Abrac Adabra - Mage/Druid

STR 15 1-8 [20] open doors, 7% bend bars
INT 18 +7 languages, 85% to learn spell, 18 spells/level
WIS 18 +4 wisdom saves, 1+1+2+2+3+4 spell bonus
DEX 16 +1 to hit with missiles, -2 AC bonus
CON 14 [15] 88% system shock, 92% resurrection survival
CHA 15 [17] 7 henchmen, +3 loyalty, +3 reaction bonus

Half-Elf  Mage/Druid  
XP Accumulated: 0 / 0
Levels: 1/1
Bonus: +10% / +0%
Religion: Force of Nature
Next Level Goal: 375,000 / 200,000
Alignment: True Neutral
Height: 5' 8"  Weight: 141 lbs
Movement Rate: 12"
Hair Color: Brown  Eye Color: Grey
AC: 6
Old Abracs: Day 230, Day 500, Day 609, Day 721
Hit Points: 7
This PC Sheet Current As Of: Day 751


Attack Chart -
5 4 3 2 1 0 -1 -2 -3 -4 -5 Damage
Lvl 1 Druid 15 16 17 18 19 20 20 20 20 20 20 -
Staff 15 16 17 18 19 20 20 20 20 20 20 1-6
Scimitar 15 16 17 18 19 20 20 20 20 20 20 1-8/1-8


Mage Weapons of proficiency: staff, -5 non-prof, 1/6.
Druid Weapons of proficiency: dagger, scimitar, -4 non-prof, 1/5.


Saving Throws -
Mage Druid
Paraly, Poison, Death Magic 14 10 +4 for wisdom
Rod, Staff, Wand 11 14 +1 for dexterity
Petrification, Polymorph 13 13 +2 vs fire & lightning (druid)
Breath Weapon 15 16 immunity to woodland creature charm magic (druid)
Spells 12 15 -2 vs cold-based attacks (penalty, see below)


Spells -
1 2 3 4 5
Mage 1 - - - -
Ring Doubles - - - - -
Total Mage 1 0 0 0 0
Druid 1 - - - -
Wisdom Bonus 2* 2* 1 1 -
Total Druid 3 0 0 0 0

* - Wisdom Bonus Spell Picks, these do not have to be prayed for ahead of time. Instead, they can be chosen at the time of casting.


Special Abilities -


Special Notes -


Restrictions & Disadvantages -


Magic In Effect -


Magic Items on Person -

Major:

Minor:


Magic Items Stored in Top -


Magic Items Taken on 2nd Overseas Trip and to be Sold -


Magic Items, Other Locations -

Bould Hill - Stoned Shaped into Hedge Rock

Kazz -


Mundane Items on Person -

 


 Mage Spell Books -
#/ LEVEL: 1
1st 2nd 3rd
1 Read Magic Bind Dispel Magic
2 Burning Hands Continual Light Blink
3 Comp Lang ® Darkness 15' rad Clairvoyance
4 D Magic Detect Invis Explosive Ruins
5 Feather Fall ESP Feign Death
6 Hold Portal Flaming Sphere Fireball
7 Identify Invisibility Gust of Wind
8 Magic Missile Irritation Hold Person
9 Enlarge ® Knock ® Hold Undead
10 Mount Know Align ® Lightning Bolt
11 Pro Evil ® Locate Object ® Non-Detection
12 Phantasmal Force Magic Mouth Pro Normal Missiles
13 Shield Melf's Acid Arrow Sepia Snake Sigil
14 Shocking Grasp Mirror Image Slow
15 Sleep Rope Trick Suggest
16 Taunt Strength Tongues ®
17 Unseen Servant Stinking Cloud Vampiric Touch
18
Wizard Mark Wizard Lock Water Breath ®
19
Copy Script*

#/ LEVEL:
4th 5th 6th
1 Charm Monster Cloudkill Invis. Stalker
2 Detect Scrying Dismissal Stone to Flesh ®
3 Dim Door Hold Monster Monster Sum IV
4 Fire Shield Ritual Sacrifice: Heal**
5 Fire Trap Telekinesis
6 Massmorph Top Invisibility*
7 Minor Globe Inv Wall of Force
8 Phantasmal Killer Teleport
9 Polymorph Self
10 Remove Curse
11
Stoneskin    

® - These spells have a reversible form.
* - Personally researched spell.
** - Campaign spell discovered.


 Animal Friends (via Animal Friendship)

None at present.


Site Map | 20 March 00

copyright © 2001 by Michael Moran Alterio, Michael Babriecki, Harry Ching, Stephen Martin, and Donald R. Parrish III (all rights reserved)