Lord John Whorfin's Timeline
True PC Sheet
Eternal Time |
Lothar Time |
|
(Days) |
(Dates) |
Events |
418 |
2.18 |
Meet with Marvin, Nomad. Divide loot, make plans. |
419-470 |
2.19-4.10 |
Establish the New Avalon Eternal House. Use Dispel Magic to remove rings. Use Divination to learn about Eggs. Make business deals. |
471-472 |
4.11-4.12 |
Hire a boat, leave messages for Eternals, ask Darla to stop by from time to time. |
473-493 |
4.13-5.3 |
Travel south by boat. "Nomad" comes along for the ride. Lose a sailor on Day 485. |
494-496 |
5.4-5.6 |
Bad weather and delay. |
497 |
5.7 |
Meet and talk to giant eels. |
498-515 |
5.8-5.25 |
Travel south by boat. |
516-522 |
5.26-6.2 |
Dopplegangbang. Murder at a fishing village, "Nomad" revealed, combat, death, and mutiny. |
523 |
6.3 |
Stranded at sea. |
524-541 |
6.4-6.21 |
Towed south by whales. Arrive at Bug Village. |
542-572 |
6.22-7.22 |
A month and a day of Alignment and Realignment. |
573-599 |
7.23-8.19 |
Swim south to Elf Colony -- confused by mental timegashes. |
591-592 |
8.11-8.12 |
Encounter a Morkoth; owe a favor to a Shedu. |
600-628 |
8.20-9.18 |
Elflands Quest, and Death. |
Past Events
Day 420 to 470 - Events
Eternal House - established and set up. Details here.
"Protection" deal made. Details here.
Divinations - 1000 gp sacrificed to find out about my eggs. Results here.
Adventurers' Guild - Made a contact, gave a gift, talked business. Details here.
Met with Abrac and Nomad. Install Holy Water Font from Top to Chapel.
Cast a couple information-gathering spells for Marvin to no avail.
Day 471 to 523 - Dopplegangbang! - I am set upon by tricky Dopplegangers.
Day 524 to 541 - After being stranded at sea, I use my animal summoning to bring whales. Then I use the ship's rigging to make harnesses. Then I'm off. The whales tow me and the boat slowly towards Edheldor. The makeshift harnesses hurt the animals, so I have to heal them as we go. This also delays me. I stay near the shore. And in 18 days I arrive at a village populated with lawful good bugbears.
Day 542 to 572 - Aligned and Realigned - I hatch a dragon egg, find a local Source of Lawful Goodness, barely avoid full conversion, find refuge in Chaos (or is that McChaos?), and receive instruction for a vital mission. Meet Marvin and Nomad in an episode that is more confusing than somewhat.
Day 573-599 - Swim south to the Elf Colony, befuddled by Timegash and other weirdness. Captured by a Morkoth, rescued by a Shedu.
Day 600-628 - The wonderful Quest to Save the Elf Colony and the Story of Whorfin's Glorious Death.
Alterio's Standard Spell Sets
My Proposal for Becoming a Skill-based Character
Former Expenses and Revenues
Cash on Hand: |
+4076 |
Sold a +2 short sword and a +1 dagger |
+3600 |
Revenue from casting spells |
+2160 |
Eternal House cost |
-4505 |
One year Eternal House upkeep |
-2400 |
Divinations cast |
-1000 |
Business gifts |
-200 |
Given to Cap'n Traitor |
-334 |
Held in reserve in New Avalon |
-333 |
Spent in Bug Village |
-24 |
Gained in Morkoth Lair |
+1,365 |
Stored in Stone-Shaped Cubby |
-1,730 |
Total Carried |
675 |
(5,333 held in Shoal at Tim's place; 333 held in New Avo at Adventurers' Guild; 1,730 in Stone Cubby)
Future Plans (alas, now for naught)
0) Make list of standard spell sets for different contingencies. Maybe make index cards for spells to prevent constant reference to the PHB.
1) Once upon a time I wanted to go to Shoal: Talk to Tim; get his OK to put up a Temple; try to convert him. Now I think I want to make a more private refuge.
2) Bring my boat and cargo (wine and rail) to the Elf Colony. Make Bells? Attract Elf followers. Hire Elf artists and artisans to come to Shoal or some other place to work. Establish Temple (with bell tower) and attract followers at Shoal or somewhere else. Perhaps establish my temple at the Elf Colony? Establish Eternal House at Shoal? Hatch Spire Egg.
3) Research Spells:
- Elf - Level 5 or 6. Cast on a devout worshipper of the Great God of the Elves, this spell changes the recipient into a high elf. This grants all the benefits: 90% immunity to sleep/charm, +1 with bows and swords, infravision, secret doors, surprise, etc. It also gives +1 Dex and -1 Con (hit points do not change, as per Eternal House Rules). The change is not risky; there is no chance of system shock or mental change. The spell lasts one day per level, or when the recipient wishes it to end.
- Time Out - Level 5. This spell is exactly like the second level Withdraw spell, except with a shorter casting time and except that during the slowed time period, the caster can cast any spell or use any item that affects only himself, not just informational or healing spells. Thus, Pro Evil, Sanctuary, and even Shocking Grasp would be possible. Attack spells could not be used until the Time Out had ceased. Spells that could affect more than one creature as well as the caster, such as Bless or Haste, can affect only the caster.
- Traditional Bless - Level 3. Gives recipient +1 to hit for 6 non-consecutive melee rounds.
- Conversion - Level 6. Casting time 1 hour per level of the recipient. A failed save results in conversion. Other clerics and paladins are immune. Pious folk get a save bonus of +1 to +6. Agree to conversion means no save. The affected recipient acknowledges the cleric's god as his or her primary diety, attends services, and donates (on average) 5% of income to the church. There is no alignment or personality change. Permanent but can wear off, depending on alignment conflict and other maintenance.
- Bow of Me - Level 5. Allows my staff to change from normal form to a long bow at will. Spell lasts for 24 hours -- during that time the staff can switch back and forth at will. Changing requires one round of concentration by the staff. During a round of change the staff cannot perform any magic function or be used for combat. I can act normally during the round of change. In bow form the staff has all its normal functions and retains its magic attack bonus, base damage, and magic abilities. I must have proficiency with long bow to use the staff in bow form.
- Minor Regeneration - Level 6. Like Regeneration, but can only regrow a finger, a toe, a nose, an eye, etc. Can be used to remove scars and tatoos.
- Hunch - Level 5 or 6. A foresight spell, this gives a hint as to how to prepare for future encounters. Most of the time, it tells the cleric what spells might come in handy.
- Hidden Helper - Level 5 or 6. Like Invisibility to Animals, only it is Invisibility to Friends. Toward those of the same alignment, the caster is invisible. Toward those of the same religion, the caster is inaudible and invisible. Toward those of both the same religion and alignment, the caster is totally undetectable by ordinary or magical means. Duration: 24 hours. This spell is not broken by an attack unless the cleric attacks someone subject to the spell - someone of the same alignment or religion. If the cleric does so, then the cleric's god usually imposes severe penalties, starting with the loss of all third and higher level spells, and a major quest of atonement.
- New kinds of Glyphs: Recognize by religion; of slay living; of harm; of fear; of holding/paralysis; that are visible; of cure light wounds or cure disease!
Past Random Info
Rails
- Made of unknown alloy (non-magnetic).
- 50 feet long.
- 600 lbs.
- Shiny gray.
- Hardness that of iron.
- Here is a sketch of the cross-section.
Property
- In Shoal I spent 200 gp for 50 acres of meadow and rain forest on the outskirts of Shoal ("Lot 204").
Spire Egg
- One egg wrapped in a very strange blackish leathery sack. Inside is straw-like vegetation that is oddly black. It reminds you of the plants on the Abyss.
- The egg is 18 inches across and has the feel of a person's flesh. It has the color of a white person.
- Divination result:
- A contruct: clear crystal, a holding vessel.
- Into it the egg is placed.
- Remove all breath of life, this particular element.
- Place high upon a protected tower spire for long.
- Watch, wait, gaurd.
- Sun light will complete the cycle.
- Something odd -- On Teth as on Lothar, "sunlight" would be spelled and pronounced "sunslight." The system has a binary star. Here, in this poem, it is sunlight, not sunslight.
Site Map | 31 March 99
copyright © 2001 by Michael Moran Alterio, Michael Babriecki, Harry Ching, Stephen Martin, and Donald R. Parrish III (all rights reserved)