcohol. My party habitually stays in inns and taverns and suchlike, I can just imagine the Kender (yes, that player has problems with the rest of the party too) daring the wemic to a drinking match. }{-) Since the player decided he wanted to play a wemic I've been thinking of actually conning my party into shifting locations to return to the wemic homeland, dunno yet. That part of my campaign world used to be free-roaming savannah until a bunch of humans decided they could use the land more profitably. They're just blots on the landscape yet, but it could be interesting to play there..


Article: 10 of 10
From: Neutronium Dragon <ahailey@direct.ca>
Subject: Re: wemics
Date: Fri, 21 May 1999 23:27:51 GMT
In article <3745DB09.A60655E8@student.canterbury.ac.nz>, als54@student.canterbury.ac.nz says...
What about NPC reaction? How common are wemics in your world? If they are uncommon or rare will the town guard even let him the gate? They might consider him a monster the Paladins are taking in to sell or execute.

I actually inhereted my campaign world from a friend who "moved on" from fantasy to WOD and he had a big thing for wemics. In the northern part of the continent they are the most populous meta-human, and further south where my party actually is they're still 5th or 6th. So, that's not too much of a problem.

Even if they're not common to a region, they may not have such a problem getting in the gate as orc or goblin PCs would. Barring a recent war for some reason, wemics are not normally known for being human-hostile. That's not to say there'd be no problems, but with a bit silver-tongued speaking, they could probably get in without too much trouble. Whether, of course, the wemic would be all that thrilled at going into a city is another question...

The problem that Neutronium Dragon really highlighted for me though was the alcohol. My party habitually stays in inns and taverns and suchlike, I can just imagine the Kender (yes, that player has problems with the rest of the party too) daring the wemic to a drinking match. }{-)

Heh heh heh. The repair bills could be quite large, and there's always the potential for someone to get injured/killed, given how playfully agressive they can get while plastered. Not so much of a problem among their own, but humans are a bit more fragile.

Since the player decided he wanted to play a wemic I've been thinking of actually conning my party into shifting locations to return to the wemic homeland, dunno yet. That part of my campaign world used to be free-roaming savannah until a bunch of humans decided they could use the land more profitably. They're just blots on the landscape yet, but it could be interesting to play there..

Hmm. Wemics are quite territorrial, and if they feel their territorry is being invaded, they're likely to respond with force. Those settlers had better be really well armed and numerous, or they're likely to get torn apart...


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