Eternal Time | Lothar Time | |
(Days) | (Dates) | Events |
231-233 | 8.11-8.13 | At Pyramid. Look around, Summon Animals. CN. |
234-253 | 8.14-9.3 | Animal Friend training. |
254-263 | 9.4-9.13 | Preliminary spell research. |
264-276 | 9.14-9.26 | Travel south in Top, Animal Friend training. |
277 | 9.27 | Meet Merciful the Angel, defeat undead. |
278-281 | 9.28-10.1 | Investigate Headband of Death. CN. |
282-291 | 10.2-10.11 | Travel south toward Avalon, Animal Friend training. |
292 | 10.12 | Looking around Avalon, find sinkhole on Bould Hill. |
293-294 | 10.13-10.14 | Excavate sinkhole for Top. |
295 | 10.15 | Investigate Troll Cave. Kill two, then flee. |
296-300 | 10.16-10.20 | Rest and heal up. |
301-430 | 10.21-2.30 | Join New Avalon Mage Guild, Research Top Invisibility. |
431-490 | 3.1-4.30 | Animal Friend training. |
462 | 4.2 | Marvin's follower starts Mage School. |
469 | 4.9 | Marvin hears about possible attack on Shoal. |
471 | 4.11 | Lord John Aiwendil sails south. |
472-481 | 4.12-4.21 | Abrac in NPC mode. Details below. |
482 | 4.22 | Errands in New Avo: Eternal House, Darla, Chiflings, etc. |
483-487 | 4.23-4.27 | Back to Bould Hill. Teleport practice. |
488-492 | 4.28-5.2 | Travel via Top to Shoal. |
493-512 | 5.3-5.22 | Happy visit with Tim. Drop off Healing Tube. |
513-517 | 5.23-5.27 | Travel via Top back to New Avalon. |
518-520 | 5.28-5.30 | Errands in New Avalon. Give items to Darla. |
521-534 | 6.1-6.14 | Clearing out Trolls w/Chiefling. Cast CN. |
535-544 | 6.15-6.24 | Recovering, investigating Underlings. |
545-564 | 6.25-7.14 | Research Copy spell. |
565-574 | 7.15-7.24 | Cultivate Underlings, prepare for voyage. |
575-609 | 7.25-8.29 | Ocean travel, copying spell books, visions. |
610-721 | 8.30-12.21 | The Quest for the Druidic Oracle. |
721+ | 12.21+ | Don's Adventure. |
Note: CN = cast Commune with Nature spell.
Current Events -
Day 722 and on - After the last Reunion, Abrac has enough experience points to go up a level in both classes. That means one to two weeks training (no cost) with the Druids and three weeks self-training at the Top and New Avalon Mage Guild (500 to 600 gp sound about right?).
Past Events -
Day 231 - While at Pyramid, met with local Guardian Druids and Treant. Tried to exact personal revenge upon Squeemish but found Stoneshaped Gate gone. Explored pyramids and ruins. Called Lightning upon myself.
Day 251 - While at Pyramid, Top is fixed. Do preliminary research on spell.
Day 431-472 - In no particular order: Animal training. Met with mage and talked about the price on Abrac's head. Formulated a potential alliance. Conclave of the Magery. Not much happened here. Obtained Teleport Scroll from Nomad (finally!) and was walked over to Eternal House and had a meeting with Marvin, Nomad and Whorfin. Returned Worfin's holy water font. Established coded (and magicked) message system.
Day 473 - Whorfin goes fishing for Elves in the Southland - Disappears with fake Nomad.
Day 472-481 - Abrac goes into NPC mode. Animal training (of course). Gets Nomad and Marvin's follower into the Mage Guild. Spends 100 gps (marked below 6/15/98). Performs some spell casting for Nomad and Marvin. Visits Mage Guild for some other things.
Day 482 - Abrac returns to PC mode. Checks in at New Avalon. Make a last visit to Darla's (drop off minor magic items), Whorfin's place to check on things and check with Nomad's follower. Check to see status of Marvin's follower as pupil of Mage Guild. Send short note to Chifling telling him I'll be out of town for a bit. Pick up a pearl for Tim's identify. Pick up normal mundane supplies.
Day 483 to 487 - Start preparing the Hill for landscaping, take final measurements, make final calcs. Teleport experiment, the normal use of the spell with the Top. Power up, position pad.Put down a preliminary (I can always take them out) Hallucinatory Fs each day for camo. Cast T-port in the following manners: 1 Stand in main pad room, 10 feet away and cast T-port to the pad. 2 Stand a 50' outside the Top and while looking at Top, t-port to interior pad. 3 Stand on pad and cast t-port to appear 50' outside of Top, but still in visual range. 4 Stand 1 mile away from Top, facing away from Hill and t-port to pad.
Day 488 to 517 - With a full set of spells in head, load up animals and plot a course for Tim's Place. Let the Top run 16 hours a day at 24", correct the course every hour. Follow the river up, at maximum regional elevation + 500'. Continue animal training, indoors and out. Prepare for Identify. 12" @ 8 hours = 30 miles/day. 120 miles/day. The trip is entirely uneventful. At Shoal, drop off Healing Tube, cast spells for Tim, catch up on news. Then return.
Day 521-534 - Check out the Trolls in Bear Cave. End up in a major melee, helped by Chifling. Trolls are slain or driven out.
Day 535-609 - Spell research, Underlings, ocean travel, spell book copying, strange omens.
Day 610-720 - Grand Druid Quest.
Day 721+ Don's Adventure.
Current Expenses and Revenues -
Cash on Hand +3850 Gold in Top +8400 Mage Guild (for 1 year) -100 Spell research costs -5000 Additional mislead costs & additional lab equip. -500 Scrolls: Phantasmal Killer -1600
Vampiric Touch -800
Hold Undead -400
Sepia's Snake Sigil -400
Mage Guild - Nomad -150 General expenses for year. -200 Money spent in NPC mode Day 472-81. -100 Identify Pearl bought Day 482. -100 Research Copy Script - 2 weeks -700 Loan to Grand Druid -2000 Current Total (721) +200
TRANSFER LOG -
Magic Items transferred to Pre-Bould Hill:
Magic Items transferred to Zoltan:
Magic Items to be sold in New Avalon/Overseas (for magic and money):
Magic Items to be sold Overseas (2nd trip) :
What's New Abrac? | 04 MAY 99 | Abrac Site Map
copyright © 2001 by Michael Moran Alterio, Michael Babriecki, Harry Ching, Stephen Martin, and Donald R. Parrish III (all rights reserved)