So, what's a Wemic?
A Wemic is a fantastical creature found in role play adventure games. Wemics have the torso, arms, and head of a human and the body, legs, and tail of a lion. The sketch at left gives you the basic idea.
The human part of a Wemic has feline characteristics -- always around the eyes and ears, and perhaps in the nose and teeth as well. Males are generally represented as having long mane-like hair.
Wemics are excellent hunters and fighters. They do not make settled homes, but generally follow the herds they hunt for food. Some have compared them with the aboriginal people of the central plains of North America.
Wemics are larger and stronger than humans. A Wemic can leap up to 50 feet with a running start. Their front claws are sharp, and they can fight with both claws and weapons at the same time. Some gamers have suggested that they are keen of eye and ear, that they can roar, that they can rake with their back claws, and so on, but these options are not universally used.
It may be hard to imagine what Wemics are like, since they are not only different in race, but in form. Take sitting, for example. When a Wemic must be still for a time, telling stories around a fire, pausing for a meal, waiting for a friend, or just to take a brief rest, the Wemic commonly assumes a posture in which his hindquarters rest on the ground as his front legs remain straight and his forepaws stay flat on the earth. This they call sitting. Here is an example of sitting, and here is another. This is different from a Wemic sprawling (both hind and forequarters on the ground, but with torso upright) or laying down. (None of this art is mine -- thanks to the folks to which I am linking! Credit can be found on my Wemic Art Links page)
A nomadic, stone-age folk, Wemics are often represented as barbaric,illiterate, and uncivilized; they are famous for being highly superstitious. Others would describe Wemics as nature-oriented people with a rich tradition of oral history -- they live close to the earth and are in tune with the magical forces around them. You can read my thoughts on how these ideas might influence Wemic societies in my Essay on Wemic Culture.
So far as I can determine, Wemics were created as a part of the Dungeons and Dragons game. You can find info on Wemic Bards, Priests, and Warriors and other Dungeons and Dragons Rules in my Wemics in D&D pages.
I have adapted Wemics for a campaign world, called Kingdoms and Honor, so you will find a lot of relevant detail in my Wemics in K&H pages.
There are many Wemic Web pages set up by other people out there on the Internet, and I've done my best to track down every last one of them. Check out my Wemic Links pages.
If you have any other questions, comments, or thoughts, you can always e-mail me, Cayzle.