Judge Tim (formerly known as Zoltan)
Str |
15 |
1-8 [20] open doors, 7% bend bars |
Int |
14 |
+4 languages |
Wis |
15 |
+1 wisdom saves |
Dex |
16 |
+1 missiles to hit |
Con |
15 [16] |
+1 hp, 90% system shock, 94% resurrection |
Cha |
18 |
15 henchfolk, +8 loyalty, +7 reaction |
Human Monk Level 10 |
XP Accumulated: 647,909 |
Deity: Tuohenga |
Next Level Goal: 950,000 |
Alignment: Lawful Neutral |
Height: 5' 8" Weight: 160 lbs |
AC: 1 |
Hair Color: Brown Eye Color: Black |
Hit Points: 48 |
This PC Sheet Current As Of: Day 720 |
Movement Rate: 24" |
Old Tims: Day 230, Day 500 |
Attack Chart
|
5 |
4 |
3 |
2 |
1 |
0 |
-1 |
-2 |
-3 |
-4 |
-5 |
Damage
|
Lvl 10 Thief |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
20 |
-
|
Missiles (+1) |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
-
|
Open Hand (x2) |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
20 |
3-13 + STUN
|
Open Hand (x2) w/+1 Gloves |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
3-13 (+1) + STUN
|
Light crossbow |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
1-4/1-4 (+5)
|
Staff |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
20 |
1-6/1-6 (+5)
|
+1 Bastard Sword |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
2-8/2-16 (+6)
|
Weapons of Proficiency: light crossbow, spear, dagger, staff, halberd, bastard sword (special ability, see below).
1 gained per two levels, 5 weapons total; -3 non-proficiency penalty.
Saving Throws
|
Monk |
|
Paraly, Poison, Death Magic |
11 |
+1 for wisdom |
Rod, Staff, Wand |
10 |
+2 for dexterity |
Petrification, Polymorph |
10 |
+2 ring of protection (all) |
Breath Weapon |
14 |
Dodge save vs area attacks = half or no damage |
Spells |
11 |
Chaos Armband - rerolls saves |
Thief Abilities
|
Pockets
|
Locks
|
Traps
|
Move
|
Hide
|
Hear
|
Climb
|
Base 10th Thief |
60
|
67
|
65
|
78
|
63
|
30
|
99
|
Dex Adj. |
+5
|
--
|
--
|
--
|
--
|
--
|
--
|
No Armor Adj. |
+5
|
--
|
--
|
+10
|
+5
|
--
|
+10
|
Total % = |
70
|
67
|
65
|
88
|
68
|
30
|
99
|
Monk Abilities
- Add 5 points of damage with a monk weapon of proficiency.
- Stun for 1-6 rounds if hit with 5 or more on a D20. If stunned then chance to kill = AC of opponent +3%. Stun = opponent may not attack and further attacked on the victim are at +4 and as from behind. Stun/Kill only applies to living things, not to golems/dopplegangers. For level 10 Monk the max height & weight of opponent = 8', 750 lbs.
- Save versus petrification vs. non-magical missiles for no damage, fail for half. Same for Fireballs, Lightning Bolts, etc.
- Can fall up to 30' if within 4 feet of a wall and take no damage.
- Surprised 16% of the time.
- Speak with Animals.
- Mask mind. ESP has only an 18% chance of working.
- Immune to disease, Haste, Slow.
- Catalepsy 20 turns.
- Heal 1D4+4 points, once per day.
- Speak with Plants.
- Beguiling, charms, hypnosis, and suggestion spells have only 45% of working.
- Telepathic & Mind Blast attacks made as if 18 Intelligence.
Special Abilities
- Use Bastard Sword as monk weapon.
- Pick Pockets as a Thief of equal level.
- Momentary Invisibility at Will: Duration 3 rounds. Once per level per day. This is a mental function.
- Can Read & Use Mage scrolls as if a 10th level Thief. Mage only, 25% chance of backfire (reverse of intent).
- As a worshipper of Tuohenga, can cast Protection from Evil once per day, as a cleric of equal level.
- Breath of Strength - Once per day when one to ten rounds are spent using an ancient magical breathing exercise, the strength of this monk may be temporarily raised as follows: Strength is raised by one full point for each round of uninterrupted breathing, to max 22 after 10 rounds. Should the exercise be interrupted, no further strength can be gained that day. A full 24 hours must pass before this power can be used again. Note: The monk restriction still applies: no "to-hit" or damage bonuses/penalties due to strength. Duration = 1-6 hours. A permanent ability gained by reading a scroll obtained from the Abysmal Layer of Astaroth. However, in conjunction with Gloves of Boxing, structural damage to objects is increased,
Monk Strictures
- No armor is allowed. Only a limited range of weapons are usable by monks. Dexterity gives no adjustment on AC.
- Monks may retain only a small fraction of whatever treasure they gain. No more than 2 magical weapons and 3 other magic items. [Potions are not include in this category; however potions are limited to 4 in number].
- Only these magic items are usable: magic weapons, rings, misc. magic items usable by thieves, and special monk items. No others [with the exception of mage scrolls as above].
- No "to-hit" or damage bonuses/penalties are given due to strength.
- At 6th level monks may hire persons on a short time basis a single adventure. Two henchmen plus one per level until maximum capacity (due to Charisma) is obtained. These may be fighters (but not paladins or rangers), thieves, or assassins. At 8th level monks gain followers - these are discussed in detail (PHB).
- There is a limited number of monks of high level.
Magic Items
Magic Items - Permanent (2 weapons, 3 others allowed)
- +1 Gloves of Boxing: makes hands equivalent to a +1 weapon. Able to break down normal wooden doors in 2-5 rounds.
- +1 Bastard Sword.
- +2 Ring of Protection.
- Ring of Infravision 60'.
- Robe of The Gargoyle: Transforms person and possessions. AC 4 (plus dex, rings, etc), 9"/15" (flight), attacks as 4+4HD, #4, 1-3/1- 3/1-6/1-4, +1 or better needed to hit, does not detect as evil, can speak but not cast spells, can employ magic items.
Magic Items - Non-Permanent (5 current, 4 allowed -- one must be donated!)
- Brass Armband (inscribed with a chaos symbol): This item allows the owner to re-roll a failed saving throw once in order to avoid or lessen the severity of a harmful event. When worn, the armband functions automatically, whether the wearer wants it to or not. Each re-rolled save, whether made or failed, uses up one charge. The armband does not grant a save when there would normally be none. It cannot be used in conjunction with a Luck Stone or a Scarab of Protection. If the armband itself is the target of an attack (requiring a save) and the save is failed, then one charge is automatically expended and the armband makes the save with no need to roll. It is a charged item and is non-rechargeable. It has 8 charges left.
- Potion: Extra Healing (1).
- De-Teleportation Dust (1), inhibits Teleports in or out, Gating and Summonings for 1 full day.
- Javelin of Lightning: Quantity = 2, +2, but not to-hit or damage, 9" range (no range penalties), stroke of lightning 1/2" wide, 3" long. 1-6+20 points of electrical damage. Backstroke 3" back, 20 points of damage or save for half damage. Activation phrase, "Thor's Spit!" [Multiple numbers of this item are counted as one (as would one quiver full of magic bolts)].
- Pale God holy symbol: charged item with one charge of Raise Dead.
Party Item
- Healing Regeneration Tube from the Top.
- Former Ghost Ship with Magic Pump. (party item?)
Mundane Items
Site Map | 9 April 99
copyright © 2001 by Michael Moran Alterio, Michael Babriecki, Harry Ching, Stephen Martin, and Donald R. Parrish III (all rights reserved)