Abrac Adabra Abraxis
STR 15 1-8 [20] open doors, 7% bend bars
INT 18 +7 languages, 85% to learn spell, 18 spells/level
WIS 18 +4 wisdom saves, 1+1+2+2+3+4 spell bonus
DEX 16 +1 to hit with missiles, -2 AC bonus
CON 14 (15) 88% system shock, 92% resurrection survival
CHA 17 10 henchmen, +6 loyalty, +6 reaction bonus

Half-Elf Mage/Druid XP Accumulated: 11,486 / 11,486
Levels: 4/4 Bonus: +10% / +10%
Religion: Force of Nature Next Level Goal: 20,000 / 12,500
Alignment: True Neutral Height: 5' 8" Weight: 140 lb.
Movement Rate: 12" Hair Color: Brown
Hit Points: 23.5 Eye Color: Gray
AC: 4 (shield base AC 9 +3 shield +2 dex)
AC: 0 (with 17 pt Armor spell, shield, and dex)
Old Abracs: Day 230, 500, 609, 721, 751, 1,044
This PC Sheet Current As Of Day: 1,162


Attack Chart -

5 4 3 2 1 0 -1 -2 -3 -4 -5 Damage
Lvl 4 Druid 13 14 15 16 17 18 19 20 20 20 20 -
Sling (bullet) 12 13 14 15 16 17 18 19 20 20 20 2-5/2-7
+1 Scimitar 12 13 14 15 16 17 18 19 20 20 20 1-8/1-8 +1
+1 Dagger 12 13 14 15 16 17 18 19 20 20 20 1-4/1-3 +1

Mage Weapons of proficiency: staff, -5 non-prof, 1/6.
Druid Weapons of proficiency: dagger, scimitar, sling; -4 non-prof, 1/4.


Saving Throws -

Mage Druid
Paraly, Poison, Death Magic 14 9 +4 for wisdom
Rod, Staff, Wand 11 13 +2 for dexterity
Petrification, Polymorph 13 12 +2 vs fire & lightning (druid)
Breath Weapon 15 15 immunity to woodland creature charm magic (druid)
Spells 12 12 -2 vs cold based attacks (penalty, see below)


Spells -

1 2 3 4 5
Mage 3 2 0 0 0
Druid 3 2 0 0 0
Wisdom Bonus 2* 2* (1) (1) 0
Total Druid 5 4 0 0 0

* - Wisdom Bonus Spell Picks, these do not have to be prayed for ahead of time. Instead, they can be chosen at the time of casting.


Special Abilities -


Special Notes -


Restrictions & Disadvantages -


Magic In Effect -


Magic and Notable Items on Person -

Notable:

Major Magic: Minor Magic and Other Items:

Magic Items, Other Locations -

Bould Hill - Stoned Shaped into Hedge Rock


Mundane Items on Person -


Mage Spell Books -

#/ LEVEL: 1
1st 2nd 3rd
1 Read Magic Bind Dispel Magic
2 Burning Hands Continual Light Blink
3 Comp Lang ® Darkness 15' rad Clairvoyance
4 D Magic Detect Invis Explosive Ruins
5 Feather Fall ESP Feign Death
6 Hold Portal Flaming Sphere Fireball
7 Identify Invisibility Gust of Wind
8 Magic Missile Irritation Hold Person
9 Enlarge ® Knock ® Hold Undead
10 Mount Know Align ® Lightning Bolt
11 Pro Evil ® Locate Object ® Non-Detection
12 Phantasmal Force Magic Mouth Pro Normal Missiles
13 Shield Melf's Acid Arrow Sepia Snake Sigil
14 Shocking Grasp Mirror Image Slow
15 Sleep Rope Trick Suggest
16 Taunt Strength Tongues ®
17 Unseen Servant Stinking Cloud Vampiric Touch
18
Wizard Mark Wizard Lock Water Breath ®
19
Copy Script*
#/ LEVEL:
4th 5th 6th
1 Charm Monster Cloudkill Invis. Stalker
2 Detect Scrying Dismissal Stone to Flesh ®
3 Dim Door Hold Monster Monster Sum IV
4 Fire Shield Ritual Sacrifice: Heal**
5 Fire Trap Telekinesis
6 Massmorph Top Invisibility*
7 Minor Globe Inv Wall of Force
8 Phantasmal Killer Teleport
9 Polymorph Self
10 Remove Curse
11
Stoneskin
® - These spells have a reversible form.
* - Personally researched spell.
** - Campaign spell discovered.
Abrac's Spell Books - In detail.

The Official Eternal (2nd edition) List of Druid Spells


 Animal Friends (via Animal Friendship)

R01: Flying Squirrel, AC 7, 9"/15" (MC E for short spaces), <1HD, 1 hit point, 1 attack, 1 point damage, surprise on 4 in 6.
 

5 4 3 2 1 0 -1 -2 -3 -4 -5 damage
Teeth/Claws 15 16 17 18 19 20 20 20 20 20 20 1

B01: Brown Bear, AC 6, 12", 5+5HD, 30 hit points, 3+hug, 1-6/1-6/1-8, hug on 18 for additional 2-8, -9 dead, large.
 

5 4 3 2 1 0 -1 -2 -3 -4 -5 damage
Teeth/Claws 11 12 13 14 15 16 17 18 19 20 20 See description


Eternal Site Map | 2 December 01

copyright © 2001 by Michael Moran Alterio, Michael Babriecki, Harry Ching, Stephen Martin, and Donald R. Parrish III (all rights reserved)