A few months ago I came across a suit of armor designed just for a wemic -- and inspired by this, I started thinking about other magic items that would be ideal for liontaurs. Here are some ideas in that vein.
Wemics, of course, can't wear boots. Well, how about leggings, anklets, and greaves to fill that boots slot?
Leapin' Leggin's! (with apologies to Little Orphan Annie)
These woven cords, wrapped around all four legs, give the wearer enhanced leaping ability. The wearer of all four gains a +5 competence bonus to jump checks and, once per encounter, the use of the pounce ability. The Improved Leapin' Leggin's! grant a +10 competence bonus to jump checks.
Leapin' Leggin's! -- Faint transmutation; CL 3rd; Craft Wondrous Item, jump, creator must have 5 ranks in the Jump skill; Price 5,000 gp; Weight 1 pound each.
Improved Leapin' Leggin's! -- Moderate transmutation; CL 7th; Craft Wondrous Item, jump, creator must have 10 ranks in the Jump skill; Price 12,500 gp; Weight 1 pound each.
These four hardened leather shin protectors allow the wearer to walk in the spirit world. On command, the greaves let the wearer (and only the wearer) enter the Ethereal Plane. On command, the greaves make the wearer ethereal (as the ethereal jaunt spell). The effect is dismissible. The greaves work once per day for one continuous duration up to 10 minutes. In addition to this power, the paws of the wearer have the ghost touch power, as if they were weapons with the ghost touch ability; this power fuctions continually, not just when ethereal.
Ghostly Greaves -- Strong transmutation; CL 15th; Craft Wondrous Item, ethereal jaunt; Price 50,000 gp; Weight 1 lb.
Anklets of Attack
These ankle bands enhance the wearer's natural attacks. If all four are worn, then the wearer gains an enhancement bonus on both forepaw attacks, ranging from +1 to +5. In addition, if two paw attacks are successful in the same round against an opponent larger than the wearer, then the wearer may make a rear rake attack, with the same attack bonus and damage as with a forepaw.
Anklets of Attack -- Moderate transmutation; CL 5th; Craft Wondrous Item, magic fang, creator’s caster level must be at least three times the enhancement bonus; Price 12,000 gp (+1), 24,000 gp (+2), 48,000 gp (+3), 75,000 gp (+4), or 108,000 gp (+5).
Of course, having a rider on your back can be very annoying, especially if the rider feels free to direct you. But sometimes there are advantages to having a rider.
Figurines of Wondrous Power - Glass Goblin
This miniature statuette is a one-inch-tall goblin made of clear crystal. When the correct command word spoken, it becomes an invisible living goblin of normal size. The goblin obeys and serves its owner. It understands Common but does not speak. It does not attack and remains invisible. It wears invisible chain mail and can carry just one other object at a time. If broken or destroyed in its statuette form, the goblin is forever ruined. If slain in living form, the figurine simply reverts to a statuette that can be used again at a later time.
The goblin can only be animated by a creature with four (or more) legs. On command, it rides the owner and helps steer him or her away from harm. The goblin can serve its owner in only two ways: (a) It uses its Mounted Combat feat and Ride skill (+15) to try to negate one hit the owner suffers each round, and (b) It can pass a carried object to the owner, or take an object from the owner, each once per round. Handing the goblin something or taking something from it is a free action for the owner. For example, the owner can hand a sword to the goblin, draw a dart, throw it, and then take back the sword, all in one round. The figurine can be activated twice per week for up to 6 hours per use. When 6 hours have passed or when the command word is spoken, the invisible goblin once again becomes a tiny statuette.
Glass Goblin, Warrior 3: Small-size Humanoid (goblinoid); HD 3d8+3; hp 16; Spd 30 ft; AC 18 (+5 chain mail, +2 Dex +1 size); SQ darkvision 60 ft; SQ invisible; AL N; SV Fort +4, Ref +3, Will +1; Str 8, Dex 15, Con 12, Int 8, Wis 11, Cha 7.
Skills and Feats: Ride (+15); Mounted Combat, Skill Focus (Ride). Equipment: chain mail.
Figurines of Wondrous Power - Glass Goblin. Moderate transmutation; CL 11th; Craft Wondrous Item, animate objects; Price 12,000 gp.
Most liontaurs are illiterate. So some, at least, may find this item handy.
These lenses, set in a frame that holds them over the eyes, give the wearer the ability to read any language.
Reading Goggles -- Faint transmutation; CL 3rd; Craft Wondrous Item, comprehend languages; Price 3,000 gp.
Liontaurs are hunters; some variations offer ranger as a favored class. Here's an item for the ranger hunter wemic.
Rangers who like to brag about their successes find this item useful. If you defeat a favored enemy single-handedly, you can add a trophy (pelt, tooth, claw, etc) from that defeated foe to the belt. Thereafter, your favored enemy bonus for that class of favored enemy rises by +2. You can add other trophies to the belt -- one for every favored enemy you have.
Trophy Belt -- Faint divination; CL 3rd; Craft Wondrous Item, bless; Price 4,000 gp; Weigh: 1 pound.
With a little creativity, it is easy to tailor custom items for your liontaurs, adding a rich layer of extra detail to your wemic characters. Enjoy!