Also, John Bel in the Elflands, and John Whorfin to the Eternal Party.
|
![]() |
A Skill-Based Eternal Character | XP: 1,645 |
Race: Elf, Human, and Other Influences | Level Equivalent (as Rogue): 2 |
Gender: Male | Age: Eternal - Special |
Deity: Several and Many | Height: 5 ft 2 in, 113 lbs |
Alignment: Neutral Good | Move: 15" |
AC: 1 with Armor spell, 5 otherwise | This Sheet: Current as of Day 737 |
Hit Points: 10 - History: 8, 2 | Old Me: Born on Day 649 |
Attack Chart
5 | 4 | 3 | 2 | 1 | 0 | -1 | -2 | -3 | -4 | -5 | damage | |
Warrior 1 | 15 | 16 | 17 | 18 | 19 | 20 | 20 | 20 | 20 | 20 | 20 | - |
Hand Ax | 15 | 16 | 17 | 18 | 19 | 20 | 20 | 20 | 20 | 20 | 20 | 1-6 / 1-4 |
Hand Ax (off hand) | 17 | 18 | 19 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 1-6 / 1-4 |
Short Bow | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 20 | 20 | 20 | 1-6 / 1-6 |
Saving Throws (as Wizard 1)
Paralyzation, Poison, Death Magic
|
14 | +4 vs magic and poison (con, race) |
Petrification, Polymorph
|
11 | +3 dexterity |
Rod, Staff, Wand
|
13 | +2 wisdom |
Breath Weapon
|
15 | |
Spells
|
12 |
Spells
1 | 2 | 3 | 4 | 5 | |
Cleric 2 | 2 (+2) | - | - | - | - |
Wizard 1 |
|
|
|
|
|
Skills - for more info, see past skills and the skill system rules.
Level | XP | Goal | Notes | |
Warrior Attacks (1800) |
1
|
95
|
1800
|
Use of Warrior Attack Chart. THAC0: 20. |
Ranger Hit Dice (400) |
1
|
0
|
400
|
2d8 at 1st lvl. |
Wizard Saving Throws (200) |
1
|
0
|
200
|
Use of Wizard Saving Throw table. |
Climb Walls (150) |
2
|
150
|
300
|
Base Chance: 70%. Adjusted: 70%. |
Detect Noise (150) |
1
|
0
|
150
|
Base Chance: 20%. Adjusted: 30%. |
Hide in Shadows (200) |
1
|
0
|
200
|
Base Chance: 10%. Adjusted: 30%. |
Language, Centaur (150) |
1
|
0
|
150
|
Speak with centaurs. |
Move Silently (200) |
2
|
200
|
400
|
Base Chance: 20%. Adjusted: 40%. |
Priest Spell Casting (400) |
2
|
400
|
800
|
Cast 2 1st lvl spells. |
Priest Spheres (400) |
2
|
400
|
800
|
Cast up to 1st lvl spells as 2nd lvl priest. |
Special Monk Move (400) |
1
|
0
|
400
|
Move at 15''. |
Special Monk Dodge (400) |
1
|
0
|
400
|
5% damage reduction from ranged attacks. |
Survival (100) |
1
|
0
|
100
|
Known Terrain: Forest. |
Tracking (200) |
2
|
200
|
400
|
Base Roll for success: 14. |
Two-Handed Ax Fighting (300) |
1
|
0
|
300
|
1st Hand -2, 2nd Hand -4, mod by Dex. |
Weapon Skill - Hand Axe (200) |
2
|
200
|
400
|
-1 initiative bonus. |
Weapon Skill - Short Bow (200) |
1
|
0
|
200
|
Normal use allowed. |
Wizard Research (450) |
1
|
0
|
450
|
Allows creation of new spells. |
Wizard Schools (1400) |
1
|
0
|
1400
|
Cast up to 1st lvl spells as 1st lvl wizard. |
Wizard Spell Casting (1200) |
1
|
0
|
1200
|
Cast 1 1st lvl spell. |
Total |
2
|
1645
|
Special Racial Abilities
Special Abilities
Restrictions and Disadvantages
Personal Details
Magic Items
Mundane Items
Donations
Spell Book (elvish-style loose-leaf book)
A Log of Current Events
Site Map | 27 August 99
copyright © 2001 by Michael Moran Alterio, Michael Babriecki, Harry Ching, Stephen Martin, and Donald R. Parrish III (all rights reserved)