Judge Tim (formerly known as Zoltan)
Str |
15 |
1-8 [20] open doors, 7% bend bars |
Int |
14 |
+4 languages |
Wis |
15 |
+1 wisdom saves |
Dex |
16 |
+1 missiles to hit |
Con |
15 [16] |
+1 hp, 90% system shock, 94% resurrection |
Cha |
18 |
15 henchfolk, +8 loyalty, +7 reaction |
Human Monk Level 1 |
XP Accumulated: 0 |
Deity: Tuohenga |
Next Level Goal: 2,251 |
Alignment: Lawful Neutral |
Height: 5' 8" Weight: 160 lbs |
AC: 10 |
Hair Color: Brown Eye Color: Black |
Hit Points: 10 |
This PC Sheet Current As Of: Day 800 |
Movement Rate: 15" |
Old Tims: Day 230, Day 500, Day 720 |
Attack Chart
|
5 |
4 |
3 |
2 |
1 |
0 |
-1 |
-2 |
-3 |
-4 |
-5 |
Damage
|
Lvl 1 Thief |
15 |
16 |
17 |
18 |
19 |
20 |
20 |
20 |
20 |
20 |
20 |
-
|
Missiles (+1) |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
20 |
20 |
20 |
20 |
-
|
Open Hand |
15 |
16 |
17 |
18 |
19 |
20 |
20 |
20 |
20 |
20 |
20 |
1-3 + STUN
|
Light crossbow |
15 |
16 |
17 |
18 |
19 |
20 |
20 |
20 |
20 |
20 |
20 |
1-4/1-4 (+0.5)
|
Bastard sword |
15 |
16 |
17 |
18 |
19 |
20 |
20 |
20 |
20 |
20 |
20 |
2-8/2-16 (+0.5)
|
Weapons of Proficiency: light crossbow, bastard sword (special ability, see below).
1 gained per two levels, 1+1 weapons total; -3 non-proficiency penalty.
Saving Throws
|
Monk |
|
Paraly, Poison, Death Magic |
13 |
+1 for wisdom |
Rod, Staff, Wand |
14 |
+2 for dexterity |
Petrification, Polymorph |
12 |
|
Breath Weapon |
16 |
Dodge save vs area attacks = full or no damage |
Spells |
15 |
|
Thief Abilities
|
Pockets
|
Locks
|
Traps
|
Move
|
Hide
|
Hear
|
Climb
|
Base 1st Thief |
30
|
25
|
20
|
15
|
10
|
10
|
85
|
Dex Adj. |
+5
|
--
|
--
|
--
|
--
|
--
|
--
|
No Armor Adj. |
+5
|
--
|
--
|
+10
|
+5
|
--
|
+10
|
Total % = |
40
|
25
|
20
|
25
|
15
|
10
|
95
|
Monk Abilities
- Add 0.5 points of damage with a monk weapon of proficiency.
- Stun for 1-6 rounds if hit with 5 or more on a D20. If stunned then chance to kill = AC of opponent%. Stun = opponent may not attack and further attacked on the victim are at +4 and as from behind. Stun/Kill only applies to living things, not to golems/dopplegangers. For level 1 Monk the max height & weight of opponent = 6.5', 300 lbs.
- Save versus petrification vs. non-magical missiles for no damage, fail for full. Same for Fireballs, Lightning Bolts, etc.
- Surprised 33% of the time.
Special Abilities
- Use Bastard Sword as monk weapon.
- Pick Pockets as a Thief of equal level.
- Momentary Invisibility at Will: Duration 3 rounds. Once per level per day. This is a mental function.
- As a worshipper of Tuohenga, can cast Protection from Evil once per day, as a cleric of equal level.
- Breath of Strength - Once per day when one to ten rounds are spent using an ancient magical breathing exercise, the strength of this monk may be temporarily raised as follows: Strength is raised by one full point for each round of uninterrupted breathing, to max 22 after 10 rounds. Should the exercise be interrupted, no further strength can be gained that day. A full 24 hours must pass before this power can be used again. Note: The monk restriction still applies: no "to-hit" or damage bonuses/penalties due to strength. Duration = 1-6 hours. A permanent ability gained by reading a scroll obtained from the Abysmal Layer of Astaroth.
Monk Strictures
- No armor is allowed. Only a limited range of weapons are usable by monks. Dexterity gives no adjustment on AC.
- Use of flaming oil is prohibited.
- Monks may retain only a small fraction of whatever treasure they gain. No more than 2 magical weapons and 3 other magic items. [Potions are not include in this category; however potions are limited to 4 in number].
- Only these magic items are usable: magic weapons, rings, misc. magic items usable by thieves, and special monk items. No others [with the exception of mage scrolls as above].
- No "to-hit" or damage bonuses/penalties are given due to strength.
- At 6th level monks may hire persons on a short time basis a single adventure. Two henchmen plus one per level until maximum capacity (due to Charisma) is obtained. These may be fighters (but not paladins or rangers), thieves, or assassins. At 8th level monks gain followers - these are discussed in detail (PHB).
- There is a limited number of monks of high level.
Magic Items
Magic Items - Permanent (2 weapons, 3 others allowed)
Magic Items - Non-Permanent (5 current, 4 allowed -- one must be donated!)
Party Item
Mundane Items
Site Map | 1 October 99
copyright © 2001 by Michael Moran Alterio, Michael Babriecki, Harry Ching, Stephen Martin, and Donald R. Parrish III (all rights reserved)