Nomad

Str 16 +1 damage, 1-9 [20] open doors, 10% bend bars
Int 15 +4 languages, 65% learn spells, 11 spells/level
Wis 16 +2 wisdom saves, 1+1+2+2 spell bonus
Dex 17 -3 AC adj [-6 AC adj. Barbarian], +2 missiles
Con 16 [17] +2 hp [4 HP Barbarian], 95% system shock, 96% resurrection
Cha 15 7 henchfolk, +3 loyalty, +3 reaction

Half-Elf Barbarian Level 9
(with Samurai, Druid, Mage skills)

Alignment: True Neutral,
but with Code of Honor
Deity: Respects Uller (Norse)

Height: 5' 5"
Weight: 146 lbs
Move: 13"

XP Accumulated: 954,480
Bonus: +10%
Next Level Goal: 1,000,000

AC: -2 (AC 4 bracers & Barbarian dex bonus)

Hit Points: 125

This PC Sheet Current As Of: Day 721

Old Nomads: Day 230, Day 500, Day 600

Full-size portrait here


Attack Chart

Nomad has been "blessed for life" by a Solar, "conditional upon continued efforts to aid the good." The +1 to hit acquired from this blessing is not included in the following table.  See special abilities below.
5 4 3 2 1 0 -1 -2 -3 -4 -5 Damage
Lvl 9 Fighter 7 8 9 10 11 12 13 14 15 16 17 -
Strength 7 8 9 10 11 12 13 14 15 16 17 +1
Katana 7 8 9 10 11 12 13 14 15 16 17 1-10/1-20 +1
Wakisashi +2
5
6
7
8
9
10
11
12
13
14
15
2-8/1-12 +3
Wakisashi +2 (off)
7
8
9
10
11
12
13
14
15
16
17
2-8/1-12 +3
Long Bow +2 3 4 5 6 7 8 9 10 11 12 13 1-6 or 1-8 +2
Lvl 8 Thief 12 13 14 15 16 17 18 19 20 20 20 -
Open Hand 12 13 14 15 16 17 18 19 20 20 20 Special


Weapons of Proficiency (Barbarian); katana, wakisashi, long bow, flail, trident, quarterstaff.
1 gained every 2 levels, 6 total, -1 non-proficiency penalty. 3 attacks / every 2 rounds.


Saving Throws

Barbarian [9th]
Paraly, Poison, Death Magic 8 +2 vs fire/lightning (Druid)
Rod, Staff, Wand 10 +3 vs poison and petrify (partial Barbarian)
Petrification, Polymorph 9 +2 wisdom
Breath Weapon 9 +3 dexterity
Spells 11 Immune to woodland creature charm magic (Druid)


Spells

1 2
3
4
Mage (6th) 4 2
2
-
Druid (4th) 4 2
2
-
Wisdom Bonus 2 2
-
-
Total Druid 6 6
2
-
 


Class Associated Abilities

Barbarian

Although Nomad is 9th level, these skills functioning at 4th level Barbarian. Further level advancement occurs at even Barbarian levels.  So when Nomad is 10th, his skills will function at 5th, 11/5, 12/6, etc.  Note: This is the basic character advancement class.

Skills Which Nomad Has Skills Which Nomad Does Not Have
  • Surprise 50% (67% if familiar with area); surprised 10% (05%).
  • Detect Illusion 20%, with 1 round of concentration.
  • Detect Magic 40%, with 1 round of concentration.
  • Negate back attack, 20% chance to detect back attack and gain an extra attack to use on the attacker.
  • Running: May move at 26" rate for 3 days at a time, must rest (at normal movement rate) for 3 days afterward.
  • Charisma = 18 (max) vs. Barbarians.
  • Wilderness survival skills (three terrain types); temperate mountain, temperate forest, jungle.
  • First Aid Skill. Can cure 1-4 points done to a character on a day during which a wound occurs: from then on, cure 1 additional point a day (so the character may get 2, one from curing and one from resting). Skill may only be used once per character per day, and requires herbs (see possessions).
  • Tracking: base 40% chance. Consult UA pg 21.
  • Leaping and Springing: standard barbarian. Consult UA pg 19.
  • No natural ability to strike creatures that require a magical weapon to hit.
  • No barbarian ability to climb cliffs and trees.
  • No barbarian ability to hide in natural surroundings.
  • No barbarian leadership skill.
  • No barbarian outdoor craft skill.
  • No barbarian animal handling, horsemanship, long distance signalling, small craft (paddled or rowed), sound imitation, or snare building.
  • No summoning of a barbarian horde.
  • No +1 bonus per 4 levels to saving throws vs. spells.

Samurai

Abilities locked at 8th level, no further progression allowed.

Skills which Nomad has Skills which Nomad does not have
  • Open Hand Special Maneuvers -- Attack with 8th level Monk (Thief) combat chart, no strength bonuses added for to-hits or damage when attacking without a weapon.
    • Chop; hand, 2-8 points of damage.
    • Double chop; every other round may make an extra chop attack.
    • Sidekick; foot, 2-12 points of damage, every other round.
    • Flying kick; running kick (need 20 feet) for 3-18 points of damage. If attack fails, land 3-18 feet beyond and loses an attack while regaining feet. May not use double chop during the round spent regaining feet.
  • Stun, for 1-4 rounds if hit with 5 or more on open hand attack. A stunned opponent may not attack and further attacks on the victim are at +4. Stun only applies to humanoid living things, not to golems or dopplegangers. As 8th level Monk the max height & weight of opponent = 7' 8", 650 lbs.
  • Fall 12.5 feet without taking damage.
  • Dodge non-edged missiles, save vs. petrification only dex bonuses apply).
  • Thief Skill; HS, MS.  At 4th, RL.
  • No dive roll.
  • ?

Thief

These abilities derived from the Samurai class.  Additional skills added as well.  No further progression allowed.  No thief skills in abilities not listed below.

Thief Skills:
Pick Pockets
Open Locks Find/Remove Traps Move Silently Hide in Shadows Hear Noise Climb Walls Read Langs.
Base 8th Lvl Thief/Samurai (1st ed.)
--
-- -- 62 49 --
--
40
Additional Skills
--
30
25
--
--
15
86
--
Dex Adj
+5
+10 -- +5 +5 --
--
--
Race Adj.
+10
-- -- -- +5 --
--
--
No Armor
+5
-- -- +10 +5 --
+10
--
Total % =
--
40 25 77 64 15
96
40

Magic User

Currently level 6, further level advancement occurs at even Barbarian levels.

Skills Which Nomad Has Skills Which Nomad Does Not Have
  • Spell use as if a magic-user.
  • Can use any MU scroll with 25% chance of error.  This means that he can use normal mage scrolls usable by his level at a 25% chance of error. If he wanted to use a scroll above his level then the additional chance for error would be added.
  • No magic items restricted to this class, other than scrolls.

Druid

Currently level 4, further level advancement occurs at odd Barbarian levels.

Skills Which Nomad Has Skills Which Nomad Does Not Have
  • Spell use as if a druid, using the 1st edition spell-casting table for number of spells per level.
  • Can read and use Druid scrolls.
  • Cannot use Druid magic items except scrolls.
  • No identify plant, animal, or pure water.
  • No pass through overgrown areas without leaving a trail.


Special Abilities

Half-Elf Abilities

Miscellaneous Special Abilities


Restrictions & Disadvantages


Religion

Nomad respects Uller (Norse), and looks to his Clerics and Druids for advice, but prefers taking responsibility for his own life to placing his decisions in the hands of even a god.


Code of Honor


Magic Items

Currently Carrying Party Treasure

Mundane Possessions


A List of Druid Spells


Mage Spell Book

1st 2nd 3rd
1 Afct Norm Fires Audible Glamor Clairvoyance
2 Alarm Detect Invisibility Dispel Magic
3 Burning Hands ESP Fly
4 Feather Fall Invisibility Hold Person
5 Identify Knock Hold Undead
6 Magic Missile Mirror Image Illusionary Script
7 Mending Stinking Cloud Lightning Bolt
8 Mount Strength Pro Evil 10'
9 Read Magic Web Spectral Force
10 Spider Climb Wizard Lock

Nomad's Spell Book (in detail)

Nomad's Can't Book

1st 2nd 3rd
Comp Lang Mirror Image Fireball
Pro Evil Pro Norm Missiles Item
Slow Tongues
Water Breathing


Motuc the Cat (familiar)

(Lives Used: 1) AC 5, HD 1 (9 hit points), Move 18" (for short periods of time), Intelligence = Semi, Attacks (claws x 2, rear claws, bite (all do 1-2)). Wears collar with magical diamond of Water Walking. This familiar is not bound to Nomad by Find Familiar spell, so there is no gain or loss of hit points.  THAC0: 19.

The cat's last known whereabouts - Traveling with Nomad (no longer dwelling at Eternal House, New Avalon).

Trembul of Ocean Beach (follower)


Notes -

Nomad has a flagstone of Whorfin's god in his Pocket Universe.


Site Map | 3 September 99

copyright © 2001 by Michael Moran Alterio, Michael Babriecki, Harry Ching, Stephen Martin, and Donald R. Parrish III (all rights reserved)