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Yuletide Bloodline
A merry spirit has blessed you and your family with the deep magic of good will to all and peace between enemies. You are inspired to grant gifts and bring joy to others -- on the darkest days, and all the year round.
Class Skill: Sense Motive.
Bonus Spells: restful sleep (3rd), calm emotions (5th), good hope (7th), scrying (9th), oath of peace (11th), legend lore (13th), mass fly (15th), euphoric tranquility (17th), wish (19th).
Bonus Feats: Bodyguard, Combat Expertise, Combat Reflexes, Craft Wondrous Item, In Harm's Way, Magical Aptitude, Merciful Spell, Swift Aid.
Bloodline Arcana: Whenever you cast a harmless or merciful spell on a living creature, you gain 1d3 temporary hit points. This does not apply to cantrips. These temporary hit points stack with other temporary hit points and last until used or until the next time you ready your daily spell slots.
Bloodline Powers: The blood of certain northern elves runs through your ancestry, inspiring a jolly family tradition of peace, good will, and giving to others.
Change of Heart (Sp): At 1st level, when you touch an evil, unconscious and helpless creature for one minute, you can change his or her alignment to good (it remains lawful, neutral, or chaotic). The target's attitude toward you becomes (or remains) hostile.
Naughty or Nice? (Sp): At 3rd level, you can detect evil, as the spell. You can, as a move action, focus on a single individual that is within 60 feet or that you are scrying and determine if he or she is naughty (evil) or nice (not evil), learning the strength of the creature's aura as if having studied it for three rounds. While focusing on one individual, you learn only about that individual.
Caroling (Ex): At 9th level, you may use Perform (Song) instead of Diplomacy to change the initial attitudes of nonplayer characters. Also, as a standard action that does not provoke attacks of opportunity, you can make a Perform (Song) check vs DC10 to give a +2 bonus to AC, saving throws, and effective level of those using bardic performance; this +2 aid another bonus lasts for one round per sorcerer level.
Wish List (Su): At 15th level, focusing your Naughty or Nice? power on a creature also reveals 1d3 things that would make the target most happy -- these are usually objects (sometimes expensive, sometimes not) but could include events or actions. If you fulfill a creature's desire from this list, by giving a gift or arranging for an action or event, his or her attitude toward you changes by one level.
Peace on Earth (Sp): At 20th level, once per day you can cast a form of calm emotions that affects all creatures, allies and foes, within line of sight. Those in contact with the ground gain no benefit from spell resistance, immunity, or saving throw; those in the air are affected as if by a 9th level spell for determining the saving throw and effectiveness. This power lasts for one hour and does not require concentration.
26 Jan 2017 Update: After a good conversation here and after thinking about it some, I've made two changes.
- Originally, the bloodline arcana granted 1 temp hp per level after casting a spell. I've changed that (see above)
- I forgot to add Combat Reflexes (prereq to Bodyguard). Added that and removed Whip Proficiency to keep the number of feats even.