John (Me)

Also, John Bel in the Elflands, Nexus in New Avalon, Aiwendil in Dwarvenhome, and John Whorfin to the Eternal Party.

Str 10 1-6 doors, 2% bars
Int 13 3 languages, 55% learn, 9 spells max
Wis 16 +2, 2-1st, 2-2nd level spells
Dex 17 +2 missles, -3 AC
Con 14 88% shock, 92% ress.
Cha 13 5 henchfolk, +1 react
A Skill-Based Eternal Character XP: 11,823 (plus displacer beasts)
Race: Elf, Human, and Other Influences Level Equivalent (as Rogue): 5
Gender: Male Age: Eternal - Special
Deity: Several and Many Height: 5 ft 2 in, 113 lbs
Alignment: Neutral Good Move: 15"
AC: 1 w/Armor spell, -3 w/shield This Sheet: Current as of Day 1,097
Hit Points: 26 - History: 8, 2, 8, 8 Old Me: Born on Day 649, Day 737

Attack Chart
7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 damage
Warrior 3 11 12 13 14 15 16 17 18 19 20 20 20 20 -
Hand Ax +1 10 11 12 13 14 15 16 17 18 19 20 20 20 1-6/1-4+2
Hand Ax (off) +1 12 13 14 15 16 17 18 19 20 20 20 20 20 1-6/1-4+2
Short Bow 9 10 11 12 13 14 15 16 17 18 19 20 20 1-6 /1-6

Non-proficiency penalty: -2.

Saving Throws (as Wizard 1)
Paralyzation, Poison, Death 14 +4 vs magic and poison (con, race)
Petrification, Polymorph 11 +3 dexterity
Rod, Staff, Wand 13 +2 wisdom
Breath Weapon 15 +2 saves against alignment shifts away from Good.
Spells 12
(Result of being in contact with the GoodString for an extended period)


Spells
1 2 3 4 5
Cleric 3 2 (+2) 1 (+2) - - -
Wizard 1 1 - - - -


Skills - for more info, see past skills and the skill system rules. -- NOTE: 25 xp unused!

Level XP Goal Notes
Warrior Attacks (1800) 3 3,600 7,200 Use of Warrior Attacks. THAC0: 18.
Ranger Hit Dice (400) 3 800 1,600 4d8 at 3rd lvl.
Two-Handed Ax (300) 1 0 300 1st Hand -2, 2nd Hand -4, mod by Dex.
Weap Skill - Hand Axe (200) 3 400 800 -1 init, +1 dam.
Weap Skill - Short Bow (200) 2 200 400 -1 init.
Weapon Smith (450) 1 0 450 Craft weapons.
Survival (300) 1 0 300 Known Terrain: Forest.
Tracking (350) 2 350 700 Base Roll for success: 14.
Special Monk Dodge (400) 3 800 1,600 -15% damage from ranged attacks.
Special Monk Move (400) 1 0 400 Move at 15".
Move Silently (200) 3 400 800 15%b +10l +5r +10a +5d = 45%.
Climb Walls (150) 3 300 600 65%b +10l -10r +10a = 75%.
Hide in Shadows (200) 3 400 800 10%b +10l +10r +5a +5d = 40%.
Detect Noise (150) 3 300 600 20%b +10l +10r = 40%.
Language, Dwarf (150) 1 0 150 Speak with dwarves.
Language, Centaur (150) 1 0 150 Speak with centaurs.
Priest Research (150) 3 300 600 Allows creation of new spells.
Priest Spell Casting (400) 3 800 1,600 Cast 2 1st lvl, 1 2nd lvl spells.
Priest Spheres (400) 3 800 1,600 Cast spells as 3rd lvl cleric.
Wizard Research (450) 2 450 900 Allows creation of new spells.
Wizard Spell Casting (1200) 1 198 1200 Cast 1 1st lvl spell.
Wizard Schools (1400) 2 1400 2,800 Cast spells as 2nd lvl wizard.
Wizard Saving Throws (200) 1 0 200 Use of Wizard Saving Throws.
Total 5 11,498

(17 skills of 17 from 17 Dex; 4 of 4 from 4 hit dice; 2 of 3 from free languages)

Special Racial Abilities

Special Abilities

Restrictions and Disadvantages

Personal Details

Special Items

Mundane Items

Donations

Spell Book (elvish-style loose-leaf book)

Armor (3 pages)
Identify (5 pages)
Metamorphose Liquids (1 page)
Read Magic (2 pages)
Shocking Grasp (6 pages)
Filled 17 of 19 pages (maximum 100 page capacity).

New Cleric Spells

Traditional Bless

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copyright © 2001 by Michael Moran Alterio, Michael Babriecki, Harry Ching, Stephen Martin, and Donald R. Parrish III (all rights reserved)