Str | 16 | +1 damage, 1-9 [20] open doors, 10% bend bars |
Int | 15 | +4 languages, 65% learn spells, 11 spells/level |
Wis | 16 | +2 wisdom saves, 1+1+2+2 spell bonus |
Dex | 17 | -3 AC adj [-6 AC adj. Barbarian], +2 missiles |
Con | 17 | +3 hp [+6 hp Barbarian], 97% system shock, 98% resurrection |
Cha | 15 | 7 henchfolk, +3 loyalty, +3 reaction |
Half-Elf Mixed-Class Level 3 (with Barbarian, Samurai, Druid, Mage skills) Alignment: True Neutral, with Code of Honor Height: 5' 5" XP Accumulated: 12,385 (includes10% bonus) AC: 4 with Barbarian dex bonus Hit Points: 46 (18, 16, 12) This PC Sheet Current As Of: Day 1,106 (slowtime) |
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Attack Chart
Nomad has been "blessed for life" by a Solar, "conditional upon continued efforts to aid the good." The +1 to hit acquired from this blessing is not included in the following table. See special abilities below.
5 | 4 | 3 | 2 | 1 | 0 | -1 | -2 | -3 | -4 | -5 | Damage | |
Lvl 3 Fighter | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 20 | 20 | 20 | - |
Strength | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 20 | 20 | 20 | +1 |
Katana | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 20 | 20 | 20 | 1-10/1-20 +1 |
Wakisashi +2 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 20 | 2-8/1-12 +3 |
Wakisashi +2 (off) | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 20 | 20 | 20 | 2-8/1-12 +3 |
Long Bow | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 20 | 1-6 or 1-8 +1 |
Lvl 3 Thief | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 20 | 20 | 20 | 20 | - |
Open Hand | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 20 | 20 | 20 | 20 | 2-8 (chop) |
Weapons of Proficiency (Barbarian); katana, wakisashi, long bow, trident, spear, lasso.
1 gained every 2 Barbarian levels (at 4th, 8th, 12th, 16th mixed-class level); 6 current total, -1 non-proficiency penalty.
Saving Throws
Fighter [3rd] | ||
Paraly, Poison, Death Magic | 13 | +2 vs fire/lightning (Druid) |
Rod, Staff, Wand | 15 | +3 vs poison and petrify (partial Barbarian) |
Petrification, Polymorph | 14 | +2 wisdom |
Breath Weapon | 16 | +3 dexterity |
Spells | 16 |
Spells
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Class-Associated Abilities -- Note: Nomad only has those class skills listed here -- no others.
Barbarian
Nomad uses the Barbarian class as a base: he uses the experience point table and d12 for hit points. For other purposes, he is considered a first level barbarian at first through third mixed-class levels. At fourth mixed-class level he is considered a second level barbarian; at sixth level, third; at eighth level, fourth; etc.
Class Level
Barbarian Level
New Skill Gained
1
1
Surprise - 50% (67% if familiar with area); surprised 10% (05%).
1
1
Detect Magic - with 1 round of concentration. Success: 20% + 5% per barbarian level, currently 25%.
1
1
Running - may move at 30" rate for 3 days at a time, must rest (at normal movement rate) for 3 days afterward.
1
1
Charisma - +1 per barbarian level vs. barbarians to max 18, currently 16.
1
1
Wilderness survival skills - three terrain types: temperate mountain, temperate forest, jungle.
1
1
First Aid Skill - can cure 1-4 points done to a character on a day during which a wound occurs: from then on, cure 1 additional point a day (so the character may get 2, one from curing and one from resting). Skill may only be used once per character per day, and requires herbs (see possessions).
1
1
Tracking - consult UA pg 21. Success: base 10% per barbarian level, currently 10%.
1
1
Leaping and Springing - consult UA pg 19. As standard barbarian.
2
1
Detect Illusion - with 1 round of concentration. Success: 5% per barbarian level, currently 5%.
2
1
Negate Back Attack - detect back attack and gain an extra attack to use on the attacker. Success: 5% per barbarian level, currently 5%.
3
1
no new skill gained
4
2
no new skill gained
5
2
no new skill gained
6
3
no new skill gained
7
3
no new skill gained
8
4
no new skill gained
9
4
no new skill gained
10
5
no new skill gained
Fighter
Nomad's fighting skills are based on his mixed-class level, on a one-to-one basis.
Samurai
Nomad advances in Samurai skill by one level with each advance in mixed-class level. No progression is allowed after 8th level.
Class Level
Samurai Level
New Skill Gained
1
1
Open Hand Attack -- Attack as a rogue with no strength bonuses, for 1-4 damage.
1
1
Stun - 1-4 rounds, if hit with +5 or more on open hand attack. A stunned opponent may not attack, and further attacks against it are at +4 while stunned. Applies only to living humanoid creatures of man-size or smaller (size allowance as 1st edition monk).
1
1
Dodge - non-edged missiles, save vs. petrification with dex bonuses only.
2
2
Special Open Hand Maneuver: Chop - hand, 2-8 points of damage.
3
3
no new skill gained
4
4
Special Open Hand Maneuver: Double chop - every other round may make an extra chop attack (three attacks every two rounds).
5
5
no new skill gained
6
6
Special Open Hand Maneuver: Sidekick - foot, 2-12 points of damage, every other round (can Chop in off rounds).
7
7
Fall - 12.5 feet without taking damage.
8
8
Special Open Hand Maneuver: Flying Kick - running kick (need 20 feet) for 3-18 points of damage. If attack fails, land 3-18 feet beyond and loses an attack while regaining feet. May not use double chop during the round spent regaining feet.
Thief
Nomad advances in Thief skill by one level with each advance in mixed-class level. Move Silently, Hide in Shadows, and Read Languages derive from Samurai skills and max out at 8th level.
Thief Skills | Open Locks | F/R Traps | Move Silently | Hide in Shadows | Hear Noise | Climb Walls | Read Langs. |
Lvl 3 Thief (1st ed.) | 33 | 30 | 27 | 20 | 15 | 87 | -- |
Dex Adj | +10 | -- | +5 | +5 | -- | -- | -- |
Race Adj | -- | -- | -- | +5 | -- | -- | -- |
No Armor | -- | -- | +10 | +5 | -- | +10 | -- |
Total | 43 | 30 | 42 | 35 | 15 | 97 | -- |
Magic User
Nomad advances in Mage skill as shown below. Progression is allowed after 10th level at even levels.
Class Level
Mage Level
New Skill Gained
1
1
Language -- Speak Lotharian Magic-User Cant
1
1
Mage Skills -- Cast spells, use scrolls*, and research spells as a 1st level mage. Spells: 1
2
2
Mage Skills -- Cast spells, use scrolls*, and research spells as a 2nd level mage. Spells: 2
3
3
Mage Skills -- Cast spells, use scrolls*, and research spells as a 3rd level mage. Spells: 2-1
4
4
Mage Skills -- Cast spells, use scrolls*, and research spells as a 4th level mage. Spells: 3-2
5
4
no new skill gained
6
5
Mage Skills -- Cast spells, use scrolls*, and research spells as a 5th level mage. Spells: 4-2-1
7
5
no new skill gained
8
6
Mage Skills -- Cast spells, use scrolls*, and research spells as a 6th level mage. Spells: 4-2-2
9
6
no new skill gained
10
7
Mage Skills -- Cast spells, use scrolls*, and research spells as a 7th level mage. Spells: 4-3-2-1
* Scroll failure +25% over normal chance. Note: with exceptions as determined by the GM, items specifically for mages cannot be used.
Druid
Nomad advances in Druid skill as shown below. Progression is allowed after 10th level at odd levels.
Class Level
Druid Level
New Skill Gained
1
1
Language -- Speak Druidic, +2 vs. fire and electrical attacks
1
1
Druid Skills -- Cast spells, use scrolls, and research spells as a 1st level druid. Spells: 1
2
1
no new skill gained
3
2
Druid Skills -- Cast spells, use scrolls, and research spells as a 2nd level druid. Spells: 2-1
4
2
no new skill gained
5
3
Druid Skills -- Cast spells, use scrolls, and research spells as a 3rd level druid. Spells: 3-2-1
6
3
Magic Immunity -- immune to woodland creature charm magic
7
4
Druid Skills -- Cast spells, use scrolls, and research spells as a 4th level druid. Spells: (see 1st ed. PH)
8
4
no new skill gained
9
5
Druid Skills -- Cast spells, use scrolls, and research spells as a 6th level druid. Spells: (see 1st ed. PH)
10
5
no new skill gained
Note: with exceptions as determined by the GM, items specifically for druids (except scrolls) cannot be used.
Special Abilities
Half-Elf Abilities
Miscellaneous Special Abilities
Restrictions & Disadvantages
Religion
Nomad respects Uller (Norse), and looks to his Clerics and Druids for advice, but prefers taking responsibility for his own life to placing his decisions in the hands of even a god.
Magic and Notable Items
Mage Spell Book
1st | 2nd | 3rd | |
1 | Afct Norm Fires | Audible Glamor | Clairvoyance |
2 | Alarm | Detect Invisibility | Dispel Magic |
3 | Burning Hands | ESP | Fly |
4 | Feather Fall | Invisibility | Hold Person |
5 | Identify | Knock | Hold Undead |
6 | Magic Missile | Mirror Image | Illusionary Script |
7 | Mending | Stinking Cloud | Lightning Bolt |
8 | Mount | Strength | Pro Evil 10' |
9 | Read Magic | Web | Spectral Force |
10 | Spider Climb | Wizard Lock |
Nomad's Spell Book (in detail)
Motuc the Cat (familiar -- last seen in the Pocket Universe)
(Lives Used: 1) AC 5, HD 1 (9 hit points), Move 18" (for short periods of time), Intelligence = Semi, Attacks (claws x 2, rear claws, bite (all do 1-2)). Wears collar with magical diamond of Water Walking. This familiar is not bound to Nomad by Find Familiar spell, so there is no gain or loss of hit points. THAC0: 19.
Trembul of Ocean Beach (follower -- last seen at Heffalump Isle)
Site Map | 9 February 02
copyright © 2001 by Michael Moran Alterio, Michael Babriecki, Harry Ching, Stephen Martin, and Donald R. Parrish III (all rights reserved)