John Me

Also, John Bel in the Elflands, and John Whorfin to the Eternal Party.

Str 10 1-6 doors, 2% bars
Int 13 3 languages, 55% learn, 9 spells max
Wis 16 +2, 2-1st, 2-2nd level spells
Dex 17 +2 missles, -3 AC
Con 14 88% shock, 92% ress.
Cha 13 5 henchfolk, +1 react

A Skill-Based Eternal Character XP: 1,645
Race: Elf, Human, and Other Influences Level Equivalent (as Rogue): 2
Gender: Male Age: Eternal - Special
Deity: Several and Many Height: 5 ft 2 in, 113 lbs
Alignment: Neutral Good Move: 15"
AC: 1 with Armor spell, 5 otherwise This Sheet: Current as of Day 737
Hit Points: 10 - History: 8, 2 Old Me: Born on Day 649

Attack Chart
5 4 3 2 1 0 -1 -2 -3 -4 -5 damage
Warrior 1 15 16 17 18 19 20 20 20 20 20 20 -
Hand Ax 15 16 17 18 19 20 20 20 20 20 20 1-6 / 1-4
Hand Ax (off hand) 17 18 19 20 20 20 20 20 20 20 20 1-6 / 1-4
Short Bow 13 14 15 16 17 18 19 20 20 20 20 1-6 / 1-6

Non-proficiency penalty: -2.

Saving Throws (as Wizard 1)
Paralyzation, Poison, Death Magic
14 +4 vs magic and poison (con, race)
Petrification, Polymorph
11 +3 dexterity
Rod, Staff, Wand
13 +2 wisdom
Breath Weapon
15
Spells
12


Spells

1 2 3 4 5
Cleric 2 2 (+2) - - - -
Wizard 1
1
-
-
-
-


Skills - for more info, see past skills and the skill system rules.

Level XP Goal Notes
Warrior Attacks (1800)
1
95
1800
Use of Warrior Attack Chart. THAC0: 20.
Ranger Hit Dice (400)
1
0
400
2d8 at 1st lvl.
Wizard Saving Throws (200)
1
0
200
Use of Wizard Saving Throw table.
Climb Walls (150)
2
150
300
Base Chance: 70%. Adjusted: 70%.
Detect Noise (150)
1
0
150
Base Chance: 20%. Adjusted: 30%.
Hide in Shadows (200)
1
0
200
Base Chance: 10%. Adjusted: 30%.
Language, Centaur (150)
1
0
150
Speak with centaurs.
Move Silently (200)
2
200
400
Base Chance: 20%. Adjusted: 40%.
Priest Spell Casting (400)
2
400
800
Cast 2 1st lvl spells.
Priest Spheres (400)
2
400
800
Cast up to 1st lvl spells as 2nd lvl priest.
Special Monk Move (400)
1
0
400
Move at 15''.
Special Monk Dodge (400)
1
0
400
5% damage reduction from ranged attacks.
Survival (100)
1
0
100
Known Terrain: Forest.
Tracking (200)
2
200
400
Base Roll for success: 14.
Two-Handed Ax Fighting (300)
1
0
300
1st Hand -2, 2nd Hand -4, mod by Dex.
Weapon Skill - Hand Axe (200)
2
200
400
-1 initiative bonus.
Weapon Skill - Short Bow (200)
1
0
200
Normal use allowed.
Wizard Research (450)
1
0
450
Allows creation of new spells.
Wizard Schools (1400)
1
0
1400
Cast up to 1st lvl spells as 1st lvl wizard.
Wizard Spell Casting (1200)
1
0
1200
Cast 1 1st lvl spell.
Total
2
1645

(17 skills from 17 Dex; 2 from 2 hit dice; 1 of 3 free languages)

Special Racial Abilities

Special Abilities

Restrictions and Disadvantages

Personal Details

Magic Items

Mundane Items

Donations

Spell Book (elvish-style loose-leaf book)

Armor (3 pages)
Friends (1 page)
Identify (5 pages)
Metamorphose Liquids (1 page)
Read Magic (2 pages)
Shocking Grasp (6 pages)
 
Filled 18 of 25 pages (maximum 100 page capacity).


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Site Map | 27 August 99

copyright © 2001 by Michael Moran Alterio, Michael Babriecki, Harry Ching, Stephen Martin, and Donald R. Parrish III (all rights reserved)