Abrac Adabra - Mage/Druid
STR |
15 |
1-8 [20] open doors, 7% bend bars |
INT |
18 |
+7 languages, 85% to learn spell, 18 spells/level |
WIS |
18 |
+4 wisdom saves, 1+1+2+2+3+4 spell bonus |
DEX |
16 |
+1 to hit with missiles, -2 AC bonus |
CON |
14 [15] |
88% system shock, 92% resurrection survival |
CHA |
15 [17] |
7 henchmen, +3 loyalty, +3 reaction bonus |
Half-Elf Mage/Druid |
XP Accumulated: 0 / 0
|
Levels: 1/1 |
Bonus: +10% / +0%
|
Religion: Force of Nature |
Next Level Goal: 375,000 / 200,000
|
Alignment: True Neutral |
Height: 5' 8" Weight: 141 lbs
|
Movement Rate: 12" |
Hair Color: Brown Eye Color: Grey
|
AC: 6 |
|
Hit Points: 7 |
This PC Sheet Current As Of: Day 751
|
Attack Chart -
|
5 |
4 |
3 |
2 |
1 |
0 |
-1 |
-2 |
-3 |
-4 |
-5 |
Damage |
Lvl 1 Druid |
15 |
16 |
17 |
18 |
19 |
20 |
20 |
20 |
20 |
20 |
20 |
- |
Staff |
15 |
16 |
17 |
18 |
19 |
20 |
20 |
20 |
20 |
20 |
20 |
1-6 |
Scimitar |
15 |
16 |
17 |
18 |
19 |
20 |
20 |
20 |
20 |
20 |
20 |
1-8/1-8 |
Mage Weapons of proficiency: staff, -5 non-prof, 1/6.
Druid Weapons of proficiency: dagger, scimitar, -4 non-prof, 1/5.
Saving Throws -
|
Mage |
Druid |
|
Paraly, Poison, Death Magic |
14 |
10 |
+4 for wisdom |
Rod, Staff, Wand |
11 |
14 |
+1 for dexterity |
Petrification, Polymorph |
13 |
13 |
+2 vs fire & lightning (druid) |
Breath Weapon |
15 |
16 |
immunity to woodland creature charm magic (druid) |
Spells |
12 |
15 |
-2 vs cold-based attacks (penalty, see below) |
Spells -
|
1 |
2 |
3 |
4 |
5 |
Mage |
1 |
- |
- |
- |
- |
Ring Doubles |
- |
- |
- |
- |
- |
Total Mage |
1 |
0 |
0 |
0 |
0 |
|
|
|
|
|
|
Druid |
1 |
- |
- |
- |
- |
Wisdom Bonus |
2* |
2* |
1 |
1 |
- |
Total Druid |
3 |
0 |
0 |
0 |
0 |
* - Wisdom Bonus Spell Picks, these do not have to be prayed for ahead of time. Instead, they can be chosen at the time of casting.
Special Abilities -
- Half-Elf Abilities
- 30% resistant to sleep/charm.
- Infravision 60'.
- Detects concealed doors 1 in 6 in passing, 3 in 6 if searching.
- Detects secret doors 2 in 6 if searching.
- Mage Abilities
- Use Mage Items.
- Research new spells.
- Druid Abilities
- Meta-Psionic Abilities
- Molecular Manipulation [as per 1st ed. PH] - Range: 1", Duration: Permanent, AOE: Special, Strength Point Cost: Once every 10 days, Saving Throw: None. By exercise of this science, the possessor is able to alter the molecular arrangement of an item so as to make it weak and fragile and easily broken. The ability currently operates at the 1st level of mastery. Able to manipulate the equivalent of - Thin cord. The science requires 1 round to exercise. All magic items so attacked are entitled to a saving throw versus magical fire, with each basic +1 giving the item +1 on saving throw dice. This ability advances with level. [NOTE: This ability has never been used in the presence of any known sentient being including members of the Eternal Party. Abrac guards the knowledge of this ability with intense secrecy].
- Object Reading [similar to 1st ed. PH]: range touch, duration 1 round, no saving throw. Detect psychic impressions left on an object by previous owner includes race, alignment, probable fate. Possible long & legendary history of object. Visions of past back through history. 90% chance of correct vision, otherwise "gray nothingness." Functions once every 30 days. This ability does not advance with level.
- Secondary Skills: Gemologist & Alchemist.
- Standard Languages: (7) Common, Tethian Mage, Lotharian Mage, Elvish, Dwarven, Nomad's Barbarian, Thieves' Cant.
- Druid Languages: (0)
Special Notes -
- Religion: This Druid is a Priest of The Force of Nature and The Perpetual Balance. The source of Abrac's druidical power is not a standard god or goddess but the Nature Force which exist in all universes. Some say that this force precedes all standard gods and powers. This force is not a fully sentient being but a powerful energy source that can be drawn upon by those who seek to obey its tenets and perpetuate its existence. This "god" only rarely ever manifests itself in actual form. The druids themselves and the powers they muster and channel are the deity's physical components.
- Religious Symbols: In addition to the standard Objects of Power (Greater and Lesser Mistletoe, Holly and Oak Leaves) the Druid of this sect may employ any and all living vegetable matter (of neutral alignment and non-intelligence) in the casting of druidical magical spells. These other items may be substituted for the Druid's standard religious symbol with the following penalties and reductions on casting of druid spells (where applicable): Range = 25%, Duration = 25%, AOE = 25% and +3 on saving throws. The living vegetable matter only substitutes in place of Mistletoe, not as additional material components that may be required.
Restrictions & Disadvantages -
- Druidical Vegetarian: Consuming red meat will reduce the effectiveness of ALL Druid abilities to 50% for a duration of 24 hrs. This is a psychic phenomena. This disadvantage does not apply while druidically shape-shifted into animal form.
- Cold Sensitive: -2 (penalty) on saving throws versus cold based attacks.
- Abrac's original Charisma was 17, now 15. This is due to extensive physical disfigurement received on the Abysmal Layer of Astaroth. As a result he no longer receives a 10% bonus for druid xp gained.
- Abrac has died one time(s); in the "dragon adventure" and has lost 1 point of Constitution.
Magic In Effect -
Magic Items on Person -
Major:
- Mage Spell Components.
- Greater Mistletoe, Holy, Oak Leaves.
- Key to Top. [Around neck on a leather thong].
- Spell Books (7 volumes). A second copy of the 1st level spell book.
-
Minor:
- Potions:
- Holy water, 1.
- Unholy, 1.
- Poison-Gas (4D10, save for half).
Magic Items Stored in Top -
- Headband of Death and Associated Ritual Sacrifice Items: Rope & Goblet.
- Ring of Air: See description in Top write-up.
- Magical Telescope: See description in Top write-up.
- Rejuvenation Tubes: 1 functional and 1 non-functional [only usable for parts for the first unit]. See description in Top write-up.
- Potions:
- Holy water, 7
- Unholy, 3
- Extra-healing x 1
- Fire resistance
- Speed
- Ioun stone - burnt out.
- Scrolls:
- Spectral Hand, Shatter, Irritation. [Gift from Nomad]
Magic Items Taken on 2nd Overseas Trip and to be Sold -
Magic Items, Other Locations -
Bould Hill - Stoned Shaped into Hedge Rock
- Potion of Growth [to be used in the construction of Bould Hill].
- A small wooden container which houses fresh Mistletoe, Holy and Oak leaves.
Kazz -
Mundane Items on Person -
- Current Gold Pieces = 200 gps.
- Standard Adventurer Kit.
- Grand Druid owes Abrac 2000 gps.
Mage Spell Books -
#/ LEVEL: |
1 |
|
|
|
1st |
2nd |
3rd |
1 |
Read Magic |
Bind |
Dispel Magic |
2 |
Burning Hands |
Continual Light |
Blink |
3 |
Comp Lang ® |
Darkness 15' rad |
Clairvoyance |
4 |
D Magic |
Detect Invis |
Explosive Ruins |
5 |
Feather Fall |
ESP |
Feign Death |
6 |
Hold Portal |
Flaming Sphere |
Fireball |
7 |
Identify |
Invisibility |
Gust of Wind |
8 |
Magic Missile |
Irritation |
Hold Person |
9 |
Enlarge ® |
Knock ® |
Hold Undead |
10 |
Mount |
Know Align ® |
Lightning Bolt |
11 |
Pro Evil ® |
Locate Object ® |
Non-Detection |
12 |
Phantasmal Force |
Magic Mouth |
Pro Normal Missiles |
13 |
Shield |
Melf's Acid Arrow |
Sepia Snake Sigil |
14 |
Shocking Grasp |
Mirror Image |
Slow |
15 |
Sleep |
Rope Trick |
Suggest |
16 |
Taunt |
Strength |
Tongues ® |
17 |
Unseen Servant |
Stinking Cloud |
Vampiric Touch |
18
|
Wizard Mark |
Wizard Lock |
Water Breath ® |
19
|
Copy Script* |
|
|
#/ LEVEL: |
|
|
|
|
4th |
5th |
6th |
1 |
Charm Monster |
Cloudkill |
Invis. Stalker |
2 |
Detect Scrying |
Dismissal |
Stone to Flesh ® |
3 |
Dim Door |
Hold Monster |
Monster Sum IV |
4 |
Fire Shield |
Ritual Sacrifice: Heal** |
|
5 |
Fire Trap |
Telekinesis |
|
6 |
Massmorph |
Top Invisibility* |
|
7 |
Minor Globe Inv |
Wall of Force |
|
8 |
Phantasmal Killer |
Teleport |
|
9 |
Polymorph Self |
|
|
10 |
Remove Curse |
|
|
11
|
Stoneskin |
|
|
- ® - These spells have a reversible form.
- * - Personally researched spell.
- ** - Campaign spell discovered.
Animal Friends (via Animal Friendship)
None at present.
Site Map | 20 March 00
copyright © 2001 by Michael Moran Alterio, Michael Babriecki, Harry Ching, Stephen Martin, and Donald R. Parrish III (all rights reserved)