Half-Dragon

This six-legged dragon flaps its massive wings as it lowers its head to glare with hideous glowing eyes.

Dracolisk CR 7

XP 3,200

Half-black dragon basilisk

N Medium dragon

Init –1; Senses darkvision 60 ft., low-light vision; Perception +14

Defense

AC 21, touch 9, flat-footed 21 (–1 Dex, +12 natural)

hp 73 (7d10+35)

Fort +12, Ref +4, Will +5

Immune acid, sleep, paralysis

Offense

Speed 20 ft., fly 40 ft. (average)

Melee bite +14 (1d8+7), 2 claws +14 (1d4+7)

Special Attacks breath weapon (60-foot line of acid, 7d6 acid damage, Reflex DC 18 half), gaze (DC 18, see Basilisk)

Statistics

Str 24, Dex 8, Con 21, Int 4, Wis 13, Cha 13

Base Atk +7; CMB +14; CMD 23 (31 vs. trip)

Feats Blind-Fight, Great Fortitude, Iron Will, Skill Focus (Perception)

Skills Fly +9, Perception +14, Stealth +13; Racial Modifiers +4 Stealth

Ecology

Environment temperate swamp or underground

Organization solitary or pair

Treasure standard

Half-dragons are only rarely the result of dragons mating with other creatures—most are the result of strange magical experiments. In most cases, a successful creation breeds true with others of its kind, as with the dreaded dracolisk.

Creating a Half-Dragon

“Half-dragon” is an inherited or acquired template that can be added to any living, corporeal creature (referred to hereafter as the base creature). A half-dragon retains all the base creature's statistics and special abilities except as noted here.

CR: Same as the base creature + 2 (minimum 3).

Type: Creature type changes to dragon. Do not recalculate HD, BAB, or saves.

Armor Class: Nat. armor improves by +4.

Special Qualities and Defenses: A half-dragon gains darkvision 60 feet; low-light vision; and immunity to sleep, paralysis, and energy of the same type as its breath weapon.

Speed: A half-dragon has wings. Unless the base creature has a better fly speed, the half-dragon can fly at twice the creature's base land speed (average maneuverability).

Melee: A half-dragon has two claw attacks and a bite attack. If the base creature can use manufactured weapons, the half-dragon can as well. A new claw or bite attack deals damage as appropriate for the half-dragon's size (see Natural Attacks.)

Special Abilities: A half-dragon retains all the special attacks of the base creature and gains a breath weapon usable once per day based on the dragon variety (see below). The breath weapon deals 1d6 hit points of damage per racial HD possessed by the half-dragon (Reflex half; DC 10 + 1/2 creature's racial HD + creature's Con modifier).

Dragon VarietyBreath Weapon
Black or copper60–foot line of acid
Brass60–foot line of fire
Blue or bronze60–foot line of electricity
Gold or red30–foot cone of fire
Green30–foot cone of acid
Silver or white30–foot cone of cold

Abilities: Increase from the base creature as follows: Str +8, Con +6, Int +2, Cha +2.

Skills: A half-dragon with racial Hit Dice has skill points per racial Hit Die equal to 6 + its Intelligence modifier. Racial class skills are unchanged from the base creature's.